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Farming Studies and Statistics / Re: FG Efficiency Study - Applying statistics to all of the myths
« on: July 08, 2011, 10:45:38 pm »
The Essential FG Farmer - 200 Games - Normalized Stats
Statmasta™4000 *assumed card-spin/win: 35%
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It did swing up a bit after my first 100. On the FGs which did have some victories, there were a few games where if luck had been in my favorite, it would have easily won almost every time...Paradox, Neptune. Most of these losses came either because they caused too much damage early on...and I had to start playing shields in the 5th round or earlier even to stay alive. Or, I couldn't get a chain of shields together at all in the end to hold 'em off....if you've got 2 shields or more buried in the last 5 cards, forget it.
I smiled every time I saw Incarnate. Elidnis ended up sucking way more time per hand before eventually dealing me a loss 11 straight times. Probably two of these could have turned around for me if the cards had been better.
It can be a really fun deck to play when it's working for you. It can be a disaster against anybody with Explosion or Steal.
I'd be curious to see a modified version of this deck...maybe with 5 upped cards or something total. Upg Oty wouldn't really help I don't think too much. Upgraded towers would...you'd at least be able to play Quint Oty earlier or have some extra laying around for those rounds you need to pull off a Animate, PU, Titan, Quint all in the same round against certain gods.
...tex
deck | The Essential Newbie FG Farmer |
players | Uncletex |
version | 1.27 | win-rate | 10% | ||
$ track ? | enabled | win-rate (n) | 9.66% | ||
games | 200 | Score/h | -355 | ||
win-loss-(EM) | 20-180-(0) | Score/h (n) | -355 | ||
time (h:m:s) | 10:50:06 | FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) | 339 | ||
min/game | 03:15 | FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) | 304 |
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score/h | FGei(c) | Statmasta™4000 | wins | losses | skips | EM/Wins |
-939 -371 -985 -569 -4 -884 -994 -333 -772 210 53 -626 -628 -829 -507 492 -846 -143 -372 -655 81 -788 -860 -440 -89 -547 -887 -1019 5 | -939 500 -985 -569 801 -884 -994 -333 -772 2259 1682 -626 -628 -829 615 3724 -846 536 -372 -655 1560 -788 -860 -440 936 -547 -887 -1019 1747 | Akebono Chaos Lord Dark Matter Decay Destiny Divine Glory Dream Catcher Elidnis Eternal Phoenix Ferox Fire Queen Gemini Graviton Hecate Hermes Incarnate Jezebel Lionheart Miracle Morte Neptune Obliterator Octane Osiris Paradox Rainbow Scorpio Seism Serket | 1 1 2 3 1 5 1 2 2 2 | 5 8 11 6 3 6 5 10 7 3 6 4 4 8 8 3 5 5 7 7 4 5 7 3 7 7 11 9 6 | | |
It did swing up a bit after my first 100. On the FGs which did have some victories, there were a few games where if luck had been in my favorite, it would have easily won almost every time...Paradox, Neptune. Most of these losses came either because they caused too much damage early on...and I had to start playing shields in the 5th round or earlier even to stay alive. Or, I couldn't get a chain of shields together at all in the end to hold 'em off....if you've got 2 shields or more buried in the last 5 cards, forget it.
I smiled every time I saw Incarnate. Elidnis ended up sucking way more time per hand before eventually dealing me a loss 11 straight times. Probably two of these could have turned around for me if the cards had been better.
It can be a really fun deck to play when it's working for you. It can be a disaster against anybody with Explosion or Steal.
I'd be curious to see a modified version of this deck...maybe with 5 upped cards or something total. Upg Oty wouldn't really help I don't think too much. Upgraded towers would...you'd at least be able to play Quint Oty earlier or have some extra laying around for those rounds you need to pull off a Animate, PU, Titan, Quint all in the same round against certain gods.
...tex