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Messages - twinsbuster (867)

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841
Archived Decks / Re: The Most Hopeless Stuff (Hand Control)
« on: May 12, 2010, 05:21:00 pm »

for FGs, they'll play all the creatures on hand if they can,
so aflatoxin can be dropped?

for PvP, they only draw one card each turn
do we really need flying weapons?

842
Duo-Decks / Re: Terro's Pesty FG Deck!
« on: May 12, 2010, 05:08:09 pm »
How did you play divine glory without him getting out one morning glory?
I'm sure this deck only work on trainer but not the real game.
In fact, many decks have this problem...
when you try in trainer, your decks are rock
after that, you'll regret if you got those upgrades.

843
Card Ideas and Art / Twinsbusters Water Ideas
« on: April 28, 2010, 04:53:30 pm »
Some ideas with water

Ancient Ice Mirror
Cost:  1 :water
Artifact

4 :water : Exchange control of Magical Mirror with target creature or permanent


Brain Parasite
Cost:  2 :water
Creature
0/1

4 :water : Gain control of target creature as long as Brain Parasite is in play and do not use its ability


Flying Fish
Cost:  2 :water
Creature
6/6

 :air : Dive
Flying Fish die at end of turn if not being drown

844
Game Suggestions and Feedback / Re: idea to improve underused cards
« on: April 28, 2010, 04:17:22 pm »
I have to say that most of them are OP. Some of them (like Stone Skin) were even proved to be OP in your version during the beta testing by Jmizzle. However, you DO realize that changing Solar Shield your way would make it a copy 9 times weaker than the diss shield, dontcha?
it should be use 1 :light to absorb 3 damage
I've corrected the mistake

845
Game Suggestions and Feedback / idea to improve underused cards
« on: April 28, 2010, 12:10:35 pm »
card usage statistic
http://elementscommunity.org/forum/index.php/topic,4093.0.html (http://elementscommunity.org/forum/index.php/topic,4093.0.html)

Less used cards

Darkness
Liquid Shadow
1-2  :darkness for the cost is reasonable
or just delete the poison effect

happy to see the buff of Vampire Dagger

Time
Precognition
use 1 card to draw 1 card make it pointless
maybe draw 2 cards instead with 1 more cost

Air
All cards are underused except FFQ and Eagles' Eye
New useful cards are needed

Drangonfly
change to "add  :air equal to the number of Drangonfly in play each turn" and the cost raise to 3-4  :air
with a new card that require large amount of quantum

Light
Reflective Shield and Solar Shield are duplicated

Reflective Shield
should have reduce 1 damage both non-upped and upped, and should be able to reflect poison (the spell only)

Solar Shield
change to "use :light to absorb 3 damage" with 4-5 :light cost will be good to fit its name

Luciferin
just change to a permanent but not spell, just like unstable gas

Water
another weak element

Arctic Squid
high ability cost and easy to die
2 :water for the freeze ability is suggested
or just increase its HP a bit

Trident
water do no match with earth
I've a suggestion to the abillty, change to ":water :water  : change up to 3 pillars into water pillar in target cluster"

Blue Crawler
add a ability that "get +5/+5 when being drown", it will be funny with flooding
new creature cards can also have this ability, such as shark and flying fish

Ice Bolt
the damage dealt is duplicated with its freeze function, obiviously weaker than other 2 bolts
just add "Ice Bolt might freeze the target and nearby creatures" will be nice

Earth
Stone Skin
just don't set any limit to the life gain

Basilisk Blood
suggestion: "The target creature gains +0/+20, but can not attack or use skills for 6 turns if it is a non earth or non gravity creature"

Gnome Rider
just raise its HP to 4

Death
Flesh Spider
should add a vendom ability with lower attack power, spiders are likely to be poisoned
maybe only in upped version, a 3/3 creature with vendom

Skeleton
I'm sure this is the most least used card but graveyard hinder the fact
also Mummy won't be dominant as we can get Pharaoh
so I suggest to build linkage to these cards
Skeleton with "4 :death : rebirth" rebirth to become Mummy
Mummy add " when Mummy die, turn into a Skeleton" with its original ability remain

the graveyard should remain the same that the tokens don't have any abilities,
maybe just change their name to zombies

Entropy
Abomination
"Abomination have random attack power and HP as it come into play"
non upped range from 0-10/1-11, upped range from 0-4/1-9
someone have similar suggestion but I agree this creature is supposed to be no abilities

Purple Dragon
may also use this idea of random attack power




I think the developer should have think about it and hope the suggestion may help
hoping the game will become more balance and more new cards will be released

846
Archived Decks / Re: The Most Hopeless Stuff (Hand Control)
« on: April 28, 2010, 10:29:26 am »
have this type of deck posted before?

847
Archived Decks / The Most Hopeless Stuff (Hand Control)
« on: April 27, 2010, 11:32:10 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 710 710 710 710 710 715 715 71c 71c 71c 71c 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q1 7q8 7q8 7q8 7q8 8ps



There are many types of control deck such as creature control and quantum control.
Back to the origin, everything come from the player hand. That's what the idea come from.

Strategy:
1 step: keep alive with the SoGs and Eternity
2 step: aflatoxin opponents' creature
3 step: fly and play more Eternity
4 step: keep rewind the creatures with a cell be the last one
5 step: play Skull Buckler

After the setup is complete, your opponents will find the real "Hopeless" as his draws are all skipped. What they can only draw are the goddamn cells but can do nothing in front of Skull Buckler.

When dealing with AI, a single Eternity with a few SoGs can completely take control on it, as it will keep playing the creature which you rewind every turn, and those damage is all recovered by SoGs. So it actually skipping their draw.
In the case of PVP, people will keep their creature on hand and wait if your Eternity keep rewind. That's why Aflatoxin is here.

The weaknesses are common, permanent control and creature control, but the main point is...How can your opponent bomb up your Eternity if their draws are skipped? Different from other decks that your opponent can wait until they draw the solution cards, if they don't have the solution on hand, it's over.
So it depend on how early you setup, and make all the weakness just become "luck". With the "luck", it's able to defeat all types of deck, no matter what cards they have, they never draw it.

gameplay screenshots
T50
(http://imageplay.net/view/m7Gbd60287/ff1) (http://imageplay.net/view/m7Gbd60288/ff4) (http://imageplay.net/view/m7Gbd60289/ff3)

LV5
(http://imageplay.net/view/m7Gbd60298/ff5) (http://imageplay.net/view/m7Gbd60297/ff6) (http://imageplay.net/view/m7Gbd60301/ff7)

FG
(http://imageplay.net/view/m7Gbd60294/fg18) (http://imageplay.net/view/m7Gbd60293/fg19) (http://imageplay.net/view/m7Gbd60292/fg20)

with a few Eternity, it's common to bump up opponents' deck up to 25+ cards. (a 30-cards deck)
while more than 10 of the top cards are CELLs
Both of you won't be deck out as you have Deja Vu, but you will win however unless there are feral bonds


In fact it can deal with FGs, but...
-most of them have feral bonds and miracle that take you long time
-they draw two cards that make it harder
so just post it here


Try it out, it's really FUN to see your opponent having no fun! :P

848
Duo-Decks / Re: Speed Fire Reborn
« on: April 27, 2010, 10:26:36 am »
I am playing with a similar idea but different version

minus some fractal and towers
minus 1 creamation and minor phoenix

add explosion and fire towers

my version use fire towers and some aether towers with aether mark
so it is possible to have:
1st turn phoenix > creamation
2nd or 3rd turn rebirth> fractal

I think explosion is a must
otherwise a single shield kill your deck

849
Duo-Decks / Re: Vulture Flood
« on: April 23, 2010, 10:04:19 am »
I wonder how can you survive until you left few cards in your deck
I don't believe just an ice shield can do so

850
you don't need that much flooding and ice shield if you have your Octopus upgraded
these 3 cards may sometimes duplicate their function
SoG is a must as creatures attacked you until you freeze them

851
Archived Decks / Re: Fortress of Solitude
« on: April 19, 2010, 08:41:43 am »
the gods with permanent control always have more than 6 of them, and also Pulverizers and butterfly effect
I'm quite sure  6 SoGs won't be enough to withstand the damage in real game as most of them will be boom up.

852
Trio & Quartet / Re: OMG CRAZY AWESOME FUN DECK!!! TRY IN TRAINER!!!
« on: April 05, 2010, 05:45:18 pm »
Titan
Animate Weapon
Gravity Pull
Twin Universe

is good enough
i think someone must have posted it before

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anything
blarg: