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Messages - smuglapse (1473)

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1405
Issue Archive / Re: Devourer Bias
« on: June 05, 2010, 06:37:22 pm »
It's nice to know that it really wasn't just all in our heads. Thanks for looking into it, Zanz, and getting it fixed.
Seconded

1406
Forum Archive / Re: Has anyone seen so much hp?
« on: June 05, 2010, 05:30:00 pm »
1) AI uses Chrysaora's skilll to poison a vampire.
2) AI uses eternity's skill to rewind on my topdeck the same vampire that was poisoned a second ago.
Yeah, AI likes to do that.  If you play the FG Rainbow, he will sometimes place a Gravity Force on one of your creatures and then Thunderbolt the same creature.

1407
Forum Archive / Re: Jumbalumba's Top50 Rare Farm List
« on: June 05, 2010, 03:59:23 pm »
Just to confirm...
Hehe... colorful!

You should go to Vegas.

1408
Tournament Archive / Re: Western Tournament - 5 June 2010 - Unupped
« on: June 05, 2010, 07:33:20 am »
In the rules it says
Quote
Changing your deck between matches
You are allowed to change your deck and mark between duels, but you only have 3 minutes to do so, which is why it's very important to build all your decks in advance. If it takes you longer than 3 minutes, it is considered a forfeit and the other player goes to next round.
Just to make sure I'm clear on this:
Does this mean you can only change decks between opponents?  Or can you change it in between each individual game you have with the same opponent?

Thanks for the help.

1409
Game Suggestions and Feedback / Re: Upgrade laks balance
« on: June 05, 2010, 03:25:03 am »
I like the upgrades the way they are.
I'd bet you'd like them if they were completely the other way around. Those with higher cost better stats costing less but with same stats and vice versa. :) You'd get used to those and make decks around it.

OP does have a point, upgrade stats seem completely arbitrary. Same can be said about unupgraded versions of some cards.
Fact that most of the game is PvE, and that all cards ARE available to all (well, more or less), make this balancing issues less noticable.
True.  If I didn't know any better this wouldn't be a conversation we would be having.

1410
Crucible Archive / Re: Essence Dampener | Essence Suppressor
« on: June 04, 2010, 10:37:53 pm »
Would Holy Flash become 2 :light and Luciferase 2 Other?

1411
War Archive / Re: War betting - Guess the winners and win prizes!
« on: June 04, 2010, 09:50:58 pm »
Thanks for putting this on the main forum!

 :aether :earth :life :entropy :time :gravity :fire :death :darkness :light :water :air

Possible tiebreaker: Guess the amount of cards in the winning team's vault.
My guess is 526 522.

ATTENTION:  You might want to count your elements (12).  Some people only posted 11.

1412
Game Suggestions and Feedback / Re: Upgrade laks balance
« on: June 04, 2010, 09:34:29 pm »
I like the upgrades the way they are.  There are as I see it basically 3 "transformation"s (rather than upgrades) possible.

First, is the straight up upgrade.  This is where the upgrade is better in every conceivable way.  Mainly the reduced cost upgrades such as Deflagration.  The only circumstance where I could see you might want to pay more for something is to limit the amount of quanta a Black Hole heals your opponent.  But that is unreasonable to consider unless new card mechanics are created.

Second, is a conversion to a different card.  One example is Chaos Seed to Chaos Power.  An in-between case is FFQ to Elite Queen.  You might have a deck where you value the light production more than the 1 extra attack and fire production.

Third, is the "better, but more expensive" option.  An example is Vampire Stiletto to Dagger.  The extra 2 damage(and healing) costs another quantum.  And if you rely on Novas or Cremations for Darkness you might want to go with the unupgraded Stiletto.

By not being completely better in every case, this allows you to use unupgraded cards in "perfect" decks because it is the right tool for the job.

One last thing to consider is the effect of other cards based on the stats of the upgraded vs unupgraded.  Adrenaline on a Horned Frog causes more damage than Adrenaline on a Giant Frog.  Adrenaline on Druidic Staff heals you for 20, while Jade Staff only heals you 15.  If you know your going to go against Fire Shields or Thorn Carapaces, a Chrysaora would be better than a Physalia.

BTW, I use upgraded Hope for the Fractal/RoL/Hope deck.  This means one less spot is taken up by a RoL on the board.

1413
Tournament Archive / Re: Western Tournament - 5 June 2010 - Unupped
« on: June 03, 2010, 07:35:33 am »
smuglapse
smuglapse
smuglapse

My first tournament!  :)

1414
Off-Topic Discussions / Re: What is your favorite element?
« on: June 03, 2010, 06:27:37 am »
I chose Bismuth because of its usefulness in the alloys that are used to reduce need for lead-based products (lead is considered by many to be significantly toxic), not to mention its crystallized (oxidized) structures are one of the most beautiful things I've seen (up close and online, since it's actually safe to touch).
Wow.  Cool.  I didn't expect such a sincere and informative response.  Thank you.

I chose Silicon because it is used to make the microchips that power my computer.  And that is much more important than even Oxygen.   ;)

1415
Crucible Archive / Re: Erosion | Erosion
« on: June 03, 2010, 04:33:00 am »
Ok.  So change Erode to cost 4 non- :water.  I'm also thinking to increase the gain for the upgraded one to 7.  This would allow someone to bring in a Permafrost Shield or Nymph's Tears with just one use.  Not sure how useful that would be though.

And how about a name change to Spray/Splash?  Not as epic, but creates a double entendre.

1416
General Discussion / Re: Concerning element identity...
« on: June 03, 2010, 04:14:56 am »
I know that Air has control cards, but it lacks a theme. Zanz said that Air is about the freedom of movements, but I see no Air card that exemplifies that.
Flying Weapon

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anything
blarg: