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Messages - smuglapse (1473)

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1417
Rainbow Decks / Re: Acelink's God Killer
« on: June 03, 2010, 04:03:26 am »
I was skeptical of this build, but I tried it once I got all the cards.
And my first game was against Rainbow and I won!  I was so astonished.  However, it didn't keep up to that standard.
After 100 games, it was a nice diversion.

Stats:
Chaos Lord 1-0
Dark Matter 0-2
Decay 3-3;  1 Elemental Mastery
Destiny 0-7
Divine Glory 2-4
Dream Catcher 1-0
Elidnis 1-5
Eternal Phoenix 0-7
Ferox 0-5
Fire Queen 5-3
Gemini 0-7
Graviton 2-3
Hermes 1-1
Incarnate 0-3
Morte 1-4
Miracle 0-5
Obliterator 1-4
Octane 1-0
Osiris 0-1
Paradox 2-1
Rainbow 1-8
Scorpio 0-2
Seism 0-3

Total 22-78, 22%

The deck at the time I used it:
(http://imageplay.net/)

1418
Off-Topic Discussions / What is your favorite element?
« on: June 02, 2010, 09:16:31 pm »
 :P

1419
General Discussion / Re: Deck Shuffling
« on: June 02, 2010, 08:35:59 pm »
If this was an issue, zanzarino could possibly connect the game to http://www.random.org (http://www.random.org).

1420
Octane / From Oracle to Octane, no rares or upgraded cards
« on: June 02, 2010, 03:49:42 am »
If you have no rares or upgrades you can use this deck to beat Octane when his name comes up at the Oracle.  The strategy is to deck him out and obtain an Elemental Mastery.

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  • Play an Emerald Shield as soon as possible.  This will block out the majority of Octane's damage.  Discard the rest as your hand gets full.
  • Use Antimatter on the flying Eagles.
  • Use Adrenaline on the Antimattered Eagles.
  • If Octane's hand ever has 7 cards when it's your turn, play a creature to use up a Fire Lance in his hand.
  • Use Heals as necessary and when Octane's deck number reaches 1 or 0 to obtain an Elemental Mastery.
  • Upgraded Antimatters, Epinephrines, and towers will make this deck cheaper and faster.  So feel free to switch those in.
    As far as the shields, upgraded Jade Shields cost an extra 2 :life, so I wouldn't recommend it unless you have the Emerald Towers first.
    And obviously, don't upgrade the Abomination.

Changes:
  • Changed from 2 Horned Frogs to Emerald Dragon and Abomination.  The AI will be more likely to target them with Fire Lance because they have more health.

1421
Issue Archive / Re: Fire nymph
« on: June 02, 2010, 03:19:45 am »
Technically, creatures and permanents do not provide refunds.  Only targetable spells do.

Shard of Readiness does not take your quanta until after you select your target.  I think all abilities should work this way.

Animate Weapon will use a quantum if there is no weapon equipped, but Flying Weapon will not.

1422
Off-Topic Discussions / Re: Why do we need to save tigers?
« on: June 02, 2010, 01:00:00 am »
Poachers only think about money and there are people who feel the need to own a piece of certain animals as a symbol of power.
Then governments should make the tiger meat/fur/trinket trade legal.  Making something illegal doesn't stop it from happening and if it were legal people would set up tiger farms for profit.  It may not be their natural way of life, but it would at least preserve them.  Cows, chickens, and pigs aren't going extinct anytime soon.

1423
Outdated Tutorials / Re: How to become RICH in 1 Day
« on: June 02, 2010, 12:46:57 am »
One thing I've noticed though is that you have a serious nose dive period where you're waiting to draw the right combos of cards to save your ass at the last minute.
If your opponent gets out enough critters or poisons you enough in that time, you're toast.
Does anyone have any suggestions to help reduce this wait time?
Besides the obvious upgrading hourglasses, of course. I've only been able to upgrade one so far.
I do use the hourglasses and sundials to reduce the gap, but it's still slow.
  • If you have a Miracle I would suggest adding it to this deck.  It basically gives you another 90 or so health to play with.  If you go with Miracle, keep the unupgraded Firefly Queen for :light production.  Shards of Gratitude (farmed from Top50) are also helpful in this regard.
  • Upgrading the Hourglasses definitely helps a lot.  In fact, if you play an opponent without any other desirable steals (such as Paradox, his weapon and shield are immaterial), then steal their Hourglasses to save you 4 :time + 1 :time each activation.
  • Upgrading the Sundials also helps, because then thats one less :time you could be using on your Hourglasses.  Though if you add Miracle, I would suggest keeping half of the Sundials unupgraded to balance the quanta.
  • Offensive rewinding can help you stay alive as well.  Bring out your Eternity with the Enchant Artifact or against a False God with no permanent control.  You can then cast Reverse Time on a growable creature that has grown too far or a powerful creature that Momentum or Blessings were used on.
  • Extend the life of your Bonewall.  Playing Sundials with the Dimensional Shield is just about useless, but definitely helps when you have Bonewall out.  Try to not use your Rain of Fire until you have this out.  Also having your Otyughs eat while Bonewall is in play is beneficial, even if you have to eat a fellow Skeleton or Firefly.
  • You can also add another Bonewall to your deck.
Quote
Also, on a side note, I noticed that having 4 critters and one quintessence sucks.
Since just about any deck can kill your critters as soon as they come out and each one is as crucial as every other card in this deck.
So I removed one hungry hungry Oytugh and one hourglass and replaced them with two more quintessences.
Any better ideas?
I would say the second Otyugh is there mainly to increase the odds of getting one out early.  And 3 Hourglasses are enough for this deck, especially if they're unupgraded.

