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Tournament Archive / Re: Eastern Tournament - May 21st - Night of Vodun - Unupgraded
« on: May 20, 2011, 10:14:22 am »
BRING IT ON
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52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 71b 71b 71b
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vf 52h 560 592 592 592 5bt 5f2 5la 5oo 5op 5rl 5rl 5rl 5rp 5rp 5rp 61t 61t 61t 63a 63a 63a
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vd 4vh 4vl 4vl 4vn 52p 55q 593 593 5c1 5f6 5li 5og 5og 5ro 5ul 5um 5um 5um 5up 622 622 6u3 6u3 6u3
PA is not *that* useful. That's why I just keep 1 with me. You get it early vs Jezebel - you win 90% of the time. Just off the top of my head, I feel safer with a PA in my hand against Seism, Hecate, Decay, Octane, Lionheart and probably a couple more FGs. I agree that FGs that are heavy on PC don't make much difference with 0 or 2 PAs, and I usually skip them.Sorry, guess I read it too quickly. Anyway, from my experiences, PA is needed. I've been going with a modded version with 36, 37, or 40 cards and most versions I use have 2 PA. I feel like it's saved me more than it hurts me. Since most FGs have some type of PC, having an untouchable Pulvy/Perma could make all the difference. I see it sorta like Quint. I know CC is much more prevalent than PC, but when your survival depends on having a Pulvy/Perma on the field, I feel it's necessary.12 out of 29 fake gods have perm control, excluding seism who has pillar control. So in other words, its a completely dead card over 50% of the time. 5 of those 12 only have 4 cards for PC, so its just a matter of baiting them. Some of the others, IE, Divine glory, Hermes, Dream Catcher, and sometimes obliterator, have to much PC for it to even matter, so thats 8 out of 12 its not to useful against.
If a card is needed against 3 out of 29 gods, is it really that useful?
NOW I GOT A PROOF THAT I VE BEEN HACKED : I PLAYED MY SELF IN T50 WITH AN OTHER ACCOUNT AND MY DECK HAS CHANGEDLook at it on the bright side:
Problem is it then the deck starts gettingn bigger and biggerWhy 3 SoRs but only 2 nymphs? Is the 3rd SoR for mitosing Destroyers? I think 2 SoRs is more then enough anyway. Also, drop the grav shield and perhaps the PA if you are getting a lot of bad hands.
I use SoR with entropy nymph, air nymph, and mitosis so realistically need 3 of them which takes up a bit of space in combinationm with the cratures and all the other stuff required just for staying alive...
This is what I'm going with atm which seems pretty decent.Code: [Select]6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ug 749 77f 77f 77i 7ap 7dq 7dq 7gp 7gp 7k6 7k6 7ng 7q5 7q5 7q5 80h 80h 80h