Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - thejon (18)

Pages: 1 [2]
13
Forge Archive / Re: Mysterious Force | Chaotic Force
« on: October 05, 2010, 04:53:14 pm »
I was under the impression that 0 Def creatures go away at the end of the turn.  Is that the idea here?  To force you to use something else with it; to keep it alive long enough to use it?  Otherwise, perhaps 0|1 might be the way to go....

Please, correct me if I'm wrong about the 0 def. creatures!   :)

14
Card Ideas and Art / Re: Chronos | Chronos
« on: October 05, 2010, 04:50:43 pm »
I like it; but how do people feel about possibly +1/+1 Unupped, and +2/+2 upped; leaving the starting HP / Def as 4/3 for both?

15
Card Ideas and Art / Soul Mend | Soul Mend
« on: October 05, 2010, 04:46:15 pm »
NAME:
Soul Mend
ELEMENT:
Other
COST:
3
TYPE:
Spell
TEXT:
Soul Mend instantly restores 3 HP
NAME:
Soul Mend (Upgraded)
ELEMENT:
Other
COST:
3
TYPE:
Spell
TEXT:
Soul Mend instantly restores 5 HP
ART:
theJon
IDEA:
theJon
NOTES:
Wanted this to be an option for a quick "end of match" heal; useful in those situations where you just need a "tiny" bit more HP to survive until the next round, or to complete an Elemental Mastery.
What does the community think about this?  I'm impartial to the art; I just threw some swirls / colors together in Gimp to have a placeholder; could certainly use some touching up (especially on the upgraded one).

I was wondering too if the cost needs to be increased for this?  Perhaps 3 for regular, 5 for upgraded (to match healing amount)?  Or reduced to better match the Life "Heal" card (20 HP / 3 quantum)? Ideas all welcome!

16
 :time :darkness :light :life :fire :gravity :aether :death :air :earth :entropy :water

 Basing this on pure gut feelings.

17
Issue Archive / Re: Sundial - possible bug
« on: June 21, 2010, 02:48:30 pm »
Thanks!  How long has it been this way?  I didn't see any update in the changelog, but I may have missed it.

Related: there used to be a bug that the Sundial didn't stop my creatures from attacking.  This seems to have been fixed  ;D

18
Issue Archive / Sundial - possible bug
« on: June 21, 2010, 02:27:08 pm »
Sundial is suddenly (I think, I don't remember it doing this before) stopping my creatures from attacking the round I play it in as well as the opponents.

Not sure if this is a bug or intentional, I just don't remember it doing it previously.

Pages: 1 [2]
blarg: