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Messages - sourflowerpower (15)

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1
FG Proposals / Re: Evaporator
« on: November 26, 2010, 09:18:10 pm »
too much inundation
they dont stack, 4 is the standard issue for permanent such as this but i see 6 is max if you want to be sure
8 is just a waste of deck space
i'd put RoF back in, maybe 4
Oh  :P :P :P i was just looking at other FG decks for card copies, since neptune had 4, i guess for a bit more anti-PC or faster drawing. Adding back in RoFs is not a bad idea though

2
FG Proposals / Re: Paradox II
« on: November 26, 2010, 12:00:11 am »
*sigh* Limit is 6 (12 after doubling) of a card, with paradox (the original) being the sole exception to this. Why not mark of time, ent. pends, SNs, momentum, adren, dejas, and glasses, perhaps with BE, to make use of the entropy production? I'd like to see a more creative name, too :P
Well since paradox was the exception and this was based off of paradox I decided to have a bit over 12 for this deck. Yes, BE is def a good idea, I was also thinking pends but then felt like sticking to the FG tradition of only using towers  :P :P :P :P
I'm pretty sure that any new FG zanz introduces will follow normal deckbuilding rules (indeed, I've heard that paradox's deck was a mistake, due to being copy-pasted into the game or something) As for tower/pends... it's not really a tradition, since all the gods were introduced before pends were. I suspect that some of the gods might be re-introduced using pends, if they're more useful to the god than  towers (for example, paradox)
Heartbreaking additions to original post have been made  :D for more radical thinkers  :P :P. Except in the deck I built, I don't think pendulums would be necessary as the original paradox seems to run fine without extra quanta generation besides its mark, buuuuut. yeah. Maybee life pendulums. Oh gosh, too many possibilities.  :-\ :-\ :-\ :-\

3
FG Proposals / Re: Evaporator
« on: November 25, 2010, 08:02:41 pm »
Y'all are definitely right, looking over at the deck a few times, no control indeed would end up having a very whackable FG. EDITED :D

4
FG Proposals / Re: Paradox II
« on: November 25, 2010, 07:56:00 pm »
*sigh* Limit is 6 (12 after doubling) of a card, with paradox (the original) being the sole exception to this. Why not mark of time, ent. pends, SNs, momentum, adren, dejas, and glasses, perhaps with BE, to make use of the entropy production? I'd like to see a more creative name, too :P
Well since paradox was the exception and this was based off of paradox I decided to have a bit over 12 for this deck. Yes, BE is def a good idea, I was also thinking pends but then felt like sticking to the FG tradition of only using towers  :P :P :P :P

5
FG Proposals / Cancer
« on: November 25, 2010, 08:57:22 am »
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710 710 710 710 710 710 710 710 710 710 710 710 710 710 710 710 710 710 711 711 714 714 714 714 714 714 71b 71b 71b 71b 71c 71c 71c 71c 71c 71c 71k 71k 7n1 7n1 7n1 7n1 7n1 7n1 7n5 7n5
Okay so this FG could have gone on different paths, like large bonewalls or incorporating thunderstorm and air, but I didn't feel like having multiple deck images in one post. What I was trying to do was have an FG with the main goal of large condors and aflatoxin as creature control. The AI might have to be implemented to use plague at the right times with twelve plagues, or not.   :P :P :P :P

EDIT: Made the FG kind of stronger, previous version was much more vulnerable to damage. The addition of air and stackable bone walls should help the FG. Damage would still be centered on making fat condors, and the AI might or might not have to be implemented to thunderstorm at the right time. Kind of based off of Neptune/Morte, kind of not  :P :P :P :P

6
FG Proposals / Paradox II
« on: November 25, 2010, 08:20:20 am »
Very creative name, no?

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6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u8 6u8 6u8 74a 74a 74a 74a 74a 74a 7an 7an 7an 7an 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q3 7q3 7q4 7q4 7q4 7q4 7q4 7q5 7q5 7q5 7q5
Inspired by the awesome quadruple machine gun deck which can be found here http://elementscommunity.org/forum/index.php/topic,11894.msg157230#msg157230

The mark of entropy because of supernovas seems kind of ridiculous, because it is, so I added in chaos powers. But then those don't work too well with the adrenalines. Again I am unsure about the pillar count or if there is an overload of buff cards, but oh how fun it would be to be an FG like this. I think.
TUs could also be an option, but I'm not sure how badly that would make the FG's draw

EDIT: Chaos powers kind of ruin adrenaline, and there would be an excess of entropy quanta, so BEs have been added :D along with discords for more entropy spending/ a bit more control. Oh it's also 50/100 cards now. In general, more control + wiser entropy spending.

