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Game Suggestions and Feedback / Re: Changing ultimate spells
« on: August 19, 2010, 02:01:08 pm »For obvious reasons this is a bad idea.OK, say they both have 12 pillars. Rainbow can go ahead and play all he wants except light (11/12 of his cards) 3 quanta per type per turn, and will be able to afford miracle after 4 turns. And afterwards continue merrily on his way spamming shields, shards and creeps. Light will actually have to save a full turn of quantum production for miracle in advance. If he saves more, he will lose more as well.
Like's compare Miracle (light user) to Miracle (rainbow user). Let's say both have played 12 pillars (12 light vs 12 rainbow). Let's say mark of light vs mark of entropy (entropy rainbow)
Light user plays Miracle -> next turn regains 13 light quanta -> this is enough to play pretty much ANY light card, including another miracle or a dragon.
Rainbow user plays Miracle -> next turn gains an average of 3 quanta for each element (4 for entropy) -> this is only enough to play weak cards (and probably nothing at all).
Furthermore, it also prevents any rainbow user from using dissipation shield if they want to use miracle or fractal. Once again, defeats the purpose of being a rainbow.
If you want a card that drains all quanta, it should be an ultimate card that USES every type of quanta (let's say 6 of each)... but I'm sure if we had that kind of card, people would complain that it is giving rainbow an advantage.
My point is, these spells are supposed to be ULTIMATE. They do something really cool BUT drain all you have left. For a rainbow, the bonus is the same (often more considering synergies) but the penalty is only that you lose all you have left... of one of the twelve options you've got going at the same time. You play miracle AND can play 5 creatures the next turn. You fractal something AND you can still buff the resulting creeps on the same turn. I think rainbow is dodging much of the penalty of ultimate spells, without getting less benefit from these spells. I see this suggestion as a minor nerf for rainbow decks, which might actually need a bigger nerf IMHO.
Additionally, rainbow will often not have (or need) a large supply of a single quantum type. An ultimate fire card, for instance, would be disastrous for your fahrenheit and fire bolts. A rainbow deck: ah, what the hell, let's play doomsday (http://elementscommunity.org/forum/index.php/topic,11365.msg149675#msg149675) and see what happens, I have 160 hp anyway.