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Missing card is Sanctuary
After trying a few mono and duo decks, I ended up with this one. The thinking when building it was to use the water and air cards to attack with the life and light cards in support. Mark was chosen to get the ffqs out as fast as possible.
I've found that against AI3, the deck tends to be streaky in that it either wins or loses frequently, with more losses than wins. when playing higher than AI3 getting a win is extremely rare while pvp tends to be a toss up.
I've tried changing the number/kind of the pillars and creatures in order to find a solution with little to no success. My hope is get the deck to the point that it not only can win consistently at AI3, but be competitive at the higher levels.