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Messages - turin (164)

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61
General Discussion / Most Known players
« on: December 15, 2009, 10:10:04 pm »

well known on Kongregate
I played a ton of games on Kongregate.  Until I found this game. 

(Sniper zombie, knock stuff down, and stacking games get old after a while.  This game hasn't gotten old for me, yet.)  ;D
I'm tarabaralla on kongregate. Once in kongai top 5...then found this game too :D

62
False Gods / If you were a false god...
« on: December 15, 2009, 10:10:03 pm »

Well, i tnhink that a false god deck had to exploit some concept, but not to be too all-rounded. Just think about a mono dark with dozens of siphoon life, pests, dragons, steals...O.o

I think that a funny deck can be:
Name: Tsunami

Mark: Earth
37 x Water towers
10 x Poseidon
6 x flying weapon
10 x congeal
4 x permafrost shield
6 x enchant artifact
10 x artic octopus
6 x stone armor
6 x ice dragon

95 cards total

I'm not sure about card numbers, but the concept is to freeze the enemy with armored octopus and congealds, while destroying towers with enhanched&flying poseidons, then killing with dragons.
Truly a strong tacting, but missing of any permanent control, and with no creature killing cards. So winning wont be impossible, even if VERY difficult: seems a powered version of seism!
The worst thing is to face an enhanched ice shield...O.o



63
False Gods / Favorite false god strategies?
« on: December 15, 2009, 10:10:03 pm »

I'm posting this to ask people out there to share their favorite false god specific strategies. Even if you think a strategy might be obvious, please post it anyway since it might help someone new to the game.

This was inspired by one of my favorites.

Chaos Lord

I recently finished a game against Chaos Lord where he put up a dissipation shield early in the game. When this happens, I concentrate on getting as much damage on the table as fast as I can, in order to completely deplete him of quantum. Of course, this works much more smoothly if I also draw a pulverizer. I don't destroy his dissipation shield (unless he has a ton of quanta and it's close to the end of the game), instead, I destroy his towers, one by one, starting with the quantum towers. Even without a pulverizer, if you can leave Chaos Lord with 0 quanta around the middle of the game, it's usually easy to win after that (depending on how many towers he has).

The converse of this is something that I have stupidly done too many times. Do not ever steal his shield unless you have no fear of running out of quanta. If you steal it around the beginning of the game, you will likely die. You'll take no damage for a few turns, but be left with absolutely no quanta when the shield finally fails. If you steal it without thinking ("d'oh!"), save your supernovas until the shield is gone.
Bah, i simply wait for a pulverizer or a destroying nìmutant, then kill him.
Nothing is boring as destroying all those pillars one by one (and that means you DO have destroying ability, so why not the shield???) making the game longer and longer

64
Rainbow Decks / Statistics on 43 Rainbow God Deck - 80% win rate
« on: December 15, 2009, 10:10:03 pm »

Well, the reason i like to have 3-4 card more are:

Miracle: very useful against high damage dealers. Especially with hermes, when you are getting the right of the situation, to avoid a bolt kill. Against poison can be an ultimate defence or a mastery garant

Eternity: very good against morte and scorpio, saving creatures from poison, freeze, lobotomize, bolts' damage. Has a great sinergy with druid against duo decks, rewinding enemy creatures after mutating them (and even against rainbow/chaos, because rewinded mutants get only the unupgraded card abilities). Plus, with druid you can get stealing/destroying mutants making pulv useless.

Phase shield: a pair of these can be incredibly useful against morte/scorpio/miracle/ffq

But these cards dont fit in this 43 card deck, but in time marked decks with heavy hastening, so, not wanting to change topic:

bigger decks are slower, and even if more thought, probably this wont change more than a 1-2% of win/loss ratio. I'll do statistics on mine to compare!


65
Rainbow Decks / Statistics on 43 Rainbow God Deck - 80% win rate
« on: December 15, 2009, 10:10:03 pm »

Seems a very good deck, problem is that a bigger (48-50 card) deck can give you more card variety, leaving you the chance to use an eternity and miracle: this improves your games against scrorpio, rainbow and morte (that have very low winning %) not slowening you too much.

66
Rainbow Decks / PvP deck: Immortal flying weapons
« on: December 15, 2009, 10:10:03 pm »
This deck is made to be complete, all-rounded and with no weak point, just to spoil any kind of tactic, not relying on cpu stupid behaviour
His major problem is PvP desyncs

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 77f 77f 7al 7dq 7gv 7gv 7n2 7n2 7n2 7n2 7n5 7n5 7q7 7q7 7q9 7q9 7q9 7t9 7t9 8pj


Tactic:
Depending on the opponent, just find the right moment to play weapons, your goal being to make them fly and immortal. Once you have EE and Pulv on ground, and made them immortal, nothing can stop you.
Only problem is speed: if your opponent gets some useful creature on ground before you (like ulitharids, otyughs, druids) you ave no killing cards exept from playing EE without making it fly. A good improvement could be +3 sundials, +2 ROF, +1 tower (i play even this version with a forest spectre instead of lava destroyer).
About jade staff: works better than emphatic bond due to the lack of creatures and the possibility to turn it into a creature, only problem is to have one weapon more, having to wait to flying weapons to play more than one, so it's just a matter of choice.

