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Messages - trisk22 (174)

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97
Deck Help / Re: Fate's Hand
« on: October 08, 2010, 12:06:35 am »
This is deck I made trying to use Fate Egg's successfully.
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ri 5ri 5ri 5ri 5ri 5ri 5ro 61o 61o 61o 61o 61o 621 621 622 622 6rn 6rn 6rn 6rn

What should should I upgrade?
Should I add a shield?
How can I perfect my quanta sources?

Thanks
I agree with morningstar on the first two questions. With the quanta balancing, do you have many problems with quanta? In which elements?

98
Deck Help / Re: aether air fun deck
« on: October 07, 2010, 10:24:36 pm »
Yeah, but the RoLs die from firestorms as well.
Exactly, at least fireflies can survive a thunderstorm, and an extra turn against plague, and they inflict more.

Always keep one in your hand incase of mass control though.
Yeah, that's a good idea.

99
Rainbow Decks / Re: Heavy Otyugh: A False God Deck 1.01
« on: October 07, 2010, 10:00:16 pm »
Nice changes, you should see a major difference with play
Unfortunately, it's still very prone to bad draws.  :-[
Really? It doesn't seem like it could have very many bad draws. Maybe you should add another hourglass :P

100
Archived Decks / Re: Dan43's "Antimatter You!" False God Deck
« on: October 07, 2010, 09:36:57 pm »
Great deck idea, but looks like it is very vulnerable to CC. Maybe change mark to aether and add some pendulums?

101
Deck Help / Re: aether air fun deck
« on: October 07, 2010, 09:23:59 pm »
something here's screaming inefficiency at me... the ffq is 7q for 3 dmg, firefly is 3 for 3... i'd swap ffq's out, cut sparks, swap wings for hope, and cut the dim shields for lucy... making it, will post deck .

try something like this...

Code: [Select]
5lf 5lf 5lf 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5oc 5ok 5ok 5ok 5ok 5ok 5ok 5ol 5ol 61o 61o 61o 61o 61o 61r 61r 61r 622 622 622
You only need 1 Hope ( It is immaterial ), Taking the FFQs out would be bad, you can't generate the fireflys. And fractal isn't that good, and, pendulums are better then pillars. Howabout adding a Wyrm? Or even a Pegasi?
He has 2 hopes so that he might get them sooner, and fractals are for the fireflies. Also, the FFQ didn't have life quanta for fireflies. The pendulums are a good idea, along with the deck idea. I've seen tons of Rol/Hope deck, but never a firefly hope deck.
Yep, a Firefly/Hope deck. Never fought agaisnt one, made 1 about 2 months ago, lost 2 battles, but the fireflys can die easily agaisnt a fire storm, making you lose the reduced damage on your hope sheild.
Yeah, but the RoLs die from firestorms as well.

102
Deck Help / Re: purple water, how to improve it...?
« on: October 07, 2010, 09:22:20 pm »
what i was going for was more whats the gain of making a few nymphs? sure its a wee bit more dmg but meh
I think it may be to eventually use antimatter with purple nymphs, using the entropy pendulums.

103
Rainbow Decks / Re: Scarab Madness
« on: October 07, 2010, 11:34:17 am »
Huh, it looks very interesting. Since you don't have Protect Artifact for the Eternity anyways, I say take it out for another Bond or maybe Shield. (it's better against swarms compared to Bones, too!) Juse sure to stop usin Hourglass as soon as it is not necessary to do so. Also, another Scarab in there will definately help.
I agree, another bond will definitely help your healing, maybe even get an EM.

104
Deck Help / Re: purple water, how to improve it...?
« on: October 07, 2010, 11:27:47 am »
what are the nymphs tears for? the water towers? i thought all the water nymph did was make more nymphs, maybe cut thoes out, more of a chance of getting other cards?
Exactly, the water nymphs make more nymphs. That is why there are nymph's tears.

105
Deck Help / Re: Mutated Ai3 killer unupped+upped
« on: October 06, 2010, 11:15:41 pm »
  I have tried the upped version.  Even with entropy mark, it seems a litlle heavy on entropy quanta, sometimes the entropy creatures stay a lot of turns before you can play them.

  Maybe changing some of the quantum towers for entropy towers can help to speed up the deck. I also will get rid of 1 rain of fire or one creature to put one elite oty, because it will help to control enemy creatures and also help creating skeletons for mutate.

 Also a fog shield can help since you can play it early game and gives you some time to create the mutation combo.
I agree, needs more entropy generation, or change some entropy creatures to creatures from  a different element. The fog shield is also a very good idea, I am personally using it in my FG rainbow at the moment. I think that with the sparks dying, you don't really need a creature to generate more skellies, and also there is a chance of getting a devour mutant.

106
Deck Help / Re: aether air fun deck
« on: October 06, 2010, 11:12:09 pm »
something here's screaming inefficiency at me... the ffq is 7q for 3 dmg, firefly is 3 for 3... i'd swap ffq's out, cut sparks, swap wings for hope, and cut the dim shields for lucy... making it, will post deck .

try something like this...

Code: [Select]
5lf 5lf 5lf 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5oc 5ok 5ok 5ok 5ok 5ok 5ok 5ol 5ol 61o 61o 61o 61o 61o 61r 61r 61r 622 622 622
You only need 1 Hope ( It is immaterial ), Taking the FFQs out would be bad, you can't generate the fireflys. And fractal isn't that good, and, pendulums are better then pillars. Howabout adding a Wyrm? Or even a Pegasi?
He has 2 hopes so that he might get them sooner, and fractals are for the fireflies. Also, the FFQ didn't have life quanta for fireflies. The pendulums are a good idea, along with the deck idea. I've seen tons of Rol/Hope deck, but never a firefly hope deck.

107
Deck Compilations / Re: Nymphomania Time - Eternity Lock added
« on: October 06, 2010, 10:13:00 pm »
I've thought about a similar idea recently, but I'm afraid this deck might lack speed, and is prone to bad draws. I'm not sure, you'd have to test first, but it might be an idea to focus on just the eternity + water nymph lockdown. Ironically, that would make it a lot weaker against other eternities though.
I think that since this deck has hourglasses, it won't be too slow, although you probably should focus a bit more on the water nymph lockdown idea.

108
Great idea for the deck concept, but you should probably take out one stone tower, I think 8 will be enough. Also, maybe you should put some actual shriekers in, as the green nymph effectively makes you have more than 6 adrenalines, so maybe also 2-3 shriekers.

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anything
blarg: