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Messages - smurrf (275)

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97
Crucible Archive / Re: Overdrive | Hyperdrive
« on: July 05, 2011, 11:14:27 pm »
Happens in order.  All quanta are drained, THEN you start using HP for cards.

My only fault would be in cards such as Drain Life & Fire Bolt...how would those work?

98
Design Theory / Re: Steal My Idea!
« on: July 05, 2011, 11:07:56 pm »
Healing herbs:  :life Remove the poison status from yourself and add 10 HP to you maximum life points

Athelas:  :life Remove the poison status from yourself and add 20 HP to you maximum life points
Completely outclasses Purify, as have other de-poisoning cards.  Most likely, anything to cure poison is going to have to do something else other than affect your HP in order to make it anywhere.

99
Card Ideas and Art / Re: Priori Quanta (Saynt)
« on: July 04, 2011, 04:16:28 am »
Not exactly a fair comparison there.  For a game like this, especially the way that quanta is stored, those two cards are a fairly obvious design.  More importantly, neither of those actually uses pseudoquanta.  (Mostly due to M:tG experience, I don't consider Other as a PQ...colorless mana is pretty simple to understand and translates universally.)

To compare apples to apples, let's look at Mirror vs Priori.  For Mirror, there's a lot of 12-card sets out there in the CI&A that the only difference is the element.  Making those be a single card costing Mirror would simplify things, make it much cheaper in Electrum to obtain, and they'd be extremely versatile, usable almost in any deck.  It also allows a design for other cards that don't really fit a single element thematically, either in casting or activation cost, that you wouldn't want to just throw into 'Other.'  It's very static and easy to plan for when creating decks.

For Priori, it tosses in a variable that I personally wouldn't want to have to juggle in deck design.  In many cases, the exact card order played makes all the difference in an awesome combo and an 'aw hell, what did I just do' moment.  Having the added difficulty of making sure I get the cards in the correct order, not just for the mechanics themselves, but also to make sure I can actually afford to cast a certain card, just isn't that appealing, and I am not seeing anything (example card included) that would be ideal enough to have to work through that difficulty.  I would need to see other cards designed, and am open to being convinced otherwise, but the instantly recognizable 'yeah, that's a good idea' just isn't there for me.

100
Card Ideas and Art / Re: Priori Quanta (Saynt)
« on: July 04, 2011, 02:13:52 am »
I voted no...it just doesn't scream wide usage at me.  Maybe a (very) small handful of cards could be created that would use this as a better cost than a fixed quanta cost, but worth the effort to be a widespread mechanic?  Just not convinced.

101
Card Ideas and Art / Re: Statue | Statue
« on: July 03, 2011, 06:14:57 pm »
Call it Living Statue and theme problem is fixed.

102
Card Ideas and Art / Re: Magpie | Magpie
« on: July 02, 2011, 10:43:44 pm »
Countered by the fact that it's easily killed and the opponent still has a chance to use cards they draw before your turn.  It's no less OP than other forms of denial, such as Earthquake, Pest, Discord+Black Hole, etc.

103
Card Ideas and Art / Re: Reaper | Reaper
« on: July 02, 2011, 10:42:31 pm »
Every creature, yours included.  Which is the balancing act, and something that should minimize Endowment (unless the person is playing a Light / Dark / Aether trio).

104
Card Ideas and Art / Re: Magpie | Magpie
« on: July 02, 2011, 06:37:37 pm »
Interesting idea...just don't want to use it.  Like I said, I wanted something to get rid of unwanted cards and gain something out of it originally.

105
Card Ideas and Art / Re: Magpie | Magpie
« on: July 02, 2011, 06:08:33 pm »
I can see why the original would be liked...but like I said, of the cards graded, this one got the lowest score (including a 2 out of 10 by one poster.)  I had to do something with it, and since the original idea was to have a way to get rid of cards from the hand, this is the result.  It actually does fit a bit more thematically, since Magpie will steal just about anything to build their own nest with.  Fire and Darkness have enough denial (in the form of Deflags and Pests) that I don't want to give them anything else.

106
Card Ideas and Art / Re: Reaper | Reaper
« on: July 02, 2011, 04:04:35 pm »
Considering the other weapons that are out there for Crusader to empower, I really don't think that's a reason to consider it OP.  After all, it's not really doing any appreciable damage to the opponent, just to his creatures.  I've already limited it by making it not able to be animated...any other limitations would leave it UP.

107
Crucible Archive / Re: Lich | Greater Lich (Phylactery | Phylactery)
« on: July 02, 2011, 03:52:25 pm »
Updated, gave the card more AP|HP that can be lost if Phylactery is destroyed.  Comments on this version?

108
Crucible Archive / Re: Kelvin | Kelvin
« on: July 02, 2011, 03:12:36 pm »
Something appears to be off with the unupped card image.  Or is this just my computer?

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anything
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