Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - wckz (149)

Pages: 1 2 3 [4] 5 6 ... 13
37
Off-Topic Discussions / Climate change
« on: December 15, 2009, 10:09:50 pm »

Well again, posting links doesn't prove anything :o
I've gained my sources from science articles that are very well cited and researched on.
The fact that uzra keeps denying change shows how alot of people think.
Even if it's just local changes...
Local changes occuring across the globe is a problem...

38
Off-Topic Discussions / Climate change
« on: December 15, 2009, 10:09:50 pm »

Talking about hamster, "hysterical claims" ... I'm just looking at people's opinions o.o

39
Off-Topic Discussions / Climate change
« on: December 15, 2009, 10:09:50 pm »

Do not trust wikipedia on sensitive topics though (like climate change). People have been caught changing information critical of their viewpoint.

40
Off-Topic Discussions / Climate change
« on: December 15, 2009, 10:09:50 pm »

Can you at least pretend you're not insulting?

41
Off-Topic Discussions / Really off topic o.o Read if you dare
« on: December 15, 2009, 10:09:50 pm »

Ok, but if what you are saying is true, how can a proton be a blackhole? If light can't escape a blackhole (I knew this already), how can life exist if it keeps getting sucked up? because we all know that protons make up all matter, but oh can matter exist, if the building block itself is so unbelievably powerful? I just think that we are assuming more than we actually understand.
Because the black hole is so infinitesimally small, its event horizon isn't anywhere near sucking everything up.

42
Card Ideas and Art / Nerf Bonewall
« on: December 15, 2009, 10:09:49 pm »

Ok, momentum counters all shields, and is really obvious. <--- Reason I didn't include it.
Also, I never really had problems facing bonewall with my dream deck o.o

43
Card Ideas and Art / Nerf Bonewall
« on: December 15, 2009, 10:09:49 pm »

It's weakness is it can be destroyed without any permanent-affecting cards. You can save your steals/deflags for important cards like weapons and graveyards.

Worst case scenario- it's a speedbump. Just keep playing your deck like you would normally and it will fall. No strategy changes are needed to deal with it 95% of the time.
Uh-huh. You say that if you have FFQ or Boneyard and good creature control, and they don't have a Rain of Fire to wipe all that. If you have a small, fast deck with a few dragons for damage, or something with Growth/Ablaze? Yeah, right, that Bone Wall will hold forever. Doesn't matter if you keep four 51/51 forest spirits alive if they can kill two of their own fireflies or skeletons each turn. But hey, mass weenies doesn't always work either since they just stall with other means until they can play a Bone Wall and Rain of Fire on the same turn and suddenly have 40 shields.
Both Bone Wall and Rain of Fire cost quite a bit, and forty shields isn't that big of a deal if you're a mass creature deck.
But the point is no card should have only one counter. As it stands now, if you don't have a mass creature deck, if you face a bone wall, you will at best have a difficult time, and at the worst you are screwed. And face it, not everyone is going to want to play a mass creature deck.

I also do not agree with the contential that 'all' you have do do is save your deflags/steals and play them at once. I am all right with one card having the potential to tie up a few cards, but if you have to play 5+ cards just to deal with one, the card is not balanced. Because once you've played your deflags/steals your opponent can just play another one (and another, and another), and where are you then?

My suggestion is to implement one or more of the following:

1. Steal/Destruction type cards eliminate 3 Counters.
2. Bone Wall only gets counters from the destruction of opponent's creatures.
3. Bone Wall only gets one counter per creature kill.

Even if all of the above gets implemented (and I am not necessarily advocating all of them together, I think 1 plus either of 2 or 3 would do nicely), Bone Wall still remains quite potent and still keeps the potential of stonewalling the opponent, but it decreases the likelyhood that it alone will stop your opponent cold for the entire game.
One counter...did you not read anything I wrote?

44
Card Ideas and Art / Nerf Bonewall
« on: December 15, 2009, 10:09:49 pm »

It's weakness is it can be destroyed without any permanent-affecting cards. You can save your steals/deflags for important cards like weapons and graveyards.

Worst case scenario- it's a speedbump. Just keep playing your deck like you would normally and it will fall. No strategy changes are needed to deal with it 95% of the time.
Uh-huh. You say that if you have FFQ or Boneyard and good creature control, and they don't have a Rain of Fire to wipe all that. If you have a small, fast deck with a few dragons for damage, or something with Growth/Ablaze? Yeah, right, that Bone Wall will hold forever. Doesn't matter if you keep four 51/51 forest spirits alive if they can kill two of their own fireflies or skeletons each turn. But hey, mass weenies doesn't always work either since they just stall with other means until they can play a Bone Wall and Rain of Fire on the same turn and suddenly have 40 shields.
Both Bone Wall and Rain of Fire cost quite a bit, and forty shields isn't that big of a deal if you're a mass creature deck.

45
Card Ideas and Art / Some stolen card ideas ;)
« on: December 15, 2009, 10:09:49 pm »

These cards are way overpowered.
Titans + Flying weapon + Gravity Spell = Nearly instant death
But for BOTH players.
I can see that... All you have to do is hit them once, miracle, then use this.

46
Card Ideas and Art / Some stolen card ideas ;)
« on: December 15, 2009, 10:09:49 pm »

These cards are way overpowered.
Titans + Flying weapon + Gravity Spell = Nearly instant death

47
Card Ideas and Art / 4 cards iadeas
« on: December 15, 2009, 10:09:49 pm »

Overpowered yet again >.>

48
Rainbow Decks / The light Light Rainbow (for gods)
« on: December 15, 2009, 10:09:49 pm »

Problem with that idea is that the FFQ is upgraded. Elite Firefly Queen makes Elite Fireflies, which produce FIRE Quantum, instead of Light Quantum, which is what their unupgraded counterparts produce. Also, Elite Fireflies are 4/2's, while normal Fireflies are 3/2's.
Maybe include both queens, and some more fire cards

Pages: 1 2 3 [4] 5 6 ... 13
blarg: