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Messages - sumginazu (14)

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1
Card Ideas and Art / Re: Gift / Gift
« on: July 25, 2010, 06:09:05 am »
It was intended to be like photon, or upped luciferin or flying weapon. it's technically a light card, but any amount of quanta can be used to pay for it. this would allow it to be used in a combo more easily, but might make it a bit OP.

2
Deck Help / Re: False God Killing deck. (Note this is a rough draft.)
« on: July 24, 2010, 04:35:00 am »
11/20 is actually respectable for a FG win ratio.  Your deck doesn't use any time quanta, so I would suggest substituting one or more quintessences for Elite Anubises.

3
Card Ideas and Art / Re: Gift | Bestow
« on: July 24, 2010, 03:22:16 am »
Man, you ninja'd my idea!  :P

The best use I can think for this would be to give them a Boneyard and rewind all of the skeletons.

4
Card Ideas and Art / Re: Gift / Gift
« on: July 24, 2010, 03:19:12 am »
My bad, I didn't see that... Now I feel stupid.  :-[

Anyways, my idea was for the card to be used in conjunction with any element.  Although that might make it OP.  Anyways, this thread is now pointless.  To the other one!

5
Card Ideas and Art / Gift / Gift
« on: July 24, 2010, 01:35:20 am »
NAME:
Gift
ELEMENT:
Light (Other?)
COST:
5
TYPE:
Spell
ATK|HP:
N/A
ABILITY:
N/A
NAME:
Gift
ELEMENT:
Light (Other?)
COST:
4
TYPE:
Spell
ATK|HP:
N/A
ABILITY:
N/A
ART:
sumginazu
IDEA:
sumginazu
NOTES:
This card is meant to have a variety of uses.  You could give a Flood to an opponent who desperately needs their water quanta, though that is a somewhat situational use.  You could give a boneyard to your opponent, then rewind the skeletons to clog up their hand. You could target your bonewall to give them a short-lived shield, getting rid of theirs.  That's all I can think of right now. Be creative.

(And please excuse the shoddy art. :D)
SERIES:
N/A


6
Deck Help / Re: YUUUSSSSS!
« on: July 20, 2010, 06:33:57 pm »
You might want to consider using your nymph with a Shard of Readiness, Parallel Universe and/or quints. With a duo deck, the  :entropy :entropy :entropy :entropy for an antimatter might get a little costly every turn, so a SoR can fix that.  Parallel Universe can copy the SoR boost too, and will double your antimatter efforts.  Quint is for protecting your precious nymphs  :) Only use what you need, though. You don't want to clutter up your deck with extraneous cards.

7
Deck Help / Re: Steam Engine/FG-beater?
« on: July 20, 2010, 07:00:43 am »
Sorry i haven't replied, i was away for a week.

Code: [Select]
6rn 6rn 6rn 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7gp 7gr 7gr 7h0 7h1 7h2 7h2 7h2 7h2 808 808 808 808 808 808 808 808 80b 80b 80b 80d 80e
This is what I have so far.  It's a huge improvement from before.  In 20 FG duels, I won 7 and lost 13.  Not a great sample size, I know, but I can still tell that the deck has a ways to go.  I'm considering adding a quint and another SoR or two for arctic squid, but I'm not sure what to replace them with, if anything.  Any thoughts are appreciated.


And to everyone that has contributed so far, thank you very much! You have all been really helpful.  I didn't consider a permafrost shield at first because i valued my phase shields so much, but the permafrost shields are so much better.  SoG helped a lot, too, along with flooding, which saved my life many times.

It's not too impressive, but here's a screenshot of a duel against Chaos Lord where i BARELY managed to scrape by with a win...



8
Deck Help / Steam Engine/FG-beater?
« on: July 09, 2010, 04:56:50 am »
Code: [Select]
6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gr 7gr 7gr 7h2 7h2 7h2 7h2 808 808 808 808 808 808 808 808 80b 80b 80b 80d 80d 80d 80d 80d
Could somebody give me a suggestion on how to make this viable against FGs? The strategy is to use SoR on the engines, then TU them.  Squids are for control. 

Thoughts?

9
Forum Archive / Re: Report In-Game Spelling Mistakes Here!
« on: July 01, 2010, 11:29:07 pm »
The unupgraded form of Miracle reads:
"This consumes all your light quantua left."

The upgraded version seems to have this fixed.

10
Deck Help / Re: Aresnic-stall FG Killer
« on: June 16, 2010, 06:43:59 am »
Incarnate does not have nothing to steal with! :)
HAHAHA. That would explain why I didn't see that when i looked over my notes.  I thought I remembered having a shield stolen, so I added that there.  Anyways, there's another weakness of this deck...

11
Deck Help / Aresnic-stall FG Killer
« on: June 16, 2010, 06:17:55 am »
In the week that I've been playing Elements, I've had numerous ideas for combinations that could wreak havoc on opponents! Unfortunately, most did not work out so well.  For example, Discord+Black Hole was a lot less effective than I first anticipated, at least with my build. 

Luckily, one of my ideas seems to work pretty well against FGs so far.  I consider it a stall deck, but it's only really using phase shields to stall, so i guess you could interpret that differently.  Anyways, here's the deck:

Code: [Select]
6rn 6rn 6rn 6rn 6rn 710 710 71a 71a 71a 71a 71a 7n2 7n2 7n2 7n2 808 808 808 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80h 80h 80h 80h 80h
You may be thinking, "EW. A DECK THAT ISN'T 30 CARDS."  I should tell you that I haven't tested this very extensively; I've only played 15 games against FGs, and I haven't tweaked it at all.  I wanted your advice on how to go about tweaking, as this is my first promising deck and I'm not sure what to look for when tweaking.

The basic idea is to give some red bull use Flying Weapon on the Arsenics as soon as you can quint them so that the weapon slot is opened up for more Arsenics.  Stall with Phase Shields and let poison build up.  The shards are there to lessen the impact of a lapse in the Phase Shield chain, and the extra Bone Towers are there to hopefully get faster Arsenics or just help with Shards.

In those 15 games, I had 4 wins (one of which was EM) and 11 losses.  Not that great of a record, although one of the losses was due to my own stupidity, as I forgot to set up a phase shield when the other ran out.  (I would have finished it next turn, too!)  So you could say it was 5-10.  Still not that great, but again, it hasn't been tweaked.

The losses:   Weaknesses in BOLD.

2 to Obliterator. AKSGMOPEDL:KAVSHRn perm control:'(

1 to Dark Matter because Black Holes are annoying as ... something extremely annoying

1 against Gemini because momentum ignored my phase shield

1 against Elidnis/1 against Ferox because Feral Bond outhealed me every time. Creature control needed, maybe?

2 against Paradox because Miracle stalled me out/because I got unlucky and did not a phase shield in time

1 against Incarnate because of clogged hand/stolen Phase Shields
EDIT: JK nothing got stolen!!! It was just my imagination.  But that is a potential weakness of the deck.

And 1 against Eternal Phoenix because of explosions... like Obliterator ALL OVER AGAIN.


So basically I've already realized that my deck is extremely reliant on Phase Shields to keep me alive.  Also, some creature control would be nice.  If you could help me in any way to overcome these flaws, I would greatly appreciate it.



12
Deck Help / Re: Need help to make this a Top50/Half Blood killer
« on: June 16, 2010, 05:25:43 am »
You can buy the druid and the hourglasses unupgraded at the bazaar; the druid is instead called "Fallen Elf" and is found with the  :entropy cards, while the hourglasses are found in the  :time section, and are called "Golden Hourglasses" when unupgraded.  Unfortunately, the Eternity card is a rare weapon and can only be won from either spinning or from the Oracle.  If you can farm T50 successfully, you should get the card eventually; many T50 players either use it or are nice enough to place 6 copies of it in their decks so that you, the player, may earn a copy with a little luck.  Scaredgirl's deck works okay when unupgraded, so you can hopefully earn an upgraded card from spinning after defeating a FG and sell it to earn money.  Unfortunately, you desperately need the Eternity so you can Rewind your own creatures, or else you WILL deck out.

Remember that if you don't need a card, it's probably a good idea to sell it (unless it's a rare.)  You can always buy it later if you have to.  The quick money now is usually more useful than the cards in the future.

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