Enjoy

67
Duo-Decks / Earth/Water: Tsunami deck
« on: December 15, 2009, 10:10:03 pm »

I'm glad to see a deck finally utilizing the hugely overpowered and highly underused Permafrost Shield, and it's Protected, no less! How does this deck work in PvP? I've been looking for a new non-Rainbow PvP deck since Speed Poison is no longer unique...-_-" I've actually been using a half upgraded Speed Rainbow in PvP simply because I've been seeing more and more Poison and Darkness decks...>.<"

What other sorts of changes would you make to the deck, say, if you didn't have that many Arctic Octopi?
Well, i must say that in pvp the expensiveness of Octopi and the fragility against strong permanents gave me troubles: a simple emphatic bond is a killing threat, since you cant kill creatures!
Water is really the most diffucult element to exploit, and i also think his stronger card is the shield, but how? Your fire and ice deck seems good, and i must say that probably best decks are variation of it.
Choosing Earth as mark let you rely heavily on permanents, and probably with all the cards i want i'll choose something like this:

Mark of earth:
14 x water tower
2 x poseidon
2 x permafrost shield
4 x protect artifact
2 x shard of gratitude
5 x ice bolt
5 x ice dragon

total:36 cards

But with an effort of great rares (gratitude and poseidon) you dont have even an all-rounded deck...It's destiny is to be only a "just for fun" deck...


68
Duo-Decks / Earth/Water: Tsunami deck
« on: December 15, 2009, 10:10:03 pm »

Do you find yourself short on earth quanta when playing this deck? Poseidon requires 2 earth quanta to use its ability, so you could only use it every other turn at best without being able to use your other earth requiring cards.
What she said. Also, Ice Dragons have one of the largests power boosts of all the dragons upon being upgraded.
Yep. You're both right: poseidon cant be used so often, but his ability being so strong (we're talking about 3 pillars per use) this isnt so bad: and earth cards are few and cheap.
I found more problem with water quantum because of the expensivenesses of squids' congeals.
About dragons: as I sayd, I had no money to upgrade everything. Found better to upgrade pillars first, then i had octopus and poseidon already upgraded and decided to improve earth cards to make them cheaper and shields to make them useful.

69
Duo-Decks / Earth/Water: Tsunami deck
« on: December 15, 2009, 10:10:03 pm »
This is a concept deck, made to have fun and even some winning chance, similar to a new false god idea i've posted somewhere around.

Hover over cards for details, click for permalink
Deck import code : [Select]
5id 5id 5id 5id 77d 77d 77d 77i 77i 77i 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7gp 7gr 7gr 7gr 7gr 7gs 7gs 8pm


Play style:
Just rely on your strong permanents, having care in playing them only if safe (no steal/destroy possibility). While waiting for shields/weapons slowen the enemy with squids and save their lives with heavy armor. Dragons will do the damage to kill.
In few words: "congeal" enemy tactic!

Strenghts:
- great deck against creature based ones
- enhanched artifacts with greatly annoying abilities
- good resistance gainst bolts

Weaknesses:
- no permanent control
- slow kill
- no healing

Improvements:
- shard of gratitude (which earth deck doesnt like this add?)
- squids or congeals?

Reason to play this deck:
- show you have 4 octopus ;D
- like congealing

Why it's not all upgraded?
- not enough money :|

Enjoy

70
Duo-Decks / Earth/time: Seism style
« on: December 15, 2009, 10:10:03 pm »

Yeah, I played against jpg I think who has an Earth/Time plus gravity mark deck.  He used quicksands, rewinds, eternity, pulverizer, animate weapon, diamond shield, graboids, earth and time towers.  Honestly, I have no idea how he balanced it and fit it into a 30 card deck, but he beat me twice with it.
Yep, i faced him too. I won all time because is a deck too fragile against permanents (if you get a pulv on before him there's nothing he can do) and i had a flying weapons deck. But in the hand of a human player could be a strong deck.
I'd like to know card balance because seemed to work almost everytime i faced it, even if slitting quanta in 3 different elements. I think the key is in having more time, then relying on hastening to find gravity pillars. Just an earth/time with a gravity touch

71
Duo-Decks / Earth/time: Seism style
« on: December 15, 2009, 10:10:03 pm »

As much as I am loathe to disgree with ScaredGirl, I've had good luck running 2 Hourglasses in a deck with a time mark.

I'm not so sure about 2 Hourglasses, 6 Graboids, and 6 Rewinds, though.  In my deck, the mark only powered 6 Sundials and 2 Hourglasses, and it was taxed to it's limit - unable to draw a card on turns when I had to put a Sundial down. :)
I think you should switch to upgraded sundials if so.
Btw, i got smashed by this deck some second ago in pvp...:(

72
General Discussion / Unluckiest match ever!!!
« on: December 15, 2009, 10:10:03 pm »

It's not that unlucky.  If you have a 60 card deck it's gonna happen once every 60 games (1.7%).  If you have 45 cards in your deck it'll happen once every 45 games (2.2%).
Yep, but it must happen in one of the rare games you need it! Having a pulv and mutants make me solve almost all fights before going close to deck out. This was just the second (and last) time i needed it in hundreds of plays!

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