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Messages - theidioticidiot (3315)

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145
Science / Re: Neutrinos ----- Newly Discovered Tachyon?
« on: November 23, 2011, 01:27:11 pm »
If i remember correctly i believe they forgot to include the relativity of something in their calculations and that it is actually slightly slower than the speed of light
No, apparently they did account for the relativistic effects of having two clocks placed at different heights, as well as for the gravitational pull of the moon, the curvature of the Earth and just about everything else the scientists examining the report could think of.

Sheldon Glasgow (Nobel prize winner) published a paper saying that the neutrinos can't have gone faster than light since they didn't lose energy along the way. However, that's a theoretical paper based on current theories - and it's experiments that determine whether a theory is right, not the other way around.

The whole thing won't be settled until other experiments report back with their own measurements in a few months. Until then there can be speculation, but nothing more than that.
in case people want to know the current theory, it is said that tachyons can't break the speed barrier of light either, difference being, they can't ever go slower than light, and if they lose energy, they go faster, rather than slower

146
Brawl #1 Archive / Re: Forum Brawl - Rules
« on: November 23, 2011, 01:00:26 am »
I had originally intended this to be a forum game, but I think it would be better here

have another role (not sure on the name) that focuses on giving suggestions, and the best suggestions get the most points

147
Card Ideas and Art / Re: Time Acceleration | Time Acceleration
« on: November 22, 2011, 11:28:31 pm »
perhaps let the target creature attack again?
Then the cost of this card would have to be increased.
yeah, it does... but it would make the card more useful

148
Card Ideas and Art / Re: Time Acceleration | Time Acceleration
« on: November 22, 2011, 11:23:33 pm »
perhaps let the target creature attack again?

149
Rainbow Decks / Re: The JMZ Classic [rainbow][Silver League][Gold League]
« on: November 22, 2011, 11:22:18 pm »
-crusader +sanctuary?
yeah, I think it can help

150
Rainbow Decks / Re: The JMZ Classic [rainbow][Silver League][Gold League]
« on: November 22, 2011, 11:16:49 pm »
SoGs generally aren't that useful unless you have a :life mark. Maybe use sanctuaries as they heal more and protect from BH?
The light quantum would be very tight if you did it that way though. I've thought of doing the same thing, with Dark decks becoming overly used in Arena anymore. Yet, after the 5 (Summoning) + 2 (endow) the sanctuary may not get played in most games.
so maybe don't use crusader? :P
so far, I haven't found him to be too useful most of the time

151
Three-man Team PvP - Battle Results / Re: [I] Black Knights 1 vs. Reapers 0
« on: November 22, 2011, 10:37:33 pm »
game 1: won pretty easily, luckily, jippy didn't have enough :aether
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55p 55p 55q 55q 55q 55q 576 576 61p 61p 61p 61p 61q 61q 61q 61q 61u 61u 8pu



game 2: lost by one turn... if jippy delayed his discord by one turn, i could have had a pulvy out, and then I probably would have won
Hover over cards for details, click for permalink
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55o 55o 55q 55r 55r 58q 58q 58s 58s 58t 58t 58t 58u 58u 58v 8pm


game 3: lost because I didn't draw enough armagios (only two), and discord/poison damage was too much (the scramble didn't help either)
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 55m 55p 55p 561 561 561 561 58v 595 595 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 8pl

152
Card Ideas and Art / Re: Neutrino | Tachyon
« on: November 22, 2011, 04:01:18 am »
I still don't know why this is OP, it does cost a lot for 2/3 attack, I mean, it can't be destroyed, and it destroys even invulnerable shields, but would it really be OP?
LOL, really?

And if you didn't expect it to be in the game, why argue like you are? And frankly...why make it?
what's your problem?
not everything has to be all serious, I did this for fun

and just because I didn't make it for it to be added into the game, doesn't mean i shouldn't argue about balance, it will help for future cards

153
Deck Help / Re: New FG Grinder?
« on: November 22, 2011, 02:35:10 am »
i can see this doing decently against DG, but most other FGs will probably rip this deck into shreds, no offense

154
Card Ideas and Art / Re: Neutrino | Tachyon
« on: November 22, 2011, 12:44:31 am »
An imaginary number is a coding nightmare. In fact, it's dead impossible. The defense of creatures is likely saved as an int (or integer). Computer's can't handle imaginary numbers unless you build a specific class for them (object oriented programming). This class would emulate imaginary numbers by having two ints, a and b, and b would be the imaginary part. This class would then need to have all the possible functions of math with imaginary numbers, such as multiplication, subtraction, addition, subtraction, square roots, and more. Then this class would have to have a to string method so that the game would know how to output an imaginary number onto the screen.

Then, after this class was finally created, all game programming that involves a creature's defense would need to be altered to accept objects of this ImaginaryNumber class instead of an integer, and all creature cards would need to be changed to having an object of class ImaginaryNumber as their defense too. And the code within these methods (for instance, the code that makes basilisk blood add 20 hp on) would need to be altered too -- not only the method heading.

This amount of reworking to emulate an imaginary number for health would then need a lot of debugging to make sure it works.

All this work for a single creature? No thank you.

And if you have no clue what I was talking about for all of that, rest easy knowing you are a) not a nerd and b) that this card is mechanically impossible.
well, the coding basically links the card's HP to its attack (any alternation of the HP alters the attack by the same amount, and program it to not be able to destroyed)

and there we go, imaginary HP

but seriously though, i don't aim to get this card into the game, I made the card for fun mostly

155
Card Ideas and Art / Re: Neutrino | Tachyon
« on: November 22, 2011, 12:31:04 am »
Not really too big of a fan of it right now. Having imaginary health just means that it's invincible, yet still targettable. A rage potion used on it would just make it's stats 7|i-5. It also seems to be a bit overpowered because it instantly and always destroys opponent's shields. Even immaterial shields. Finally, what would happen if you put gravity pull on it? Would you have an invincible shield?
u can't put gravity pull on it, as it has an imaginary mass, it has an imaginary gravity pull too

I still don't know why this is OP, it does cost a lot for 2/3 attack, I mean, it can't be destroyed, and it destroys even invulnerable shields, but would it really be OP?

as for the rage pot thing, if attack is the energy, a reduction on the imaginary mass  would decrease the attack too, so rage pot wouldn't do anything to this card

156
Card Ideas and Art / Neutrino | Tachyon
« on: November 21, 2011, 11:55:02 pm »
NAME:
Neutrino
ELEMENT:
:light
COST:
4 :light
TYPE:
Creature
ATK|HP:
2|I
TEXT:
Momentum.
Shield shatter: When Neutrino successfully attacks, destroy enemy shield.
NAME:
Tachyon
ELEMENT:
:light
COST:
4 :light
TYPE:
Creature
ATK|HP:
3|I
TEXT:
Momentum.
Shatter shield: When Tachyon successfully attacks, destroy enemy shield.
ART:
www.sxc.hu
IDEA:
TII
NOTES:
- If you look at the HP of the card, it might look like a 1, but it's actually the letter "I", standing for imaginary number (I=-1^0.5)
- What an imaginary HP value means is that this card can't be destroyed. Period. However, you can target the creature, lobotomize, antimatter, guard, etc.
- I just thought :light needed some kind of PC
- new rule to the imaginary HP, any reduction of it won't kill, but will lower the attack by the same amount

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blarg: TheIdioticIdiot