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Messages - v69 (15)

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Deck Help / Re: What deck to use to beat Gold League?
« on: July 22, 2011, 07:11:25 pm »
by v69
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7jv 7jv 7jv 7jv 7jv 7jv 7la 7la 7la 7la 7la 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q4 7q4 7q4 7q4 7q4 7q4 7q8 7qd 7qd 7qd 7qd 7qd 7qd 8ps

Dune Scorpion Neurotoxin deck I've made.
Have had some success, have taken down a few top 10 rankers, but like other decks I'd tested including Rol / Hope deck, not consistent.
Nonetheless I guess worth trying it.

Next, I'm trying to build a deck to submit to the Gold League with 59 or 60 level.
It's going to be a Pest / Quicksand deck since Oracle gave me 5 Vampires which I do not necessarily want but have to exploit nonetheless.
it's goint to be about a 60 cards deck, so it will take a while to build the deck.
Little tired and got bored now, so I'll slow down, and it'll be about one week project.

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Deck Help / Re: What deck to use to beat Gold League?
« on: July 20, 2011, 04:52:05 am »
by v69
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74d 74d 77e 77e 77e 77e 77e 7dm 7dm 7dm 7dm 7do 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7jp 7jp 7jp 7jv 8po

Mark=Fire
I've tweaked the v2 deck and saw some improvement, won four in a raw, and got a special spin.

Next, I will teak a little farther and try these two.
by v69
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74d 74d 77e 77e 77e 77e 77e 7dm 7dm 7dm 7do 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7jp 7jp 7jp 7jv 7n0 8po
by v69
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74d 74d 77e 77e 77e 77e 77e 7dm 7dm 7dm 7do 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7jp 7jp 7jp 7jv 7n8 8po
Just a couple of cheap, but effective shields added. Fire Buckler could be effective too.

3
Deck Help / Re: What deck to use to beat Gold League?
« on: July 20, 2011, 03:08:19 am »
>JMZ classic was for silver, not bronze

Tested with Bronze and Silver, too yeasterday. Played just a several games each, though. And at Silver, about 50 to 60% win percentage, maybe?
But the letdown towards the deck made me stop quickly.
Wow that surprises me because it's more like 80-90% for silver and 50-60% for gold with JMZ.  But then again the variety of decks could influence win % on a daily basis.  Sometimes I can win 10 in a row in silver and other times I lose 4 in a row, but 50-60% seems way too low from what I've experienced, as well as what others have said.
Yes, I think that since Top 500 decks are changing continuously, a wining percentage for a particular deck would vary in both a short run and a long run for different reasons. In a long run, Top 500 decks could go towards either more competitive and tough or mix of fun decks and serious decks.

Anyhow, my experience of Speedbow decks has been just a couple of hours. So I'll rethink about the deck and maybe tweak it a little bit after testing it again.

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Deck Help / Re: What deck to use to beat Gold League?
« on: July 20, 2011, 02:49:33 am »
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The v2 deck didn't work, either.
The problem is obviously the draw percentage of Gnome Gemfinder at the bigining of the game.
The percentage of drawing one Gnome Gemfinder in the first 8 cards is 1.548. I think that it's too low.
In many occasions, I couldn't draw single Gemfinder in a couple of turns, and without a Gemfinder in your hand, you cannot do anything, you cannot even start your game, which is the biggest issue of this deck.
So I think that I will add a few Photon to the deck, which would make the quanta generating process smooth and consistent.
Other Tweaks could be subtraction of either a Lava or a Phoenix, -1 Gravity Force, or -2 Explosion, to make the deck 30 cards.

But even after solving the issue of generating quanta, the vulnerability of creatures remains.
CC like Otyugh, Rewind, Eternity, Fire Storm, Lighting, Plague ... Just too many to list all of them.
That is why you have to optimize the speed of the deck, which is the only way to win consistent with this deck.

Anyway I will test the deck with adding Photons (actually RoLs).

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Deck Help / Re: What deck to use to beat Gold League?
« on: July 19, 2011, 08:04:12 pm »
Speedbows are anything BUT slow, and they are fairly consistent seeing as there usually 30 cards. JMZ classic was for silver, not bronze, get it right. No one ever said it would do well in platinum, it gets wins in gold which quickly balance out the losses.
>Speedbows

Didn't know the term "Speedbow" until I checked it on the forum. (willng3 posted "Supernova-based Speedbow List", http://elementscommunity.org/forum/index.php/topic,27792.0.html, which is a pretty elaborate work I must say.)Anyway, I have to say that my feeling towards rainbow decks using Towers and Supernovas is getting skeptical now.  That being said, I haven't built and tested complete models for anti- FGs such as CCYB yet. So I'll see.

As for the Jazz Classic, I tested the deck Essence posted. (http://elementscommunity.org/forum/index.php/topic,28027.msg382197#msg382197)
And modified it according to the guide in the post, "Update: Works 150% better for Gold with -1 Graboid, -1 Archangel, +1 Pulverizer, +1 Crusader.  Very worthwhile changeup.".
Seems like that he regards the deck as a Gold league farmer.
Or am I misunderstood?

>JMZ classic was for silver, not bronze

Tested with Bronze and Silver, too yeasterday. Played just a several games each, though. And at Silver, about 50 to 60% win percentage, maybe?
But the letdown towards the deck made me stop quickly.

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Deck Help / Re: What deck to use to beat Gold League?
« on: July 19, 2011, 06:19:26 pm »
CCYB will doesn't work,is like CCYB vs. Rainbow.

I recommend the other decks,works wonderful for arena.
>CCYB will doesn't work,is like CCYB vs. Rainbow.

I see.

Meanwhile, The JMZ Classic (I've built the deck which Essence posted) didn't work at The Arena, either.
Rainbow decks are just too slow to set up offence and defence, too fragile to be consistent. That deck is for the Bronze. It gets overmatched at Gold and Platinum.

I have a good feeling toward the Fire deck though because of the speed and instant fire power / very cheap and effective CC and PC.
I might complete the deck and test it today.

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Deck Help / Re: What deck to use to beat Gold League?
« on: July 18, 2011, 07:38:10 pm »
Thanks, calindu221.

Yesterday, tested CCYB with half Towers, half Pillars, 6 Sanctuarys, and the rest of the cards all upped with Light mark.
Unfortunately barely worked. Took down Elidnis in the first battle, then lost several games against FGs in a raw.
Light mark is a big issue first of all, and without Supernovas, the generating speed of quanta is a big problem, so as the deck size which is too big.

Now, I'll shift my interest to The JMZ Classic you mentioned, which is the quickest I could build right now. only need a Ulitharid and a Elite Charger.
Then go to v2 Fire deck, which would take some time to build. I only got 4 Gravity Forces (used to use them for the anti-FGs Voodoo deck), 2 Lava, and 1 Explosion, so.

>Same as gold

So as Silver and Bronze?
If the score and the money you earn and of course the difficulty level are the only differences, and the objective is to get a particular rare card, then lesser Leagues should be better to farm, unless certain criteria and rules like no upped cards admitted to play are applied to play .
Or if there is no rare cards in regular spins at Bronze and Silver League, then no use playing, just waste of time to me.

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Deck Help / Re: What deck to use to beat Gold League?
« on: July 18, 2011, 01:34:51 am »
Nice!But RoL/hope is deffinently way to slow to be worth in gold league.I usually use an v2(Zombie0 version),The JMZ Classic or Pestal(All 3 works in platinum(Maybe better because they are not many rushes).
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Thans a lot for the tips. I'll take my time and test the decks you recommended.
After the 4 consecutive wins, wining ratio quickly went down, and noticed that there are bunch of decks whch have Fire Shield / Fire Buckler which is a nemesis of RoL & Hope deck. And I understood that I need to change the deck to win the games consistently.

I think that I saw a similar type of a deck you mentioned with Minor Phoenixes with Cremations. A little like Eternal Phoenix, both work very fast, but different approaches, one uses cremations to create quantum, the other duplicates Minor Phoenixes with Fractals.
Pillerless and the use of cremations boosting the speed a lot which is a good strategy for fighting against slow decks for sure, and my initial feeling for the Gold league was that so many decks tend to be slow because of their deck size.
So sacrifice Gnome Gemfinders for Cremations right away, right? Or you wait for Gnome Gemfinders generating some fire quantum?

Right now, because of lack of Shards , I need to fight in The Arena.
Looks like Shards are available in regular spins, but I realized after the spins that you can only get un-upped cards in regular spins at Gold league.
I was wondering if the regular spins at Platinum are the same with the Gold or they offer Upgraded cards.
Depending on the cards you can get at regular spins, I'll challenge the Platinum too.

In the meantime, my current project is to build CCYB and got all cards upped but no Shards I got as I mentioned, so I have to start from the un-upped CCYB version, kindly created by kirchj33.
Anyway I will farm at The Arena for the time being with the decks you mentioned and un-upped CCWB.
Can't wait. And someday I'd like to submit my deck to The Arena too.

9
Deck Help / Re: What deck to use to beat Gold League?
« on: July 16, 2011, 11:38:17 pm »
Just tried The Area for the first time today.
I chose Gold League for the reason that it seems the best in terms of cost/reward ratio.
Didn't bother to make a new deck for it and just went for it with RoL&Hope deck with 3 Dragon and 2 Elctro.
I guess it was about 65 % win ratio. Managed to win 4 in a raw and got a reward of a special spin.
Very nice place to earn score, money, and upgraded rare cards.
It's safe to say better than fighting against FGs in current early stage.

The guy who built a deck with Nightmares / Ghosts of the Past was a killer combo which is a big time counter-Fractal and the nemesis against RoL & Hope deck. Took me down at the first encounter but I drawed the deck again and the second time, I somehow dodged the bullet because AI was a little clumsy and won the battle, whcih was the forth and final battle to get a special spin reward. Won a Improved Miracle at the special spin.

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Issue Archive / Re: Disappearing incoming cards
« on: July 15, 2011, 07:19:25 pm »
Every once in a while, incoming cards freeze for a while in the middle of the screen.
And the smoothness of the process of incoming cards getting stacked seems a little rough.
In that process, if the CPU of the computer cannot handle it, maybe that problem happen.
I've been using a laptop PC to play this game.
Even though the CPU usage was like 14% during playing ELEMENTS at LV3, the processing speed does slow down a lot during the battles against FGs, particulary at the late stage with the whole bunch of creatures stacked in the field.

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Issue Archive / Re: Disappearing incoming cards
« on: July 15, 2011, 05:40:07 pm »
Quote
It also happens to Pulvy
Yes, I thought that it would happen to other weapons.
Again, it's odd, but I guess that's the way it is. Just have to be careful when you try to use weapon effects, and don't waste quantum by just cancelling to use them.

But this issue is not my main concern.
I would like to solve the problem about incoming cards disappearing just before their going to be stacked.

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Issue Archive / Re: Disappearing incoming cards
« on: July 15, 2011, 04:21:11 pm »
No, once you click on the Lobotomizer/Electrocutor when it's flashing, you lose one or two quantum regardless of using the effect or not, which is odd.
I haven't noticed another similar example like Pulverizer, but this formula or rule is not appllied to Fractal.
When you click on Fractal, then decide not to use it, quantum will not be consumed.

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blarg: v69