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Duo-Decks / Time/Darkness: the "Dark times" deck
« on: December 15, 2009, 10:10:06 pm »Fun is create new situations, avoiding monotonous play. Having played a lot mono dark i tried to reverse the situation with only dark mark.Sure it is. All you need is 1-2 Towers and 1 Pest, and you will be able to play one on turn 1 or 2.Yep, that's the problem.I think it would be better to include at least some obsidian towers, because the faster you can get pests out the better... but i can't really think of how to put it together to be effective ???THIS is exactly why this deck is not effective.
The awesomeness of Pests is based on getting them out on turn 1 or 2. This deck cannot do that.
Mostly Darkness cards, Mark of Time and 6 x Rewind would be much more effective.
It's not resolved by a dark deck with rewinds unless you abuse on steals to get enemy towers: i said i didnt liked that mirror deck because in both cases mono-dark proved to be more effective, at least this version was more fun . And against rainbow eternity can be scary good, because rainbow decks tend to have steals and no explosions, allowing you to re-steal it (and you have more of them ). Problem is when you have eternity up and face a pulv...:S
I fail to see how your version is more fun to play. Fun for me is when a deck works and I win most of the time. Maybe you just like the extra challenge that comes with playing a not-so-effective deck?
Fun=winning? BS. Obviously you have to have a chance to win, but the strongest deck isnt the funniest imo.