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Messages - solaryn (5)

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Duo-Decks / Re: Flying Titans
« on: April 29, 2010, 10:54:04 pm »
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744 744 744 744 744 744 744 744 744 74b 74b 74c 74c 74c 74c 74c 74c 74d 74d 74d 74d 74d 74d 74f 7n2 7n2 7n2 7n2 7n2 7n2
I made this deck and I was going to post it here but I saw your post (didn't want to duplicate).

I like more animate weapons and more gravity forces because it really jacks your life total through the roof. Not sure which version is better, but I definitely agree that the deck is fun :)

-Solaryn

(Also you can gravity force your opponent's creatures if you have an Oty out b/c he doesn't have momentum)

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Duo-Decks / Re: Fire PVP (fastest viable pvp deck IMO)
« on: April 29, 2010, 10:48:42 pm »
Fast yes, but I think you could make it faster!

 - First and foremost you don't have any weapons. Longswords will do 7 damage for 1 quanta, even if they only last a couple of turns that's a nice damage boost in a fast deck. You could consider Fahrenheit but it's probably not fast enough for your deck. Additionally your cremations will generate non-fire quanta which the longswords can use.

 - Are your phoenixes pulling their weight? They cost 7 quanta but only do 7 damage. Would dragons be a better choice?

 - I'd say you're destroyer heavy. You're not generating enough quanta to grow more than 2 destroyers so 4-5 should be plenty for the deck. Admittedly they are a good quanta:damage tradeoff, but dragons / minor phoenixes might be better depending on whether you generally find yourself long / short on quanta.
The weapon idea is one I played with and I think it would be useful against decks with a lot of creature control. But I find that everyone has permanent control, and I don't want to have it stolen from me and possibly have to blow it up. (explosions are in here for shields primarily).

The destroyers are a must, they are very easy to get out first turn. I can often get 2 of them out w/ 2x cremation minor phoenix, brimstone, or 2x tower, brimstone, cremation, or best of all, 2x cremation, 1 tower, 1 phoenix, 1 brimstone (plus 2 destroyer in each case).

I can grow them both because cremation gives 1x earth quanta when i use it, sometimes i'm using two cremations to get to my first 2 destroyers. So I can grow them both through 2 or 3 turns... this deck kills in 4 to 5 turns with a good draw... so who cares if i can't keep growing them indefinitely?

Dragons would slow this deck down BIG TIME. Too much cost, cant get them out first turn, they don't grow. I can see a particular situation where a deck with dragons would kill faster than this one, but that deck would not do it consistently (the above deck is consistent).

Phoenix is in here to make the deck viable. Lava destroyers are vulnerable to all kinds of damage spells, phoenix can usually live through all of that stuff. Not to mention phoenix / minor phoenix work well with cremation.

3
Duo-Decks / Fire PVP (fastest viable pvp deck IMO)
« on: April 29, 2010, 05:13:19 am »
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5fc 5fc 5fc 77l 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 8pm


IMO this is the fastest viable PVP deck (obviously it could be a tad faster if the control was taken out, but then it wouldn't be viable).

Strategy:
Apply damage to face.

-Solaryn

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Rainbow Decks / Re: Stall + Dragon Anti-FG deck
« on: April 21, 2010, 01:40:34 am »
Or you can just use normal mono aether against FGs without perm control...?

(Oh, and this deck still loses to some FGs that have no perm control like ferox, firefly queen, and gemini.)
Yeah it was kinda just a fun idea I had and wanted to share :P

It loses to anything with healing.

Maybe something like the following would work better...

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5
Rainbow Decks / Stall + Dragon Anti-FG deck
« on: April 21, 2010, 12:22:03 am »
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4vj 5rp 5rp 5rp 5rp 5rp 5rp 74a 7jo 7jo 7jp 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q8 808 808 808 808 808 808 808 808 80b 80d 80d 80d 80d 80d 80d 80h 80h 8ps


Works against gods WITHOUT permanent control. I haven't tested it but a few times, but obviously quitting the gods who blow things up is one way to go. Also has issues with gods who have healing.

Pretty simple, stall with sundials, and up to 3 phase shields while running through your deck. Finish with Dragon + momentum + twin universe + double quint. You have to have 3 phase shields or so in reserve to allow your dragons to finish the god. Not a problem in my few tests, although obviously if the god heals itself then you will die.

(apologies if this is duplicated although I didn't see anything on page 1, inspired by the 25/1 OTK PVP dragon deck)

Poor mans version (this is the version I would build, the version above was put together in the trainer).

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4vj 5l8 5l8 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61o 61o 61o 61o 61o 61o 61o 61o 61r 621 621 74a 7jp 7q5 7q5 7q5 7q5 7q6 80d 80d 80d 80d 80d 80d 8ps


-Solaryn

(edit: It uses nova in case you want to toss in a protect artifact for your eternity, you could easily switch that with a gravity pillar to avoid black hole problems. I would probably recommend this switch since I am also recommending quitting vs. gods w/ explosion or quicksand)

(edit: Jallen gave me the suggestion to run it with upgraded sundials and mark of light, you can remove 2 light towers with this improvement and toss in 2 more time towers)

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blarg: solaryn