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Messages - trisk22 (174)

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37
Deck Help / Re: Speedbow help
« on: October 25, 2010, 12:16:04 pm »
This is what I have now.
Code: [Select]
4sa 4sa 4sa 4vh 52t 590 590 5c0 5c0 5f6 5fa 5ie 5lb 5og 5oo 5rr 5ur 5uv 620 620 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 713 745Thanks for all the advice guys.

38
Deck Help / Re: fg control
« on: October 24, 2010, 11:42:16 pm »
Hey people.Can you please post some cc/pc decks for fgs?and success rate too please.i love cc and pc but i suck at making decks
What do you mean by cc/pc decks? I know that cc/pc means creature/permanent control, are you talking about decks with permanent control?

39
Deck Help / Re: "anti-FG 60-card fun n' farm" help
« on: October 24, 2010, 11:40:16 pm »
Just 3 Snovas won't help, especially with a deck this size. I suggest slimming it down, but it's good that you have 6 hourglasses.

40
Deck Help / Re: Speedbow help
« on: October 24, 2010, 10:48:29 pm »
I have made some changes, now it looks like this:
Code: [Select]
4sa 4sa 4sa 4vh 52t 590 590 5c0 5c0 5f6 5fa 5ie 5lb 5om 5uv 5uv 620 620 6qq 6qq 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 713 745Do you think shards are a good idea? They might help me survive sometimes, but they could also slow the deck down.

41
Forum Archive / Morningstar farm
« on: October 24, 2010, 03:23:16 pm »
Can someone put up a morningstar farm? Thanks.

42
Deck Help / Re: Speedbow help
« on: October 22, 2010, 05:55:24 pm »
It seems to be lacking muscle power.
Try 2 gargoyles for dark, 2 mummies for death, 2 cockatri for life and add a pillar. Gives you a bit more strength and resistance to CC (especially firestorm, which annihalates most of your creatures)
You could probably replace the precognition, as I don't think 1 will be very useful in most games.

Upgrades would be alot helpful with some of these cards, but I'm going on the assumption that you currently can't afford them, so that is something to work to in the future.
Thanks, I'll try those.
Any other suggestions?

43
Deck Help / Speedbow help
« on: October 22, 2010, 12:20:07 pm »
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4vh 52j 52j 55l 590 590 5bu 5bu 5bu 5fa 5i6 5i6 5lb 5om 5rr 5ur 5ut 620 620 6u3 6u3 6u3 6u3 6u3 6u3Since I was using CCYB, I decided to make a speedbow in the back for when I ran out of money. I use it for T50/AI3. Any suggestions (other than upgrade)?

44
Patch Notes and Development News / Re: AI improvements
« on: October 22, 2010, 12:12:38 pm »
AI uses flying wep when he has no creature slots left

45
Issue Archive / Import/Export stays on [confirmed]
« on: October 21, 2010, 11:05:58 pm »
So I was switching my deck, and I didn't close the import/export window, and the window stayed open.
I have a picture, but I don't know how to post it.

46
Duo-Decks / Re: Perpetual Light (standard RoL/Hope)
« on: October 21, 2010, 10:25:27 pm »
Interesting change on an RoL/Hope deck, but it seems like you don't have enough pillars.

47
Game Suggestions and Feedback / Re: Music
« on: October 21, 2010, 12:33:56 am »
Yes it is true, I am working on new false god music at the moment. It has taken much longer than I originally anticipated, but it is nearing completion. I do plan on composing more music for the game as long as zanz can use it. (Menu, other AI levels, etc...)
Thanks alot, can't wait for it to come out :)

48
Deck Help / Re: Stallgate
« on: October 20, 2010, 08:22:29 pm »
If you have sundials in a deck this big, I get why you would have them, but you probably should have 6. Otherwise, nice change to Mr. Sexington's deck, mindgates are a good idea.

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anything
blarg: