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Messages - smuglapse (1473)

Pages: 1 ... 121 122 [123]
1465
Forge Archive / Re: Spectral Reflector | Spectral Prism
« on: May 14, 2010, 08:49:26 pm »
PS. Why are you using images instead of smiley codes?
Heh, I just right-clicked and copied the first quantum I saw.  But thanks for the tip!  :aether :air :darkness :death :earth :entropy :fire :gravity :life :light :time :water :D

1466
Forge Archive / Re: Spectral Reflector | Spectral Prism
« on: May 14, 2010, 06:06:00 am »
It is quite an exercise to create a concise and accurate description for some of these cards, but here are a couple of tries:

  • Each turn convert 1   into the corresponding element for each card in your hand.  Non-elemental and darkness cards are not affected.
  • Each turn gain 1 quantum of each non-darkness element in your hand.  Lose the same number of  .
I think the second one is probably best.

1467
Crucible Archive / Re: Equilibrium | Equilibrium
« on: May 13, 2010, 01:16:12 am »
This reminds me of Grenth's Balance (http://guildwars.wikia.com/wiki/Grenth%27s_Balance) from Guild Wars.  Its wording is "You gain Health equal to half the difference between you and target, and this foe loses an equal amount. If this foe has less Health than you, you lose half the difference and that foe gains an equal amount."

It is a Necromancer(Death element-like) skill in that game BTW.

1468
Crucible Archive / Re: Assassin | Master Assassin
« on: May 11, 2010, 09:23:31 pm »
This card seems way overpowered.  Plus, by definition assassins attack high profile targets.  I think an assassin card would be a cool idea for darkness, but not like this.

1469
Forge Archive / Re: Jester | Joker
« on: May 11, 2010, 09:03:50 pm »
I love the art on this card.

And there are several different marginal cases that would keep this card interesting and goes with the jester theme.
A few I can think of that I haven't seen listed:

- If the opponent has a card with a dangerous activated ability and is one step away from death (due to poisoning or fire shield) you can deny the use of the ability.
- You could force the opponent's high attack cards to hit your bone wall first ensuring that they get blocked.
- You could also target your own high attack creature if you are going for Elemental Mastery so that vampires or feral bonds would get their shots in before you win.
- Target your own scavenger if a number of your own creatures are about to die.

Cool idea.

1470
Forge Archive / Re: Lava | Lava
« on: May 11, 2010, 08:36:43 pm »
I dislike this card for the reasons Kael Hate listed, but also thematically fire cards tend to have low health or lose health in exchange for attack.

1471
Crucible Archive / Re: Rebirth | Rebirth
« on: May 11, 2010, 05:32:28 am »
If you use it twice in a row, does it give you 2 of your last killed card, or 1 of your last killed card and 1 of the card that was killed before that?

1472
Crucible Archive / Re: Lost Soul | Soul Eater
« on: May 11, 2010, 05:28:59 am »
Half-serious suggestion:  Change the Upgraded card to Soul Mate with the Deja Vu ability.   ;)

1473
Crucible Archive / Erosion | Erosion
« on: May 11, 2010, 04:28:41 am »
NAME:
Erosion
ELEMENT:
Water
COST:
1 :water
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Erode: Convert 3 non-water quanta into 6 water quanta.  The card is returned to your deck.
NAME:
Erosion
ELEMENT:
Water
COST:
-
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Erode: Convert 3 non-water quanta into 6 water quanta.  The card is returned to your deck.
ART:
smuglapse
IDEA:
smuglapse
NOTES:
Fuel for Ice Bolt, Forest Spirit, etc.  Alternative to Eternity for not decking out (requiring 2 of this card).
SERIES:
-
My first post.  Hope you like it.   ;D

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blarg: