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Messages - tttt (460)

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25
Team Underworld / Re: Round 13 - Decks
« on: June 26, 2011, 10:06:44 am »
Bonewalls and death mark in the fire deck? Or just 2 fogs instead of wings/OE? (OE seems useless here)
And then we could do fractix vs. aether.

We kind of need to decide what our strongest cards are going to be going forwards, because we're going to have to convert a bunch. A big question here being whether or not we want to keep our aether pends.

Cards that can go (IMO), are: antimatter, blessing, scarab, one of our 3 fogs (?), OE, lobo, titanium.

Edit: OP has been "updated". Its really late here and I'm sleepy so I might have not thought those changes through as well as I think I did. Change as you feel fit, Sev/t4. Note I've only used 5 of our 6 salvage, so the last card can maybe be converted?
what about this?

by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 55u 590 595 5c1 5c1 5fb 5fb 5fb 5fc 5oo 5rk 5v1 61q 61q 61q 71b 71b 8po
for fire
looks OK, unuped phoenix+fire mark
i would swap wings for Fog, though, what do you think?

also, maybe -1 QP +1 deflag? could be upped deflag




26
I'm surprised higu has so few posts in this thread. MA has been in the FG farming business forever, and it has always been decentlyish. The problem is that the upgrades required are not usually available to newbies and it gets boring quickly.

27
League Archive / Re: Championship League 2/2011
« on: June 25, 2011, 03:21:02 pm »

28
Team Underworld / Re: Fire
« on: June 25, 2011, 09:54:10 am »
Round 13
by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 55q 5c1 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5fa 5fa 5fb 5fb 5gi 5gi 5gi 5og 61q 71a 77g 77g 77g 77g 7do 8pm


This is their last intact deck. I have no idea what they salvaged during the last event card though probably rainbowish things. what can counter this?

Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 52q 55q 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f6 5f6 5f6 5fa 5fb 5fb 5fb 5fb 5gi 5gi 5gi 5og 61q
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61r 61r 61r 61r 61r 61t 61t 624 7di 7di 7di
by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f7 5f7 5f8 5f8 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 8pq

Code: [Select]
4vi 55q 595 5f0 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5i7 5og 5rk 5ur 61p 61p 61p 61p 61p 61p 61q
They also play  :death :entropy :aether :aether

 Keep
by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f6 5f7 5f7 5f8 5f8 5f8 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 8pq

by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f6 5fb 5fb 5fb 5gi 5gi 5gi 5og 61q 71a 77g 7ds 7ds 7ds 7ds 8pm

by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
55q 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5i7 5og 5ur 61q 61q 61t 61t 61t 61t 61t 622 622 622 624 7ds 7ds 7ds 8pu

by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
4vi 4vi 595 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5og 5rk 5ur 61p 61p 61p 61p 61p 61p 61q 8po


Keep 6 from
Code: [Select]
4vi 4vi 52q 590 593 593 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5fb 5fb 5gi 5gi 5gi 5i7 5og 5rk 5ur 61p 61p 61p 61p 61p 61p
Salvage from
RT's from a deck

Code: [Select]
5f0 5f0 5f0 5f6 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5i4 5i4 5i4 5i4 5i6 5i7 5i7 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 7ds 7ds 7ds
the deck in the post below works very well against fractix. it hold around a 50-50 chance to an immo rush. with a bit more cc, i think it can tip in our favor.
so, they are likely to play a nova/grabby rush. I am worried about the last event card and all the salvage they kept from their losses, though I'll bet on the grabby deck.

29
Team Underworld / Re: Round 13 - Decks
« on: June 24, 2011, 05:37:34 pm »
Here is my take on our shields. It hasn't been tested, and may have any number of quanta problems as of yet, but its a starting point.
Hourglass may seem like a weird choice, but if we have more cards I don't see the harm in taking two or three draws if it helps bring the shield we need. CC is an option, but also may be unnecessary.
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52q 52q 52q 52r 52r 592 5lm 5lm 5oi 5oo 5rl 5v2 61t 61t 61t 63a 63a 63a 63a 63a 6u0 6u7 6u7
It looks pretty good, but you're right that I think the golden hourglass is a weird card. I think reverse time might even be more useful.
Deck looks OK-ish. Golder hourglass is a poor choice imo. Also, this deck has only AM for CC, which is kinda risky. And it could be outstalled by a larger deck, but this depends on the opponent. Worth testing vs grabows.

edit
I see us playing a creature bow and a fractix this round. Dunno about a stall :/
Changed fractix for general-style -
by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 52q 52q 5f6 5f6 5f9 5f9 5f9 5fb 5fb 61q 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ds 7ds 7ds 7n0 7n0 7th 8po

2 improved fogs, 2 arsenics and 1 NM are fueled by the 3 immos and 2 QTs. I tested a couple of games, is devastating if it gets the right draw.

30
Team Underworld / Re: Round 13 - Decks
« on: June 24, 2011, 01:33:37 pm »
You guise are making decks like elemental masters XD
We are kinda crapped with having to make 2 decks this round. *maybe* we can make a decent creature rush (like the ones we played already) and a crappy 33/36 card stall?
also, here's a quick fractix i slapped together from vault and 6 aether pend salvage:
by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 52q 5f6 5f6 5f9 5f9 5f9 5fb 5fb 5og 5v1 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ds 7ds 7ds 8po

it's crappy, i know :/
possible improvements:
- a couple cremations
- a couple pends
+ another fog
+ thunderbolt

31
Team Underworld / Re: Round 13 - Decks
« on: June 23, 2011, 05:21:44 pm »
Playing 2 decks blows. But we'll have to take the odds I guess.

32
I want my thread *sniff*

33
Y U MAKE MY TREAD?

Y? :/

34
Round 12 / Re: (Underworld) Gen. Sevs 2 - 0 (sub) (...) (Aether)
« on: June 23, 2011, 03:33:41 pm »
lulz, confidence. We stopped caring when the best matchups don't work. 9001 Lightnings wouldn't have changed that.
It boils down to boredom. Once there's no challenge left and only paperwork and RNG, War isn't fun anymore. I'd rather invest my time in more rewarding pursuits.
damn it! too slow for inb4 RNG by higu

35
Round 12 / Re: (Entropy) Gen. Zeru 2 - (Aether) Lt. pikachufan2164 0
« on: June 22, 2011, 02:58:32 pm »
Black holes in both grabows? This is MAWDNEZ!
inb4 rng post by higu

36
Event cards is...interesting.

Bonebolt counter deserves some testing. We can go for poison with CC and Fog Shields, or creatures with 5+hp as to not die by a single thunder. Then again, a growing momentumed quinted creatures seems to do the job nice, as long as we don't get rushed hard.

Anyone fear Black Hole counter by Aether btw? Or am I just paranoid.


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blarg: tttt,SteppingStone81