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Messages - tiebearius (67)

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25
Buff This Card! / Re: Flooding | Inundation
« on: March 19, 2011, 02:53:36 am »
i think most of us can vote that that is the very best way to go. it gives water a bit more CC and makes flooding far more usable than with any other suggestion so far. maybe there should be a poll which has some of the best suggestions produced so far. i really hope this card is given a PROPER buff soon.
BTW I like your quote under your avatar, But was confused on how an english man could respond to it....... With his hands in the air.......... :))

26
Forum Bugs, Suggestions and Feedback / Re: Karma
« on: March 19, 2011, 02:37:38 am »
Leave Karma as a Bench mark. But add below it a Helpful/ Not helpful buttons

Then add value to members according to their rank/position on board (IE: novice .5 to council member +6 (?)

The higher the rank the more value you get if they hit "helpful"

The same but in reverse would occur if "Not Helpful" was hit.

As far as I see now, Karma flows in only one direction. And in real life Karma is not a striate line.

EDIT: And one goes up 1 karma with a total of +6

EDIT EDIT: Note: Although I understand the need/reasoning behind karma, It is almost always the small continuous contributions that make a good poster, Not the single act of kindness, And for that reason, Karma holds little sway over me.

27
Buff This Card! / Re: Anubis | Anubis
« on: March 19, 2011, 01:37:06 am »
This may sound stupid, But why not remove cost and replace with>" All creatures that come into play have a 25% chance to become immortal." 

28
Design Theory / Re: Green permanent> gain opponent shield ability
« on: March 19, 2011, 01:31:13 am »
Why would that be Life? It sounds like Dark instead.
Perhaps the games first multicolor card?
Multi-element cards is something that has been repeatedly tried here and has failed.
opps,guess me greeness is showing through

29
Design Theory / Re: Green permanent> gain opponent shield ability
« on: March 19, 2011, 01:27:58 am »
Why would that be Life? It sounds like Dark instead.
Perhaps the games first multicolor card?

30
Design Theory / Green permanent> gain opponent shield ability
« on: March 19, 2011, 01:25:44 am »
I was thinking about a green permanent that reproduces opponent shield effect... Could even be a shield itself.

Green has no way to remove a permanent. So instead, Perhaps what is needed is a card that reproduces opponent shield ability's. Then no matter what color it plays, Green would be able to put up the same defense that it cannot remove. It imitates the opponents shield in every way. (IE: would only last 3 turns if imitating phase shield)

At least then you might have a chance to out last/reproduce your opponents shield.

31
Game Suggestions and Feedback / Re: Idea: The Nymph Day
« on: March 19, 2011, 12:03:17 am »
Really? as I said it was banned. AND have been given out ONLY in tournaments. (Very rarely)CANNOT be played Accept for fun/ does not count games...
So the only one of your lies you're willing to defend is that it was given out at tournaments? You're not going to defend your made up set name? A quick search on Google will show you that the only prizes ever given out through MTGO are tournament invites, tix (I guess that's in game currency? I really don't know), promos which consist of cards in the set being previewed, and packs. The pack/promo that this supposed black lotus would come from is "alpha series" as you have claimed, and the set has never existed at any point in time. So when was this black lotus tournament? What was it called?
I'm not going to argue with you, I have nothing to prove/gain from this.
 
Or do I care less. You looking for confrontation and I'm unwilling to give it to you. So believe what you wish.

32
Game Suggestions and Feedback / Re: Idea: The Nymph Day
« on: March 18, 2011, 11:49:56 pm »
Although I must admit, It has been several years since I was a mod at mtg, So I really not up on the latest oracle standings.

33
Game Suggestions and Feedback / Re: Idea: The Nymph Day
« on: March 18, 2011, 11:39:39 pm »
AND could only be used in "classic" (alpha series) FUN decs. And never in tournaments. I guarantee you NOBODY will sell theres. It IS a prestige statement.
I decided to do some googling and you're wrong. Black lotus isn't banned online because black lotus has never existed in MTGO, in fact none of the power 9 has ever been released on MTGO.  Either you're lying to try and gain some ground you know you don't have or to impress people who don't know better.
Really? as I said it was banned. AND have been given out ONLY in tournaments. (Very rarely)CANNOT be played Accept for fun/ does not count games...

EDIT: banned/not released are same


34
Game Suggestions and Feedback / Re: Idea: The Nymph Day
« on: March 18, 2011, 11:22:08 pm »
I was a mod at mtg. First thing I must tell you, NO CARDSS OR GAMEPLAY WAS FREE!, second. NOBODY had EVERY card. We estimated it would have been something like 50k to own every card. So i suggest you find a game where they GIVE you every card right out. And when you get tired of playing spades you are welcome too come back.
I didn't say everyone should have every card. I said all cards should be readily available. In MTG you can trade and dump money into buying specific cards so acquiring rares is never an issue. Unfortunately for EtG the only way to acquire cards is tedious grinding, and Zanz wants to make the grind even worse. I honestly don't see how you could defend his choice other than by hating fairness.
 In this you are mistaken. The most obvious is The black lotus era alpha edition. (first banned on line, then later given out as tournament prizes. (rarely)

AND could only be used in "classic" (alpha series) FUN decs. And never in tournaments. I guarantee you NOBODY will sell theres. It IS a prestige statement.


35
Game Suggestions and Feedback / Re: Idea: The Nymph Day
« on: March 18, 2011, 11:04:20 pm »
I bet you can't name any healthy card game that doesn't attempt to make some cards rare.
There is a huge difference between rare and "lulz there is no way to obtain this without hours of precious time spent grinding!"
Quote
Also, cards that aren't immediatly accesible are like higher level equipment in RPG's - except in RPG's it's even "worse" because if you're not of high enough level you can't even use that golden hammer of doom that you got.  It is fair to have certain strategies be limited because in real life you may not have the best options available to you unless you go the extra mile.  Same here, except instead of putting extra effort in you play the game more.
Comparing Elements to an RPG is insulting to the potential of Elements. The only people who play Final Fantasy are anti-social fat white guys who want to be asian and overly androgynous asian people who want to be white emo guys. Elements could potentially offer a fun, interactive, competitive, and social gaming environment, but Zanz clearly doesn't want that.
Really? Your still going on about it?

Tell you what, Perhaps if you offer too pay to play AND maybe a thousand dollars a card, Zanz might make an exeption out of you!

I was a mod at mtg. First thing I must tell you, NO CARDSS OR GAMEPLAY WAS FREE!, second. NOBODY had EVERY card. We estimated it would have been something like 50k to own every card. So i suggest you find a game where they GIVE you every card right out. And when you get tired of playing spades you are welcome too come back.

36
Game Suggestions and Feedback / Re: Idea: The Nymph Day
« on: March 18, 2011, 10:31:16 pm »
In fact... you might expect more nymph-like cards in the future, cards that will do something that is already in the game, but in a different way. My goal is to have people actually creating their very own deck instead of everyone playing with the very same deck. That means that there is a price to pay: the chance that you will never get to have a specific card -ever- because it simply is too rare.
Cool. Thanks for letting us know that Elements will never be a game designed for people who like fair competition. Anyone interested in the PvP aspect of Elements might as well quit now since the developer has basically come out and said he doesn't care about PvP at all.
Wow, That was mean.

I took quite the opposite view on this. I feel zanz meant he wanted MORE diversity in the game play. And in any good game you play, The longer you play the better equipment/cards/levels you should have.

Really, If you could have every card right from the start, How would that be fair too those that have  played a long time?


I see this as a chance to PROMOTE more diversity, And makes perfect sense.

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