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Messages - theidioticidiot (3315)

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158
Deck Help / Re: Grabbix Variation for Arena
« on: November 21, 2011, 12:02:22 pm »
Not quite sure what the idea behind the dragons is at all, and you can't really call it grabbix without graboids...

I'd go with something like this:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 52q 58u 58u 590 590 590 590 5c1 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5l9 8pm


Feel free to mod it for 3 deflags or 4 novas or whatever.
you simply can't call it grabbix without phoenixes

159
Duo-Decks / Re: twilight saga; the eclipse.
« on: November 21, 2011, 04:09:58 am »
revamped the deck and here is the product:
I see what u did there

not sure if cloak is too good...

160
Three-man Team PvP - Battle Results / Re: [F] Triple Threat vs. Poker Faces
« on: November 21, 2011, 03:25:27 am »
lol
fractal + silence chain strategy on both sides?

161
Duo-Decks / Re: twilight saga; the eclipse.
« on: November 21, 2011, 03:02:53 am »
this deck reminds me of my movie challenge, oh, the good times

162
Pre-Smithy Ideas / Re: Shards for Air, Earth, Fire, and Gravity
« on: November 21, 2011, 12:09:07 am »
speaking of shard of finesse, it's misspelled in the card image, and I still think it's a bit UP, even if fog shield is very commonly used in rainbows, make it cost 3/2 might be better, perhaps make it a permanent, so you can't just use 3 or 4 shards, and have all your air creatures do massive damage (the permanents will still stack the 25% extra damage effect, but at least they can be destroyed)

163
Pre-Smithy Ideas / Re: Shards for Air, Earth, Fire, and Gravity
« on: November 20, 2011, 11:46:58 pm »
If retention can kill enemy creatures it's a problem because Zanz is against auto kill. maybe make it devour based only destroy creatures with less hp)?
it's still OP even if it only destroys creatures with less hp

i honestly don't anyway to modify this card to make not OP

perhaps remove the gain hp ability, and instead, make it 0/6, costs 5/3, and an ability that costs 2 :gravity, auto kill a creature, but loses 2 hp himself (2 max hp, so you can't use angel to heal, but you can use plate armor to increase it)


164
Pre-Smithy Ideas / Re: Shards for Air, Earth, Fire, and Gravity
« on: November 20, 2011, 11:34:04 pm »
shard of finnesse is too situational

shard of fortitude is decent

shard of ignition is cool, and I love phoenixes, but a little UP imo, either make it cost less, or have it not drain all :fire

shard of retention just looks OP imo....

165
Rainbow Decks / Re: Golden Nymph Speedbow [LF>better name]
« on: November 20, 2011, 01:25:42 am »
Suggested name: Speedy Cowgirl

(referring to the Old West quick draw style)

166
TII 2-1 Jocko

third game was awesome, GotP/NM vs Dim/Poison stall

it was close, then I figured out some weird GotP+NM+RT combo, and made jocko discard 3 ghosts

ggs

167
Competitions / Re: Post your Competition ideas here!
« on: November 19, 2011, 08:56:48 pm »
the new painting thing in the new chat can be made into a version of the MS paint competition and the quiz league combined

a mod posts a topic to draw every 5 min or so, and have some bi-standers as voters to determine whose is the best?


168
TII 2-1 Higurashi


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blarg: TheIdioticIdiot