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Messages - verity_blues (89)

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25
Crucible Archive / Re: Forest Protector | Forest Defender
« on: April 22, 2010, 08:45:13 pm »
I just wanted to see it become something VASTLY powerful but, to do so would require signifigant restraints, so I was just offering a VAST-creature-with-signifigant-restraints scenerio. As it is currently listed it seems to be fairly balanced already, I do concur.

26
Card Ideas and Art / Re: mercury/ enhanced mercury
« on: April 22, 2010, 08:41:34 pm »
mercury expands under heat,  so i would like fire.
I don't disagree with the logic involved, just don't want to see the different elements blending together by having multiple elements capable of doing the same effects.

27
Card Ideas and Art / Re: mercury/ enhanced mercury
« on: April 22, 2010, 08:34:10 pm »
Seems like this intrudes upon the Death Element's threshold, which should have a lock on poison effects. Maybe if Death Qauntum were used instead.
Also it freezes, sort of. Though, time can semi-freeze "time bubble," as well. Maybe word its effect to say nuero-something.

Or better yet, Make it something venomous and water related, Water for the freeze aspect, Death for the venom. Thus, avoiding figuring out how to have entropy justify a Freezing ability.

28
Design Theory / Re: Unwritten Rules
« on: April 22, 2010, 08:30:42 pm »
I personaly like the idea of a no graveyard-like pile. This is elements, to manipulate the graveyard would be akin to "something from nothing," doesn't seem to fit into the quantum-physicality of the Elements universe.


Man, I feel like a genius now! :D

29
Crucible Archive / Re: Pony | Elite Pony
« on: April 22, 2010, 04:44:06 pm »
The card is far to cute, call it a warhorse, and lower the cost.


30
Forge Archive / Re: Shard | Shard of Power
« on: April 22, 2010, 04:32:03 pm »
"It allows you to accelerate without having to overstuff your decks with unnecessary pillars."

   If they were truly "unnecessary" then why one earth are they in your deck? They are necessary, is why. That is, they are now, with this card, they wouldn't have to be anymore, though.This is a card, that if put into the game, everyone would have to have. But, this is just my opinion. I do like having a new shard, but this one just seems to universal. There isn't a deck scheme out there that couldn't/wouldn't use this card. Why would I even use pillars? Six of these could net me 18+1 a turn.

This card  could work though. Say, if it was reduced to giving... well, what a pillar/tower already gives. I think this card would be better using your other idea, make that idea a shard.

The other idea I'm talking about:
http://elementscommunity.org/forum/index.php/topic,5643.0.html (http://elementscommunity.org/forum/index.php/topic,5643.0.html)

31
Cygnia / Re: Harmonic Pillar | Harmonic Tower
« on: April 22, 2010, 04:25:08 pm »
If it stacks, then the playing cost is fine. If it doesn't, why not make the unupped cost 1, the upped, cost 0?

BTW, I like this card idea.

32
Card Ideas and Art / Re: Wand of Xaos / Wand of Xaos
« on: April 22, 2010, 04:14:30 pm »
I would love to see Chaos Power removed from the upped wand, and instead have both wands only give Chaos Seed. Instead have the upped card cheaper to play and/or activate, or make it deal more damage.. Chaos Seed is so much more interesting, and not always beneficial. Its more chaotic, thus more chancy, thus FAR more entertaining. Otherwise, everyone will just upgrade this wand as soon as possible, making the unupgraded one somewhat undesirable, in-and-of itself. Also, this would bring chaos seed back into the scheme of things, due to the vast differance with its upgrade, not many people untilize the chaos seed. This card could change that. Other than this, I find that this card idea is by far one of the best on the forums. Its really cool.

33
Exhibition Hall / Re: READ THIS BEFORE POSTING YOUR CARD IDEA!
« on: April 21, 2010, 07:21:45 pm »
I'm just having alot fo fun playing with card creation and getting into debates over card issues. It also gives me great oppurtunity to improve on my image editing skills, and I need alot of improvement there for my ministry work. Its fun to do and it doesn't hurt my feeling to know that the odds of inclusion into the actual game or about 1/100,000 or so.

34
Crucible Archive / Re: Forest Protector | Forest Defender
« on: April 21, 2010, 07:04:00 pm »
   Some advice, I wouldn't make changes to a card more than once every day or so. This gives you time to hear what more people think about the idea and it gives you time to consider more about what you might do with it. If it falls down the forum pages, then when you do update the card (modify post) you can always add a new comment stated what was changed and why. That will bring it back to the top of the discussion again.

   As far as this card goes. I'm thinking make it a permanent, name it whatever you like, and give it a one time ability to change into a X/0 creature, X being all of your life+water Quantum (drained) divided by 5. To make this card not to OP, add wording that it cannot be used the turn that the card (permanent) comes into play. This would create at least 1 round where it is vulnerable to many things that creatures are not vulnerable to. It would then allow for pulveriser. steal (nasty!) and destroy on the Permanent side of things. And as a creature there would be time for a wall

35
Card Ideas and Art / Re: Scrying Orb / Scrying Orb
« on: April 21, 2010, 03:28:51 pm »
It would probably show you in the top-left, where it currently briefly displays the cards the opponent has played.
I agree on going deeper, and the cost mechanism is negated if you have the creature Prophet. But, even without that combo, I'm trying to make the cards fesible by themselves as well.

36
Card Ideas and Art / Re: Portal Pool / Portal Pool
« on: April 21, 2010, 03:26:08 pm »
I was tired while working on this card, made some mistakes on the upgrade version. Need to fix tonight.

In case no one has noticed, I am making a creature-to-permanent card combination for every element.

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anything
blarg: