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Messages - tycomp (10)

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1
In-game Troubleshooting / server not responding - thats a problem?
« on: December 15, 2009, 10:09:52 pm »

Anyone know how long login has been down?

2
Game Suggestions and Feedback / Round counter
« on: December 15, 2009, 10:09:51 pm »

When trying different deck modifications, I'd like to have a counter of how many rounds have elapsed so far. 

I realize there are workarounds, but with a time element deck or a speed deck, it's tedious to manually keep track or mentally be subtracting the number of card draws vs. rounds.



3

+1, not sure how it should be implemented, maybe a 'deck', 'card pool' set of buttons on the upgrade screen.  For me, having done few upgrades, it was frustrating to not be able to see in game what an upgrade would do to my cards without pulling them out of the deck.  I realized later that the wiki is another option, but still it would be nice to be able to do it in game.

4

+1, the bug is annoying.

5
Game Suggestions and Feedback / Option to cancel "throw away card"
« on: December 15, 2009, 10:09:51 pm »

+1 for a way of backing out of the discard mode.  It should not be a 'did you mean to do that' but an alternate click location vs. clicking on a card.

6
Game Suggestions and Feedback / Deck saving
« on: December 15, 2009, 10:09:51 pm »

I vote for this feature.  I say keep it simple, deck list could be a button you save to in the 'my deck' screen, and when you select one it removes all cards from the current deck and selects the cards you have which are in the saved deck.  If you are missing some of the cards you originally selected, you'd have to add more cards from your existing cards.

7
Issue Archive / Canceling + Quantum refund
« on: December 15, 2009, 10:09:50 pm »

LOL, about 3 games against an Elder after posting the above, I got a Fahrenheit.  No conspiracy theories here, though.

8
Issue Archive / Canceling + Quantum refund
« on: December 15, 2009, 10:09:49 pm »

This was on purpose. Zanzarino made it so that when you cancel a skill, you don't get the quantum back, and you can't re-use the skill for the rest of the turn. He says it's the cost of making a mistake.
Sounds like a cop out.  It doesn't apply to spells.  And I think the forum well capture the issues with not being able to see the back row creatures.  Nothing against Mr. Jellyfish.  He holds my highest respect.

The jury is still out on the aforementioned Zanzarino, If I don't get a 2nd rare soon, I shall be requesting a few days of my life back...

9
False Gods / What's next after the quests?
« on: December 15, 2009, 10:09:37 pm »

Fastest way is to grind level 3 until you have money about 1.5k. Then you can build your own non-upgraded rainbow deck (check forums for ideas) and go fight level 6 False Gods. Fighting Gods is hands down the fastest way of getting money and upgrading your deck.
Wow, a direct reply from the First Lady of Elements.  I'm honored. :)  And thank you, I feel more confident I'm not wasting my time. 

10
False Gods / What's next after the quests?
« on: December 15, 2009, 10:09:37 pm »

Let me know if there is a wiki or forum for this, but I'm through the quests with a quick fire deck(fire is my element), and I'm trying to figure out how to best farm to improve my deck.  I got the Druidic staff, so I can do fire/life on lv3 and get mastery maybe 50% of the time.   Buy I'm wondering what's the recommended path to improving my deck?  Farming lvl 3, is it possible to go from fire/life to a rainbow that will work against gods or top 50 decks?  I have no upgrades.  I like the game, but I'm interested in changing strategy and advancing my deck.

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