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Messages - smuglapse (1473)

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1393
General Discussion / Re: "Airborn Creatures"
« on: June 07, 2010, 05:38:08 am »
I'm a little lost as to what the effects of being "airborne" are? Are they already decided, or is this something completely new in development? I looked in the development section but i didn't find anything, an explanation would be nice  :)


Link: http://elementscommunity.org/forum/index.php/topic,7549.0.html (http://elementscommunity.org/forum/index.php/topic,7549.0.html)

1394
General Discussion / Re: "Airborn Creatures"
« on: June 07, 2010, 05:33:44 am »
Zanz said in chat ALL dragons will have "Airborn". To provide simplicity and avoid debates over wings and weight since "dragons are touchy about those subjects" :P.
Heh, Massive Dragon should make other creatures around it airborne, i.e. they orbit him/her/it.

1395
Air / Re: Wings
« on: June 06, 2010, 06:16:08 pm »
Angel beats everything!!!
Even Hello Kitty mouse cursors?  ::)

1396
Air / Re: Wings
« on: June 06, 2010, 05:53:11 pm »
For balancing, how about "Every third turn you must land and are vulnerable".  Then there could be a traffic light indicator so you know when it would take affect.
 :life- :time- :fire

1397
Forge Archive / Re: Entropic Being | Entropic Beast
« on: June 06, 2010, 05:43:22 am »
Lot of weird mechanics with this one.  If you mutate something with the "momentum" ability it keeps that plus its new ability.  If a fate egg is quinted, it stays immortal after hatching.  So, it would seem that this creature could gain momentum and immortality and retain those each time it morphs.
Could you imagine your luck if this was the skill order you received: Immaterial, Momentum, Lycanthropy, Lycanthropy, Deja Vu

1398
War Archive / Re: CALLING ALL EXPERIENCED PLAYERS!!!
« on: June 06, 2010, 02:05:56 am »
Heading to Fiji and you weren't sure if it was tomorrow or 10 days from now...  You are living the LIFE, man.   :P

 :air :air :air :air :air :air :air :air :air :gravity
 :air :life :life :life :air :air :air :air :air :air
 :life :air :earth :air :life :air :air :air :air :air
 :aether :aether :earth :aether :aether :aether :aether :aether 8) :aether <------------ Xoned
 :time :time :earth :time :time :time :time :time :fire :time
 :time :time :time :time :time :time :time :time :time :time

1399
Issue Archive / Re: Unnupped Shards
« on: June 06, 2010, 01:40:45 am »
lol if you fear black hole then wont you be taking your own qaunta
Yeah, but its just to deny healing.  It's a complete one-off case, though.  Upgraded Animate Weapon has the same mechanic since it uses a random quantum.

Ideal scenario-You are using a rainbow deck with at least 3 quanta in each element and you are playing someone who you know might have Black Hole (like Dream Catcher, perhaps) and you will kill them by the next turn.  You can spam this or Animate Weapon (without a weapon in the slot!) to deny 36 health.

1400
War Archive / Re: CALLING ALL EXPERIENCED PLAYERS!!!
« on: June 05, 2010, 11:38:57 pm »
2 reasons not to pick me:
    I suck at PvPI put :air last in the betting
But if you're desperate...

1401
Issue Archive / Re: Unnupped Shards
« on: June 05, 2010, 11:20:09 pm »
or if you fear a black hole?
Oh wow!  Just tested it and you can just keep using it over and over again.  Very interesting...

1402
Forum Bugs, Suggestions and Feedback / Remove Strategy folder
« on: June 05, 2010, 09:44:22 pm »
The Strategy subsection for False Gods doesn't have any posts and so the bulb stays dark ( :darkness instead of  :time).  Could you move the individual FG subsections on to the main page, similar to how the Mono-Decks is set up, please?  Hopefully, that won't take up too much room.

1403
General Discussion / Re: Defeating a God before the Music goes.
« on: June 05, 2010, 09:18:17 pm »
 :D When I was testing AceLink's God Killer (http://elementscommunity.org/forum/index.php/topic,5228.0.html), I think every game was finished during the music, win or lose.

When you play a rainbow deck you get used to it taking so long that other decks seem so brief.

1404
War Archive / Re: War betting - Guess the winners and win prizes!
« on: June 05, 2010, 09:02:49 pm »
:entropy :earth :fire :light :time :aether :air  :life :water :air :death :darkness

in that order :D
You have 2 :air and no :gravity

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anything
blarg: