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Messages - the Sage (214)

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25
Crucible Archive / Re: Falcon | Sky Falcon
« on: August 23, 2010, 02:44:13 pm »
Why falcons? I have no idea...I just like falcons...
It's a lot of damage, I'm sure, but one plague or rain of fire or eagle's eye will pretty much destroy a strategy and bringing 6 quints along is just...no.

Air needs a decent rush.
I like the no-fractal. However, you are still vulnerable to opponent's fractal.
I don't like the fluff. Falcons are very solitary hunters, so this doesn't match the card's mechanic at all...

Why not give it:
a) a fantasy name
b) call it swarmbird or something
c) give it the name of a bird that hunts in flocks

26
Crucible Archive / Re: RENEWER | RENEWER
« on: August 23, 2010, 12:50:15 pm »
*lolz at text language in card description*
And it should be 'number of cards', not amount of cards.
(compare number of dollars vs amount of money).

27
Crucible Archive / Re: Red Planet | Red Sun
« on: August 23, 2010, 12:38:00 pm »
Yeah, I thought about Red Giant but seeing this is a fantasy game, that name might be a bit misleading.
I think that works fine. The game has a nice solid science base, and if people don't understand it, they'll learn something.
You could make the base card red dwarf, and the upped red giant. =D

28
Crucible Archive / Re: Bomb | Doomsday
« on: August 23, 2010, 12:20:27 pm »
get 36 quanta, play three of these. You win in 5 turns.
Or rather, you don't, because you die first
Exactly, you can only use this to win if you deal more damage than you take. It synergizes with the fire theme, but it does carry a BIG risk.

29
FG Proposals / Re: False God Proposal: Parody
« on: August 21, 2010, 10:11:24 pm »
I was actually considering the same theme (so yes, I like it!).
But: why not make it mono aether? It could be PU + Mindgate (+ Fractal?) and you'd see your deck played against you all the way. Only problem is that it needs to draw the mindgate early.
I don't think this FG deck should have the permanent control it has now with butterfly effect. Think about it; if you try and destroy its mindgates, this means you already have permanent control, and if YOU have permanent control, then so will the FG.

30
Trio & Quartet / Re: UNUPPED Nymphomania FG killer
« on: August 21, 2010, 10:08:51 pm »
@giversgivealot: Wow! You win at least one card from 85% of the FGs you beat?! D: I manage like 33% >.<
And in over 30 matches he only got 3 FG's! He's one lucky bugger
Hahaha

31
Tournament Archive / Re: Western Tournament - August 21st - Starter deck
« on: August 21, 2010, 07:19:18 pm »
the Sage 2 | bow down 0

32
Anvil Archive / Re: Water Golem | Ice Golem
« on: August 21, 2010, 02:59:39 pm »
CURATOR COMMENT
- Phoenix has rules with the creature changing, particularly, Ash is not the creature that just died, but a new creature, whereas using rebirth evolves the Ash into the phoenix so all the permanent effects carry over. What happens with the Water|Ice Golem if it is poisoned or Aflatoxined?
Water Golem and Ice Golem is the same creature. Therefore, all statuses including poison and aflatoxin carries over.
Well, that certainly makes it a lot less OP. I thought it would be like phoenix but way better.

33
Card Ideas and Art / Re: Apocalypse | Doomsday
« on: August 21, 2010, 02:51:24 pm »
This is what I think:
Scrap the instawin idea.
Make it an elemental card, probably fire, darkness, or death.
Make it cost less and drain all quanta.
Make the wait much, MUCH less, maybe about 3 turns.
I posted my variant here a while ago:
http://elementscommunity.org/forum/index.php/topic,11365.msg149675#msg149675

34
Card Ideas and Art / Re: Thief | Master Thief
« on: August 21, 2010, 02:50:08 pm »
I like the concept, but I think the active ability needs to be 3 :darkness.

35
Card Ideas and Art / Re: the Sage | the Sage
« on: August 21, 2010, 02:09:03 pm »
CURATOR COMMENT
In order to advance to the Crucible
-Place the 'Art by' in the actual 'Art' box in the table.
-Change the name*
...it's a nifty creature with a nice ability, nonetheless.
Done, and thanks for the feedback! =)

36
Anvil Archive / Re: Dual Shield | Dual Buckler
« on: August 21, 2010, 02:03:15 pm »
The thing is with the new pendulams this card is quite OP since now it is fairly easy to balance a duo and maybe even a trio deck. so im looking for possible nerfs any ideas?
maybe make it an artifact, that drains  :earth every turn (like flooding), once the artifact is destroyed, the second shield slot reverts to weap slot, and the shield in it is destroyed (this way woul need a bit of cost reduction, i would say ~7 :earth for upped +3-4/turn)
Hmm, I like this alternative, and I think 7 to play is even a bit high. I'd say 5 :earth + 3 :earth /turn

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