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Messages - tttt (460)

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157
BRING IT ON

158
Round 6 - Salvaging, Discarding, Penalties and Converting

Salvaging
Deck 1
1 x eternity
3 x Dune Scorpion
2 x momentum
Deck 2
1 x lightning
1 x Reverse time
1 x fog shield
1 x Forest spirit
1 x Basilisk Blood
1 x deflag
Deck 3
6 x air pendulum


Discarding
12 x quantum piller
1 x purple dragon
1 x bone dragon
1 x chimera
1 x emerald dragon
3 x enchant artifact
1 x Golden dragon
1 x Sky Blitz
1x crimson dragon
3 x dimensional shield
1 x wings
1x golden hourglass
3 x aether pendulums
Deck 2
12 x quantum pillers
1 x maxwell's demon
1 x lycanthrope
2 x discord
1 x plague
1 x momentum
2 x earth quake
1 x deflagration
1 x miracle
1 x eternity
1 x Black Dragon
3 x devourer
1 x steal
2 x fractal
Penalties
None so far

Converting
2 x Azure Dragon
6 x Air Pendulum
1 x Shockwave
1 x Reverse Time
1 x Ghost of the Past
2 x Precognition


Decks
Salvage 6 cards from each:
1)
by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
55q 55q 55q 55q 55v 55v 55v 55v 562 562 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5ro 5rs 5rs 5rs 5rs 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 8pl


2)
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 595 5c1 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f6 5f6 5f7 5f7 5f7 5fb 5fb 5og 5oi 5oi 5oi 5rk 61q
3)
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 71b 71b 71b
Discard 30 cards from each:
4)
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vf 52h 560 592 592 592 5bt 5f2 5la 5oo 5op 5rl 5rl 5rl 5rp 5rp 5rp 61t 61t 61t 63a 63a 63a
5)
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vd 4vh 4vl 4vl 4vn 52p 55q 593 593 5c1 5f6 5li 5og 5og 5ro 5ul 5um 5um 5um 5up 622 622 6u3 6u3 6u3

159
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: May 19, 2011, 04:43:56 pm »
Sorry, guess I read it too quickly.  Anyway, from my experiences, PA is needed.  I've been going with a modded version with 36, 37, or 40 cards and most versions I use have 2 PA.  I feel like it's saved me more than it hurts me.  Since most FGs have some type of PC, having an untouchable Pulvy/Perma could make all the difference.  I see it sorta like Quint.  I know CC is much more prevalent than PC, but when your survival depends on having a Pulvy/Perma on the field, I feel it's necessary.
12 out of 29 fake gods have perm control, excluding seism who has pillar control. So in other words, its a completely dead card over 50% of the time. 5 of those 12 only have 4 cards for PC, so its just a matter of baiting them. Some of the others, IE, Divine glory, Hermes, Dream Catcher, and sometimes obliterator, have to much PC for it to even matter, so thats 8 out of 12 its not to useful against.
If a card is needed against 3 out of 29 gods, is it really that useful?
PA is not *that* useful. That's why I just keep 1 with me. You get it early vs Jezebel - you win 90% of the time. Just off the top of my head, I feel safer with a PA in my hand against Seism, Hecate, Decay, Octane, Lionheart and probably a couple more FGs. I agree that FGs that are heavy on PC don't make much difference with 0 or 2 PAs, and I usually skip them.

160
Duo-Decks / Re: Poison dials
« on: May 19, 2011, 02:41:21 pm »
duno bout farming, but i see this type of deck in CL quite often XD

161
In-game Troubleshooting / Re: password
« on: May 19, 2011, 10:12:36 am »
NOW I GOT A PROOF THAT I  VE BEEN HACKED : I PLAYED MY SELF IN T50 WITH AN OTHER ACCOUNT AND MY DECK HAS CHANGED
Look at it on the bright side:
- you can now quit elements and live a fruitful life;
- your account is not lost, but most likely fills someone's soul with joy.

But srsly, email Zanz every hour while you still have an account to recover...

162
Problem is it then the deck starts gettingn bigger and bigger

I use SoR with entropy nymph, air nymph, and mitosis so realistically need 3 of them which takes up a bit of space in combinationm with the cratures and all the other stuff required just for staying alive...

This is what I'm going with atm which seems pretty decent.
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ug 749 77f 77f 77i 7ap 7dq 7dq 7gp 7gp 7k6 7k6 7ng 7q5 7q5 7q5 80h 80h 80h
Why 3 SoRs but only 2 nymphs? Is the 3rd SoR for mitosing Destroyers? I think 2 SoRs is more then enough anyway. Also, drop the grav shield and perhaps the PA if you are getting a lot of bad hands.

I'm currently using +Permafrost to OP deck, works great.

163
Team Underworld / Re: Round 6 - prearranged match time
« on: May 18, 2011, 07:14:42 pm »
In all 3 games I got my stuff late. Only the 2nd game (that I won) I had 3 drags on the field, then drew blitz+forth dragon and surprised him for ~80ish damage (he didn't have shield).
1st game I didn't rush, tried to see where the damage from the dragons on the field would take me. Learned my lesson. I decided to rush 2nd and 3rd games, but 3rd game I got 0 QPs and that's that.

164
In-game Troubleshooting / Re: password
« on: May 18, 2011, 05:33:14 pm »
Let's hope someone with the power to check you account does so. See if it's been accessed recently.

165
Budokan / Re: Stage I: For Honor ROUND 8
« on: May 18, 2011, 05:19:25 pm »
10 men is our champ <3

166
In-game Troubleshooting / Re: password
« on: May 18, 2011, 05:16:07 pm »
RALF U Y NO REMEMBER PASSWORD?

but srsly, that sux  :'(

When I get a wrong password, I'm usually typing in another language, or have caps locks. Is you password strong enough to ressist brute force cracking attempts? Else it's a database issues.


167
Team Underworld / Re: Round 6 - prearranged match time
« on: May 18, 2011, 03:30:00 pm »
Yep, and eternity or a couple dragons more would've done the job. That's life XD

168
Team Underworld / Re: Round 6 - prearranged match time
« on: May 18, 2011, 02:47:35 pm »
I wish I had a couple more dragons in the DOTK...Could've outrushed the immortal.
Anyway, I repent: http://elementscommunity.org/forum/index.php/topic,26401.msg359639#msg359639

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anything
blarg: tttt