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Messages - stylish777 (23)

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13
Gemini / Re: Oracle : Gemini
« on: June 11, 2011, 08:24:46 am »
I've GotP Time seems to work nicely. Should be an easy EM aswell, provided you draw an eternity early enough..

Also firestall works (tried only in trainer.) I used a 50 card stall with 4 firewalls and 4 lobo's. Pray you get one of each early enough. Added 6 sogs, 6 dims and 6 ragepots (ragepots were mainly for the off chance that gemini plays a momentum and TU a few times in the same turn. I'm not sure if theyre much use. Perhaps a few sundials for the time you need to lobo the copies is better, since those work against massive dragons and immortals aswell.) Once gemini plays those massive dragons, your fireshield obviously wont do you any good, so this is when you start playing dim shields and calculate the dmg from the bolts for another easy EM.

14
Pulverizer looks best to me because.. Well.. It looks like i could smash things with it and i LOVE smashing things!!  *smashes fist through a wall*  RAWR!!! ;D

Vampire dagger needs some black or red blood dripping from the tip if you ask me..

15
sticky please??  :o this is an awesome thread to get started with. Probably the best. :)

16
Forum Archive / Re: Post Unconfirmed Bugs Here!
« on: April 05, 2011, 05:07:03 am »
By my surprise i couldnt find a post about upgraded Ghosts of the Past doing only 10 dmg when discarded.
I only saw this after nightmaring AI, and havent tested it in pvp.
I did see a topic about ghosts doing no dmg. Maybe it's related? Anyway.. its annoying when it happens more often during one match.

17
Duo-Decks / Re: my simple em ai3/ai5 deck(nope no steals)
« on: April 03, 2011, 08:22:51 am »
Nice fast deck for lvl 5. Too slow for lvl 3 to my taste. Lacking steals could be a problem vs fog, fireshield and dusk and such. Maybe remove the dusk and one pend or pillar eclipse to add 2 steals to steal a shield if needed? Most lvl 5's use shields that are of better use on your side than it is on theirs ;) The ones you cant steal are useless vs vamps anyway. Lobo, dis shield/field are also very annoying things to not be able to destroy or steal when using vamps. Saying this i start to believe that having steals is a must when using vamps.

Is that TTW vs lvl 3 or lvl 5?


Edit: Yeeeeeeeehaaaaaaa!!! :D  found another purpose for steals: because you have eclipse, stealing boneyard from moro-, lvl5's is fun :P And very effective :D

18
Gemini / Re: Oracle : Gemini
« on: March 31, 2011, 08:31:02 am »
Same problem but with even just one purple nymph created.
Gemini played 2 spiders/dragons every turn and i was stuck with 3 pillars of wich one became a purple nymph. 3 turns later i had 3 antimattered creatures across and about 10 none antimattered and only 2 entropy quanta left, then i pulled a pillar and died before i got to use the extra quantum.
Therefor i highly suggest at least upping the entropy pillars, in order to get a head start on quanta before you are forced to sacrifice one to make a nymph.
Tried it in trainer before i got wacked after an oracle prediction. Got more entropy that time and it worked like a charm. Great deck for gemini, just risky entropy production untill you up those pillars.


Edit: 1st test with entropy towers in trainer: (early lobo and no steal)+spider rush = certain death.

19
Trio & Quartet / Re: Photon Fission
« on: January 16, 2011, 05:44:34 pm »
-1 Micro Abomination, -2 Holy Flash, -1 Morning Glory
+1 Long Sword, +2 Hope (unupped), +1 Luciferase

That way you still rush as much as before, as you're not trading main attackers, but you add WAY more EM potential. Hope is strong, even with 3 or 4 light emitting creatures it shuts down the main offense of most AI3 decks. Luciferase for the healing, and you have a very good EM rate (IMO).
Tested this and found that you end up not using/needing the hope. Ever.

Then tested it with just the flashes replaced by luciferase and the amount of EM's went up a lot. So i'd say: go with that.

Not sure what to do about the weapon, but without luciferase early in the match you wont have the quanta needed for it and a bless, wich is sometimes more nessecary to keep a ball from being flamed or shocked to death (wich seems kinda strange either way, but okay :p)
And an early lucifer might mean having no EM but having your sword stolen can ruin EM aswell.. soooooo i dunno :p

20
Trio & Quartet / Re: Critters Deck (Scarab/ Dune)
« on: January 16, 2011, 12:28:32 pm »
I likes!! :D

Tested it vs lvl3's and found it not just a bit reliable but a rediculous lot reliable!!
7 ttw, 7 times in a row. Then 6 ttw and another few 7 ttw before an 8 ttw coz i got rewinded once :p

Havent built it outside the trainer yet, but maybe these suggestions may help anyway:

Minus 1 dunescorp, 1 bless and the precog and put in a froggy, a 1337 antlion and a sweet little thunderbolt to help with the creature control. Shrink a giant. Replace devoure alltogether. You get the idea :)

Edit: thunderbolt may aswell be just an unupped lightning or maybe even an unstoppable. Since the quanta comes from a snova, theres no need to reduce the cost.

21
Trio & Quartet / Re: Photon Fission
« on: January 14, 2011, 01:15:11 pm »
Very nice. I had a similar idea a while back but with nova's and some protection/permanent control. It's fun to have a low/no quantacost deck that actually works :D . Although i liked my version better for the versitality. Your deck is much more straightforward and more functional.

When i tested it, after a while i took out the flash and 2 micro's to add solar bucklers and put back the 2 blessings for better quanta balance and it worked. Maybe ya wanna try it :)

I'm also still looking into a way of getting some perm control in here, but so far i see no viable way because of the bad draws you'd then get. If only light had some kind of photon torpedo :p

Anyway. Great deck for lvl 3. Fun and easy, as long as you know when to bless/chaos the same critter and when to spread the power (rewinds/rain of fire make for very different tactics)

22
Trio & Quartet / Re: Vampiric Blade (Crusader duo)
« on: December 20, 2010, 11:49:13 am »
Seems nice, i've beaten a similar deck (AI seems to play crusaders well, except for not using its own weapons for endow) with my version of this.

Dark Crusaders

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7jp 7jp 7jp 7jp 7jp 7jt 7k5 7k5 7k5 7k5 7k5 7kc 7kc 7la 7la 7la 7la 7la 7la 7n2 7n2 7t8 7t9 7t9 7tb 7tb 7tb 7tb 7ti 7ti
This version skips the blessings, since there are so many reverses and antimatters out there, and makes use of the new cloak to counter creature control aswell as permanent control.

This allows you to lose a few rols to an oty and still play a crusader and safely endow it so once the cloak drops its HP is higher than the oty (7)

The healing is just amazing, so there's no need for sog's. And maybe the best part is that it mostly wins with 7 -9 turns with some 6 turn wins and 13 turn wins(this was versus the Vamp crusader deck i faced, wich used sogs and blessings and a miracle, wich i suppose you could just add to this deck aswell, but i allmost never even use or play the nymphs but IF a game takes long enough for it to be used at least you get some time back with the EM).

Note: only tested it in 13 of wich about half was versus lvl3 and half versus t50. No losses yet. I just finished making the deck in game and will proceed testing.

23
Forum Archive / Re: KOTH (slowly finding the best T50 deck)
« on: December 08, 2010, 11:15:45 am »
My first post  ;D
I think :-[

Anyway.. Maybe try this deck: Vampires on Drugs

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7an 7an 7an 7an 7an 7n2 7n2 7n2 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t9 7t9 7t9 7ta 7ta 7tb 7tb 7tb 7tb 7td 7td 7td 7td 7td 7td 7um 7um 7um
Much obliged. Stylish.

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