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Messages - tsing520 (57)

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13
Competitions / Re: Competition: Card Design War #2
« on: February 24, 2012, 03:06:18 pm »
when does the tourney start and how will we know who we're up against?

14
Card Ideas and Art / Re: Biological Engineer | Genetic Engineer
« on: February 20, 2012, 01:08:02 pm »
nope- you have a 100% chance...you have a 90% chance of turning a forest spirit into an emerald dragon with 2 :life

15
Competitions / Re: Competition: Card Design War #2
« on: February 20, 2012, 12:17:55 am »
count me in  ;D

16
General Discussion / Re: pvp2
« on: February 19, 2012, 01:42:08 pm »
okay =( well the money's good at least.

17
General Discussion / pvp2
« on: February 19, 2012, 01:13:23 pm »
can you win upgraded cards in pvp2? i've been grinding pvp2 for a while now but i've never seen an upgraded card in the spins. Was this just poor luck or can you not win them? if not why not?

18
Card Ideas and Art / Re: Trojan Horse l Trojan Horse
« on: February 19, 2012, 02:07:37 am »
i've changed the mechanic and the card design now so it's less op and it's counterable whilst it still holds the concept of a trojan horse.

19
Card Ideas and Art / Re: Discipline | Discipline
« on: February 18, 2012, 08:04:08 pm »
well mass lobotomy for just 6 water quanta is still a bit op i think. this one card could effectively shut down half of all decks used.

20
Card Ideas and Art / Re: Biological Engineer | Genetic Engineer
« on: February 18, 2012, 12:32:08 am »
I think that the unupgraded should have something like a 40% chance to reverse the effect and an upgraded a 10% chance. Otherwise I think this ability is a bit too powerful-especially seeing as there is no risk in doing it to a dragon to get a nymph or even enhancing relatively cheap weak cards like minor phoenix into an expensive powerful ruby dragon for just 1 quanta.

21
Card Ideas and Art / Re: Discipline | Discipline
« on: February 18, 2012, 12:19:12 am »
waaaaaaaay to op imo, this is worse than mass lobotomy because you're removing all skills, so passive skills would be gone....it's just ridiculous. Also how would this effect scarabs? would they stop gaining hp when more scarabs are added or will they go back to 1 hp ( their base hp if they had no skill is 0)? also what would happen to untouchable creatures? would their effects go too?

22
Card Ideas and Art / Re: Pistol Shrimp | Elite Pistol Shrimp
« on: February 18, 2012, 12:13:59 am »
I'm not sure about this card :/ it seems like 1 of these and one arctic squid + a fire shield is too much creature control/ too op. maybe change the element of cavitation to something which has no cc and make the atk l hp of the shrimps the same as those of the arctic squid.

23
Card Ideas and Art / Re: Deadly Healing-Deadly Healing
« on: February 18, 2012, 12:09:07 am »
1)it should only be your own creatures.2
2) imo it's a bit niche- besides armagio, what would you use it with, it should be compatible with quite a few elements and decks. I'd say at least 4 elements it could work with would be a good idea.

24
Card Art / Re: Request Card Art Here!
« on: February 16, 2012, 10:25:52 pm »
Thank you so much =)

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anything
blarg: