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Messages - tttt (460)

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49
Mmm, jelly. Not to be confused with King Jelly.
Don't take any offense, KJ. tttt is ETG forums unofficial troll-captain. He trolls.

Anyway, welcome. Have some noodles. <===
Look at your noodles. Now look at me. Now back at the noodles. The noodles are now diamonds.
OldTroll. The smell for real men...trolls. Mentrolls.

50
Team Underworld / Re: Round 11 - Decks
« on: June 17, 2011, 02:02:10 pm »
Best of one can either work for us or against us. I play Pika at 9:00Am CST
RAWR
(ps i have no idea what 9:00 cst is XD)

51
Hey tttt why is darkness not included in the deck?? and also whats the minimum for me to have upped to use this deck effectively against FGs
If a card is not in the deck, it's not there because it doesn't offer an improvement.
The more upgraded cards, the better, but basically you have to up all the cards, or at least a significant amount. If you don't have the cards, try some unuped decks for FG farming.

52
Team Underworld / Re: Round 11 - Decks
« on: June 17, 2011, 09:51:03 am »
So since a deck was not posted and there are now 5 hours to go i posted 1 with slight changes from the last round. first changed the titanium shield to another fog shield. just seems like an all around better shield to have quicker and possibly more effective.

I just couldn't see a deck be put out without PC expecially against aether. but with really nothing to easily take out i just decided to make it 31 cards. hopefully it cant hurt too bad.
Good job. At first I was *wut 31 cards*, then i saw it was the good old deck +deflag. I hope this huge mess of cards will arrange itself in a way to give us a swift and painful win.

53
League Archive / Re: Championship League 2/2011
« on: June 17, 2011, 09:42:17 am »

54
That was the easiest vault edit/ salvaging thing in history of war. took about 5 seconds lol
agreed

55
Opsinis - skull buckler is kinda crappy. If you want a cheap shield you should use Fog. The proc rate of the bucklers is too little.
frisbee1989 & ralouf1 - I meant that the last *5* cards of the fight were tough, which is not 5 rounds with the FGs draw rate :] If you're going for the deckout, Quintining the AMed creatures is reasonable.
On the nymph thing - if you want overall consistency, you want 2 copies of the card in the deck. Which means 2 nymphs (entropy ones). So you get a dead card there. I like the 3 AM variant, I have  an entropy nymph but I don't think I'll ever use it.

56
If you're worried about novas just use Discord. The perfect counter.

57
Team Underworld / Re: Round 11 - Decks
« on: June 15, 2011, 05:01:48 pm »
Dunno about the rest of the deck, but imo 1-2 deflags is a must. No PC= a dimshield can beat us. Do we want that chance?
Also, games are best of one. They could try to go for a straight-up rush, disregarding anything else, and trying to out-speed the rainbow deck. Even then, they could use, say, a fog, that also pretty much halves our damage output.

58
League Archive / Re: Championship League 2/2011
« on: June 15, 2011, 04:15:46 pm »

59
Team Underworld / Re: Round 11 - Decks
« on: June 15, 2011, 03:20:45 pm »
The last deck was pretty decent, but didnt have ANY PC (could be fatal drawback).

Imo, we don't need CC. We can use EE and shields. And cc is useless if they decide to use a stall-y deck or something.
Changes to this deck:
by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 595 5c1 5c1 5c1 5fb 5fb 5fb 5lf 5lf 5og 5og 5oi 5oi 6u7 6u7 71a 71a 7n5 8pr
-CC cards (6 total)
- 2 flying weapon
- 1 arsenic
+ more creatures
+ PermaControl: 2 deflags suggested.

Growing creatures and overall creatures with >5hp are favorable.

60
Mmm, jelly. Not to be confused with King Jelly.

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blarg: tttt,MikeyBoiBlue,Donzaloog