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Messages - twixy10 (188)

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13
Maybe a system that starts with 25% below, but looks at the amount of games played against that god (the accuracy of the stats), and lowers the percentage when the amount of games are higher (against that specific god).

example: 5-10 games played has the border of 25%, 10-15 makes 20%, 15-20 makes 15%, 20-25 makes 10%

14
@jangoo I completely understand the reason, but I think a lot of people are satisfied with the fact that there will be a excel version, and can come up with some patience. Thanks for making this epic project work!

15
it's really sad to learn that MS-excel will not be supported... ::)
+1

We want excel :P
Not that I play elements anymore, but if i did i would still use the old stamasta (4000) because excel is :D and openoffice is -_-

16
General Discussion / Re: Maximum Air Blitz in 1 Turn
« on: September 20, 2011, 07:17:44 pm »
Now let's assume you got a lvl 499 flying creature on the field (that photon For example), and after that you use those 12 sky blitzes, this gives a whopping 2.043.904 attack! (2 million, lolz).

17
I spent a fortune building the GotP deck and it lives up to it's stats. One modification I'd make would be an extra quint. A major strategy is to lockdown fgs that dont have hourglasses with 2 eternities so immortal flying eternity is very important. This makes it much harder to get the anubis out and immortalised if you only have one quint. Also, not sure you need all the hourglasses.....
I assume you're talking about I've GotP Time. It's a fat deck, and you need HG's as soon as you can get them; With any less than 6, the decks draw-percentage drops MASSIVELY! So dropping HG's is a bad idea.

On quints: In a deck that focuses on drawing though itself before pwning the opponent, why do you need more than one?
when you have that sole quint in the last 10 cards (is too late for the flying eternity combo because you are already dead).
Then add an extra anubis as well if you need that combo out, coz anubis could be in the last 10 cards too.

Personnally i don't use anubis, i use package 1: -2 AW, 1 GotP, 1 TU, 2 Quint , 1 Fractal (7 cards) +13 Towers and 9 Pendulums: Might be a bit slower because it has 1 less attacking creature to Fractal, but it is very advantageous compared to the other packages because this one is able to play QT Flying Eternities the fastest. Also, there isn't really a need to QT Fractalled GotPs, because your Eternities and Flying Eternities will get the god down to a good amount of HP to kill him in 1-2 turns after you Fractal the GotPs. There isn't much a god can do about your army of GotPs, even with a few CC spells in his hand.

18
I spent a fortune building the GotP deck and it lives up to it's stats. One modification I'd make would be an extra quint. A major strategy is to lockdown fgs that dont have hourglasses with 2 eternities so immortal flying eternity is very important. This makes it much harder to get the anubis out and immortalised if you only have one quint. Also, not sure you need all the hourglasses.....
I assume you're talking about I've GotP Time. It's a fat deck, and you need HG's as soon as you can get them; With any less than 6, the decks draw-percentage drops MASSIVELY! So dropping HG's is a bad idea.

On quints: In a deck that focuses on drawing though itself before pwning the opponent, why do you need more than one?
when you have that sole quint in the last 10 cards (is too late for the flying eternity combo because you are already dead).
Then add an extra anubis as well if you need that combo out, coz anubis could be in the last 10 cards too.

Personnally i don't use anubis, i use package 1: -2 AW, 1 GotP, 1 TU, 2 Quint , 1 Fractal (7 cards) +13 Towers and 9 Pendulums: Might be a bit slower because it has 1 less attacking creature to Fractal, but it is very advantageous compared to the other packages because this one is able to play QT Flying Eternities the fastest. Also, there isn't really a need to QT Fractalled GotPs, because your Eternities and Flying Eternities will get the god down to a good amount of HP to kill him in 1-2 turns after you Fractal the GotPs. There isn't much a god can do about your army of GotPs, even with a few CC spells in his hand.

19
I spent a fortune building the GotP deck and it lives up to it's stats. One modification I'd make would be an extra quint. A major strategy is to lockdown fgs that dont have hourglasses with 2 eternities so immortal flying eternity is very important. This makes it much harder to get the anubis out and immortalised if you only have one quint. Also, not sure you need all the hourglasses.....
I assume you're talking about I've GotP Time. It's a fat deck, and you need HG's as soon as you can get them; With any less than 6, the decks draw-percentage drops MASSIVELY! So dropping HG's is a bad idea.

On quints: In a deck that focuses on drawing though itself before pwning the opponent, why do you need more than one?
when you have that sole quint in the last 10 cards (is too late for the flying eternity combo because you are already dead).

20
I spent a fortune building the GotP deck and it lives up to it's stats. One modification I'd make would be an extra quint. A major strategy is to lockdown fgs that dont have hourglasses with 2 eternities so immortal flying eternity is very important. This makes it much harder to get the anubis out and immortalised if you only have one quint. Also, not sure you need all the hourglasses.....
I assume you're talking about I've GotP Time. It's a fat deck, and you need HG's as soon as you can get them; With any less than 6, the decks draw-percentage drops MASSIVELY! So dropping HG's is a bad idea.

On quints: In a deck that focuses on drawing though itself before pwning the opponent, why do you need more than one?
when you have that sole quint in the last 10 cards (is too late for the flying eternity combo because you are already dead).

21
I think that this gives people idea's over what decks COULD work. And it should not have a too serious approach because you can never be sure enough about the stats. and furthermore, when a deck is posted and liked, the new persons playing with that deck should post there statistics. If 1 deck (VNG for examp) is played bye 5 people you have a large sample in a relative short time.

22
Me wants the data with skips :P

23
Me wants the data with skips :P

24
General Discussion / Re: False Gods card drop rate data
« on: August 22, 2011, 09:45:27 am »
Aye, but that is not the purpose of the study. I'm not tryin' to see how difficult fgs are; but their drop rate.
I didn't suggested to add losses. What I meant was that not everybody notes down what card they won while a lot of people do note down that they won A CARD. So if you make an option for A CARD instead of the specific card then the %drop rate of the different gods are easier and faster known.

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anything
blarg: