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Messages - turin (164)

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25
False Gods / If you were a false god...
« on: December 15, 2009, 10:10:06 pm »

Master Lock (http://www.masterlock.com/)

Earth mark
20 earthquakes
5 protect artifact
3 diamond shield
3 pulverizer
9 (basalt?) dragons

20 darkness towers
20 pests
10 Vampires

Cannot use Pulv without Gravity



This deck will be played wrongly by ai, but i liked it and it made me came up with this:
Mark of aether
40 x fire towers
12 x fahrenheits
12 x flying weapons
12 x sundials
10 x fire lances
9 x explosions
12 x parallel universe

Concept: sundials will stop the attacking play while pued flying fahrenheits will hit with their ability!!! (only their basic damage is stopped by sundials)
Not so a strong deck but funny and heavily based on a simgle concept, so a perfect FG ;D
Cannot use Sundial without Light
Sundials are there not to hasten: just to stop everything while fahreneits hit with their bonus damage!

26
False Gods / Chriskang's Trainer
« on: December 15, 2009, 10:10:06 pm »

That's fantastic!!!!
these decks are amazing, even if we can see that we hadnt made them to be played by cpu :)
Thank you Chriskang!!!!

About my deck:
Tsunami: Cards numbers are unbalanced but it works, i'll probably put more dragons and some bolt to sharpen it.
By now if you get your pulverizer on early you'll manage to win, if you dont you must wait to see poseidon fly to eat/mutate it. Probably i'll put more protect artifact (6 x 2) because a protected poseidon on weapon slot means you'll NEVER get towers, and this is pain!
His major problem is that a flying weapons loses his protection.
Good tactic but too few aggressive

About others i must say they are real fun, even if most of them has huge weak points, more than classic FGs, because they're probably not thought keeping in mind that cpu will play them.


27
False Gods / General Discussion
« on: December 15, 2009, 10:10:06 pm »

Obliterator is better :P

Seriuosly:

About this challenge: seems too complicated! Just making that trainer a lab for new, incredibly strong, FG decks is enough. I dont want to spend time discussing who made it first, with a map of world time zones on the next tab :D

28
False Gods / Seism's Rewinds
« on: December 15, 2009, 10:10:06 pm »

That +3 power for abilities explains me a lot of things: sometimes having lycantropes didnt protect my less damaging creatures: for that reason!
That's why i loved to have mutants with the lava golem card against seism: they get rewinded and are easily re-playable because of your fireflies' red quantas ;)

29
Rainbow Decks / Scaredgirl's Scarab Scavengers
« on: December 15, 2009, 10:10:06 pm »

ahh, thanks, that finally explains things somewhat.

except of course, that unupgraded does same thing, except that there is much less chance to get anything so big that oty can't eat it right away.
and originally my idea was to use unupgraded elf instead of demon or mind flayer (not instead of upgraded elf) -, which both are very situational, while elf is more general, but scaredgirl likes to use ulitharid everywhere, searched for logical reasoning (not "play 2 weeks more" , but that's scaredgirl :P)

Ulitharid everywhere? Hevent seen then in many FG decks.
Ulith isnt a good card for FG: quite useful in the beginning, will became more and more useless in advanced match: an otyugh will do truly better, and will be needed even if you have an ulith on field: lobotomizing dragons isnt so useful :D

30
Rainbow Decks / Scaredgirl's Scarab Scavengers
« on: December 15, 2009, 10:10:06 pm »

so how exactly do you control momentum+8/30 dragon+twinning it .. (or any other creature with no activated ability but big health and smaller attack)

cant destroy with maxwell
cant lobotomize (nothing to lobotomize)
while unupgraded elf changes it to either 5/5 mutant (which is easily controllable by oty/scarab) , kills it, or in 10% of cases might change it to something other (half of them scary tho)
also, in endgame when you have nothing to do with entropy, it's a good card to bounce up and down (although usually fireflies are good for that too)

either by freezing (not s permanent solution),
using upgraded elf (too big chance to get something scary),
bouncing ( then again, eternity is for antimilling yourself),
 waiting until poison ticks it down (right..),

anything more ?


more?


Lobotomize gets rid of Momentum, which is vital against Gemini.
The point is that upgraded elf, so druid, will turn anything with momentum in another momentumed creature.
What does it means?
Mean that you dont have to fear any scary ability (devour, mutate, steal, destroy, etc.) because the mutant will have only momentum. And surely will have less than 30 life. So just try until you get something eatable by otyughs and kill it!

31
Rainbow Decks / Scaredgirl's Scarab Scavengers
« on: December 15, 2009, 10:10:06 pm »

Eternity on the bottom is one of those problems that rarely happens, and when it does, you usually win before then anyway. Decking isn't as much of a problem as many think. If you are that scared of decking, you aren't playing aggressively enough. Stop drawing cards at some point and start swinging for the win!
Yeah, I know but Im talking about the dragons of gemini, not decking out
You're right. I didn't really look at the previously posted deck, and I assumed that there were multiple PU and/or armor for the scarabs to get huge. After checking out the deck, yes, Gemini's dragons should pose a massive threat.  ::)
As in MASSIVE Dragons?
but anyway even of you had 12 scarabs on the screen, it still isnt enough to eat the MASSIVE dragons.
You dont consider the heavy armor + twin universe combo: when you twin universe a scarab cpu counts the TUed life as basic (1), making scarabs grow and grow...that makes massive dragons eatable, even if needs good preparation, playing keepoing in mind this goal (and who doesnt play scarabs only to get the biggest one ever!? ;D)

Example:4 scarabs on + 5 spiders eaten + heavy armor= 15 life for your "main" scarab. The TUed one gets 15 + 4 other scarabs= 19 if TUed we have another with 19+5=26, again TUed that's 26+6=32 Here we are!

Obviously this comes ridicolous quickly if there's a lot of food and more than 1 armor

Edit: a possible major problem: having a huge scarab will make gemini TU it, having grav quanta to eat yours! :S

32
Rainbow Decks / Men-eater scarabs
« on: December 15, 2009, 10:10:06 pm »
This post is about Scarabs' decks in PvP.
I'll post mines, but i'm courious to see yours: post them here!

I play 3 version, depending on how i feel and what cards i've sold :P
They're all built to exploit the Scarab+Armor+TU boost

Version 01
"Short deck for short fights"
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 71b 77d 77d 77d 77f 7am 7do 7k2 7qa 7qa 7qa 7qa 7qa 7qa 7t9 7t9 7t9 80b 80b 80b 8ps


Version 02
"2 is better than 1"
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 71b 71b 77d 77d 77d 77f 7am 7am 7do 7do 7k2 7q5 7q5 7qa 7qa 7qa 7qa 7qa 7qa 7t9 7t9 7t9 80b 80b 80b 8ps


Version 03
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 77d 77d 77d 77f 7am 7am 7do 7do 7q9 7q9 7q9 7q9 7q9 7qa 7qa 7qa 7qa 7qa 7qa 7t9 7t9 7t9 80b 80b 80b 8pj


Notes:
The first version is wonderful if you like "win or lose" situation: just a mistake and you can fall into despair: remember you have only 1 copy of each complementary card! Miracle is not really needed, not even the 3rd steal: i often replace them with quantum/gravity towers to have more quanta.
The second version is the same in 10 cards more: some more copy of permanents and spells, some hastening, and that's it. Problem is having enough pillars, and no sundials: you can add them but i hadnt found a way i liked.
The third tries to be faster with supernovas: nothing new exept no need of grav pillars. I made it 43 card big because i'm gettin used to a 43 card deck for FG ;D
Note that it has only 5 sundials: anytime you lose because you needed a sundial but hadnt you can shout it would be a won match with 6!

In all these decks i've no eternities: i find that pulv makes your fights quicker and has more power in play, even if some growing creature can give you real troubles..

33
Rainbow Decks / Bounceback rainbow
« on: December 15, 2009, 10:10:06 pm »
What about exploiting a pillar denial tactic in rainbow?
Here is one way:

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 74e 74e 7ak 7gs 7gs 7gs 7k2 7n2 7n2 7n2 7n2 7q8 7q8 7q8 7t9 7t9 7t9 8ps


This deck is really funny, and has to go fast to be ready to bounce back anything that comes in play, while destroying pillars: that's why i limited it to 30 cards.
I chose time mark because of eternities high cost, even if entropy would make deck faster with more supernovas.
For damage i put fire eaters for two reasons: they exploit two quanta otherwise missing, and they are easily rewindable to avoid decking out because of their low cost.
I made this deck because poseidon's power is terrific, but difficult to exploit. This is just a beginning, because this deck needs more creature control (no anti creature spells and no killing cards can be really bad sometimes) but it's a good start!

Enjoy

34
Trio & Quartet / Leaf Dragon trio-deck
« on: December 15, 2009, 10:10:06 pm »

Good argumentations, but this deck will wait for life quanta OR creatures most of matches, "and this is fact" (a sentence you like a lot ;P): i've played lots of decks with 3-4 key cards, and i can ensure you that they need some alternative strategy.
This slowness will make the deck lose most of times against fast decks, and lose most of times against control decks. So it will lose against most of decks most of time ;)
About playing lot of leaf dragons in 1 time against otyugh: all otyugh decks have ROF...
You are assuming this deck is based on getting those Leaf Dragons out as fast as possible. Well, it's not. You don't have to slowly build up your damage. You can wait and then play 4-5 Jade Dragons at the same time dealing 50+ damage.
yep: 4-5 dragons means you have them in the hand, + 1 leaf dragon (otherwise they'll be killed in the way) is 6, 7 if you want to play 2 of them to be sure 1 survives:
that means no other cards in your hand! So no explosions: some good permanent and you're done.
Adding that the opponent will have ALL his defences ready in hand, because you played nothing for all the game...unplayable against humans, maybe ai will spoil sundials when you put up the morning glory...

35
Trio & Quartet / Leaf Dragon trio-deck
« on: December 15, 2009, 10:10:06 pm »

Good argumentations, but this deck will wait for life quanta OR creatures most of matches, "and this is fact" (a sentence you like a lot ;P): i've played lots of decks with 3-4 key cards, and i can ensure you that they need some alternative strategy.
This slowness will make the deck lose most of times against fast decks, and lose most of times against control decks. So it will lose against most of decks most of time ;)
About playing lot of leaf dragons in 1 time against otyugh: all otyugh decks have ROF...

36
Trio & Quartet / Leaf Dragon trio-deck
« on: December 15, 2009, 10:10:06 pm »

7 cards only to get quanta wont work. Not telling that you need one of those 3 pillar FIRST, then you need a leaf dragon, and need it alive!
A simple mono-light with red mark will go faster, work better and have more creatures to rely on, even a light pillar only with life mark and leaf dragons+jade dragons.
Not speaking about those useless fire lances: a simple otyugh will need 2 of them, unless waiting until turn 11...:S

What about life mark and 3-4 red towers?

I know you've most likely already considered this, but if you don't draw one of the yhree Emerald Towers, you're sort of screwed. >.<
Yeah, that could be a problem. It all depends on what the opponent has. If he has a speed deck and all your Towers are at the bottom, you are done.

I had one match where I didn't draw a Tower until the 15th card or something. It really sucked but hopefully the opponent had a slow deck. When I finally was able to play a Leaf Dragon, I got 100+ life quantum and pushed out 4 Jade Dragons on the same turn.

Now that I think about it, 4 Emerald Towers would probably be a better choice. Yeah, definitely. I wouldn't take 5 though.
That's what will often happen: and a good opponent will have all his defences up

PS: why in rainbow section? Imo i'll put here decks with quantum pillars/towers, while using only element towers is a logic closer to duo-decks

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