EDIT: or perhaps more adrenaline oriented:
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744 744 744 744 74a 74a 74a 74a 74a 74a 74d 74d 74d 74d 7an 7an 7an 7an 7an 7an 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q3 7q3 7q5 7q5 7q5 7q5
I took tower counts by look at other FGs so I'm unsure about that   :P :P and yes, this deck still breaks the rules of deckbuilding but  :( poor parrydox needs his 8 deja vus

EDIT: and just for Memory Stick:
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6u3 6u3 6u3 6u3 6u3 6u3 6u8 6u8 6u8 6ve 6ve 6ve 6ve 6ve 6ve 74a 74a 74a 74a 74a 74a 7an 7an 7an 7an 7q1 7q1 7q1 7q1 7q1 7q1 7q5 7q5 7q5 7q5 808 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 80b
Reasons for stuff: No time towers since paradox seems to work fine without them, and there are entropy pendulums though it may look odd. BEs for some control  ;D, and TUs have been added to make up for the less amount of deja vus and a bit more indirect control. I kind of think having more than 6 deja vus kinda adds to the god though  :-[ but yeah

7
FG Proposals / Evaporator
« on: November 25, 2010, 08:07:37 am »
Hopefully something like this hasn't already been suggested

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7dg 7dg 7dg 7dg 7dg 7dm 7dm 7dm 7dm 7do 7do 7dr 7dr 7dr 7dr 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7gp 7gt 7gt 7h1 7h1 7h2 7h2 7h2 7h2 7h2 7h2
Feel free to comment on deck. I'm not sure about the tower count; I think i might have too many water pillars.

Since the FG would be more damage oriented, I didn't put much control, but just to be annoying I guess explosions, more shields, or lances could be added. FGs also seem to tend to have random creatures so i just put some higher-damage creatures in as well. Steam is fun (:

EDIT: +4 Explosions, +1 Fire Storm, +2 Inundations, +1 Water Tower just in case, -2 Abyss Crawlers, +1 Arctic Dragon, +1 shield
Again thanks for suggestions ^_^

8
Aether / Re: Can't touch me or i will zap u with my lightning balls
« on: November 19, 2010, 08:13:45 am »
Fractal bombing ^_^ hopefully there won't be instances where you run out of lightning balls
Indeed a very fun deck, minus phase shield clogging, but that is only sometimes a problem

I like  :D

9
Aether / Re: AI3 Grinder
« on: November 19, 2010, 08:06:00 am »
+2 towers
-4 TU
+2 spiders
-2 immortals
+2 shields

immortals bother me >.< I like more damage, esp if I end up facing some shield.

10
Deck Help / Re: Help me with my mono entropy
« on: November 19, 2010, 07:56:06 am »
+1 antimatter
- all creatures
+6 dragons
+6 shields
+pillars to fill in the rest of the deck
 :P :P :P :P

11
Deck Help / Re: Air/Time/Light fused together. What could go wrong!?
« on: November 19, 2010, 07:50:19 am »
Maybe 2 or 3 fog shields since you have a 40 card deck, and 6 fireflies since you will probably end up waiting for more light quanta
and what Dm1321 said  :P

I think if you take out the pegasi and just have blessed wyrms, or take out the wyrms, add light quanta generation for blessed pegasi (lower dive cost) the deck could be more damaging, it doesn't seem to have that much right now :/

An interesting mixture of elements :P especially the addition of time

12
Deck Help / Re: Help with Fire quanta accumulation deck vs T50
« on: November 19, 2010, 07:45:12 am »
I would say fire shield to fire buckler, you'll really need the buckler if you're not looking forward to dying after upping SoGs

try looking at this http://elementscommunity.org/forum/index.php/topic,14479.msg195900.html#msg195900 with a few more shields and deflags, maybe minus the rage potion and plus a rain of fire, and you'll have a decent ai5 fire stall if that's what you're looking for...

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anything
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