I spent a fortune building the GotP deck and it lives up to it's stats. One modification I'd make would be an extra quint. A major strategy is to lockdown fgs that dont have hourglasses with 2 eternities so immortal flying eternity is very important. This makes it much harder to get the anubis out and immortalised if you only have one quint. Also, not sure you need all the hourglasses.....
I assume you're talking about I've GotP Time. It's a fat deck, and you need HG's as soon as you can get them; With any less than 6, the decks draw-percentage drops MASSIVELY! So dropping HG's is a bad idea.
On quints: In a deck that focuses on drawing though itself before pwning the opponent, why do you need more than one?
when you have that sole quint in the last 10 cards (is too late for the flying eternity combo because you are already dead).
Then add an extra anubis as well if you need that combo out, coz anubis could be in the last 10 cards too.
Personnally i don't use anubis, i use package 1: -2 AW, 1 GotP, 1 TU, 2 Quint , 1 Fractal (7 cards) +13 Towers and 9 Pendulums: Might be a bit slower because it has 1 less attacking creature to Fractal, but it is very advantageous compared to the other packages because this one is able to play QT Flying Eternities the fastest. Also, there isn't really a need to QT Fractalled GotPs, because your Eternities and Flying Eternities will get the god down to a good amount of HP to kill him in 1-2 turns after you Fractal the GotPs. There isn't much a god can do about your army of GotPs, even with a few CC spells in his hand.