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Messages - snugglebunny (6)

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Anvil Archive / Re: Fear Shield | Terror Shield
« on: August 05, 2010, 03:00:35 am »
you bring up some good points.  We will have to see this card in testing to know how much it really does effect. maybe because the game has more ways to buff your creatures health then it does its attack, we need more attack buff cards to help off set it.

i just think the possibility of a complete stalemate with two players using these shields and healing shards and eternities would need a way to close.  Some tourneys could go on forever. or have draws...

will wait for testing to continue this debate.

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Anvil Archive / Re: Fear Shield | Terror Shield
« on: August 04, 2010, 04:16:09 pm »
i understand the swamp tactics, but against other shields that reduce health, the damage increases as you add more creatures up to the amount you need.

But, against a shield that reduces Damage, you need almost twice as many creatures just as fast or you wont make it before you get shut down. 

How many creatures would you need to play and how many rounds would it take to play them, to get to 100 damage in 1 round against a damage reducing shield.  Then how much healing would be needed to counter that.

I think one suggestion that would make it more manageable would be to make it like the thorn carapace and make it a % chance to reduce damage.  Then its not as FINITE as with 100% chance.

Keep in mind that a lot of the game is played against the AI, how much of that would become obsolete with this card?

Sure a player could make a perfect deck to have a chance at taking this down, but most of the rest of the game wouldn't.  I am just trying to look at the big picture and not just one instance.

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Anvil Archive / Re: Fear Shield | Terror Shield
« on: August 04, 2010, 03:26:57 pm »
i was editing above post with a Fire Buckler comparison while you were replying, will have to re-read above post.

I just think that permanently decrease ALL creature damage across the board would make every deck become a rush deck or losing deck. And having that kind of narrow scope would ruin the game.

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Anvil Archive / Re: Fear Shield | Terror Shield
« on: August 04, 2010, 02:47:19 pm »
How would this apply to weapons? would it not make weapon damage down to 0 also? They are also effected by shields.

One problem i see with this kind of card, (a consistent damage reduction across the field) is that with any kind of healing on your part *shards etc* only momentum/growth creatures would be able to kill you with any amount of success. While all shields do help survival they shouldn't just shut down 90% of every deck out there. 

Most false god decks would be obsolete with this shield in play and a few shards up.

And even with the rewind effect, you would shove multiple cards back into a players deck at one time if many 1/x creatures all attacked in one round basically shutting down any growth.

If your opponent played a 1/1 creature on round 1, and you played this shield on round 2. Your opponent could not play that 1/1 creature again or go into rewind lock on turn 3. game over. 

I think Attack is a main part of the game, it makes it so there WILL be an END to a duel eventually.  Even ROL/HOPE can be shut down with a fire storm or some area spell. this shield is just a game ender in my opinion.

If it was a spell instead of a shield where many of them could be played, but only 6, then it wouldn't be OP'd but as a permanent that can be protected, its a bit OP'd.

And as for having a field of 0/x creatures being an issue most decks don't have 23 creatures to play unless its a fractal deck.

Skill usage on 0/x creatures? skills don't kill you, damage does. *exception being Mutate to create more damage*

If you want to compare this to a fire shield...here is an example.

A 10/10 dragon will do 10+10+10+10+10+10+10+10+10+10+10=110 damage against a fire shield before it dies.

A 10/10 dragon will do 10+9+8+7+6+5+4+3+2+1=55 damage before its rendered useless.

Again, i like the FEAR idea, but maybe as a spell and have it reduce all creatures attack by -1. but a permanent seems too steep.


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Anvil Archive / Re: Water Golem | Ice Golem
« on: August 04, 2010, 02:14:55 pm »
Question and or suggestion - Since Ice Golem is Frozen* would shockwave kill it instantly? and thus turn it back to water?  If not, it should. since that is the Rule of shockwave.

And Health aside, say for instance if it was buffed up in some way to hps higher then shockwaves normal damage.

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Design Theory / Re: New ideas for debuffs
« on: August 04, 2010, 10:40:15 am »
Berserk -  Creature randomly attacks any creature on the field, including your own. (except self) All other skills are removed.

Reversal - Creature's attack and health are reversed.  *A 6/1 creature becomes a 1/6.*

Shuffle - Shuffle target players hand back into their deck and re-draws the same amount of cards they had back into their hand.

Unique - Only one type of this creature can be on the field at a time. Remove all other copies of this creature from the field.

Tremor - All creatures on the field receive 2 damage. Burrowed creatures receive double damage (4). Flying creatures are unaffected.

Hurricane - All creatures on the field take 2 damage. Flying creatures take double damage (4). Burrowed creatures are unaffected.




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