As far as creature control, it is very important to know what your opponent has in that regard.  Use the Wiki when playing False Gods to know what you have to contend with.  If the control is not threatening you can play your creatures as soon as they're in your hand without need for a Quintessence.

Non-threatening control from the False Gods:
  • Maxwell's Demon - Does not affect any of your creatures besides Fireflies or mutants.
  • Improved Mutation and Fallen Druid - The AI typically uses this on its own creatures or on a high attack creature of the opponent.  Nothing to worry about for your creatures, but eat the Druid before he makes a dangerous mutant.
  • Rewind and Eternity - Annoying, but no big deal.  In fact, it may save you some  :time;)  If this is their main control, make sure to quint a high HP Otyugh.
  • Congeal and Arctic Octopus - Not a big deal unless they have other more lethal control.
  • Twin Universe - Most of the time they won't have the quanta to use the creature they copy.
  • Permafrost Shield - Steal it when you run out of shields.
Manageable control
  • Ulitharid - Rewind it.  Since there is a turn delay when it's played you can then eat or mutate it.  If they already have two, rewind one, then play both your Otuygh and Druid.  You can then rewind your own affected creature.
  • Electrocutor - Annoying.  Try to steal it.  Rewind affected creatures.
  • Antimatter and Purple Nymph - Your main damage comes from quantity rather than high attack creatures.  Not a problem unless they manage to quint the Nymph and play it every turn.
  • Retrovirus - Play your Otyugh early to eat these when they come out.  Otherwise, it will kill itself after a turn or two if you have no creatures on the board.
  • Bloodsucker - Eat it.  Rewind affected creatures.
Dangerous control
  • Gravity Force, Siphon Life, Rage Elixir, Shockwave, Thunderbolt, Fire Lance, Fire Storm, Ice Lance - Try to quint your Queen early and/or get your Boneyard out.  The False God will then use up most of what they have on the Fireflies and Skeletons.
  • Improved Plague - Annoying, but you can rewind your creatures to restore their status.  It's not triggered until you have atleast 3 creatures on the board.
  • Eagle's Eye - Steal it if you haven't played your Eternity yet.  If they use Animate Weapon then you could eat or mutate it.
  • Elite Otyugh - Try to be faster with your Otyugh, or mutate it, or rewind then eat it.
  • Fire Buckler - Steal it.
A second Quintessence doesn't hurt but once you have upgraded your Hourglasses you might want to add an Anubis.  Then you can quint those handy mutants.
Adding a Butterfly Effect or Pulverizer will allow you to destroy those threatening shields and weapons.
Adding Momentum will give your Otyugh a boost and played with Quintessence will make your creature truly immortal.
Add a second Firestorm once you upgrade them.  I noticed I played against a lot of 4 HP creatures.
Add a Reverse Time/Rewind.  This will save you in that 1/40 ish chance that Eternity is the last card.  You can also rewind 2 Otyughs or Ulitharids at the same time.


P.S. I haven't played a rainbow in a while and I forgot how slow they were when testing this one.  You might want to try the Fractal/Hope deck if you ever get bored with it.

1424
Patch Notes and Development News / Re: New reward system
« on: June 01, 2010, 03:13:40 am »
.. so the reward system is not yet workin.. is it?
It is working and it has worked for me.  If the code doesn't work zanzarino may respond to this thread, but you may want to send a PM to him or ScaredGirl.

You may want to check that there were no extra spaces or extraneous characters, first.  And for $10 you get 2 cards.

1425
Poll doesn't seem to be working for me.  Just this element.

1426
Patch Notes and Development News / Re: AI improvements
« on: May 31, 2010, 05:42:19 am »
How exactly do you propose that the FD draw one and a half cards? ^_^
Just alternate: 2 cards on turn 1, 1 card on turn 2, 2 cards on turn 3, and so on...

1427
If you choose Shrieker Rush, choose TIME ( :time) when you first create your account.
I think with the free mark change you would be better off choosing Earth now for Shrieker Rush.  It might be less confusing.

Directions for ya:
Take out and sell Hematite Golem, Stone Dragon, Titanium Shield, Enchant Artifact, and the 2 Earthquakes.
Buy 4 Stone Pillars and 4 Graboids and insert into deck.
Take out and sell 1 Quantum Pillar, all green cards, and all Earth creatures except Graboids and Shriekers.
Buy 3 Shriekers and insert into deck.
Change mark to Time (no cost).
Defeat Lvls 0-2 and claim all quests.
Buy 2 Shriekers and insert into deck.
Take out and sell 1 Quantum Pillar and Dagger.
Buy Short Sword and insert into deck.
Take out and sell last Quantum Pillar.

And the rainbow part, i was more thinking rol/hope is better then rainbow now.
I agree with this.

1428
Patch Notes and Development News / Re: AI improvements
« on: May 31, 2010, 03:33:32 am »
Not that I mind the AI giving me a hand, but that's just stupid.

I suggest that you make FGs easier without making them look stupid. Make them not do things some of the time rather than make stupid decisions.
Good points.  I believe as the AI improves (which I imagine is a difficult process to code) that the False Gods will need to be changed, because many strategies involve using the poor or predictable AI to win.  If a top PVPer were able to use the FG decks then nobody would stand a chance against them.

Once, or if, the AI reaches that level, it will probably need to have its Mark reduced, as well as only drawing 1.5 a turn or having less card diversity.  I'm not sure what exactly would bring it in striking distance.

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anything
blarg: