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« on: August 04, 2010, 02:47:19 pm »
How would this apply to weapons? would it not make weapon damage down to 0 also? They are also effected by shields.
One problem i see with this kind of card, (a consistent damage reduction across the field) is that with any kind of healing on your part *shards etc* only momentum/growth creatures would be able to kill you with any amount of success. While all shields do help survival they shouldn't just shut down 90% of every deck out there.
Most false god decks would be obsolete with this shield in play and a few shards up.
And even with the rewind effect, you would shove multiple cards back into a players deck at one time if many 1/x creatures all attacked in one round basically shutting down any growth.
If your opponent played a 1/1 creature on round 1, and you played this shield on round 2. Your opponent could not play that 1/1 creature again or go into rewind lock on turn 3. game over.
I think Attack is a main part of the game, it makes it so there WILL be an END to a duel eventually. Even ROL/HOPE can be shut down with a fire storm or some area spell. this shield is just a game ender in my opinion.
If it was a spell instead of a shield where many of them could be played, but only 6, then it wouldn't be OP'd but as a permanent that can be protected, its a bit OP'd.
And as for having a field of 0/x creatures being an issue most decks don't have 23 creatures to play unless its a fractal deck.
Skill usage on 0/x creatures? skills don't kill you, damage does. *exception being Mutate to create more damage*
If you want to compare this to a fire shield...here is an example.
A 10/10 dragon will do 10+10+10+10+10+10+10+10+10+10+10=110 damage against a fire shield before it dies.
A 10/10 dragon will do 10+9+8+7+6+5+4+3+2+1=55 damage before its rendered useless.
Again, i like the FEAR idea, but maybe as a spell and have it reduce all creatures attack by -1. but a permanent seems too steep.