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Messages - smuglapse (1473)

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1381
Card Ideas and Art / Re: Harpy | Elite Harpy
« on: June 08, 2010, 07:56:38 am »
Alright so the newly acquired creature can use it's skill right away? That's pretty cool hehe
That is what I had in mind.  Though, Twin Universe does not work that way.  So I don't know if this could be coded correctly in the game...

If not, I guess it could have the delay and still work OK.

EDIT:
Hmm... on second thought if you used it on your own creature I guess that would be OP.  I wonder what the rest of the community thinks?  ;D

1382
Card Ideas and Art / Quantum Lattice | Quantum Grid
« on: June 08, 2010, 07:46:31 am »
NAME:
Quantum Lattice
ELEMENT:
Gravity
COST:
-
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Refresh all your quanta producing cards in play.
Your opponent can not disturb your quanta for 1 turn.
NAME:
Quantum Grid
ELEMENT:
Gravity
COST:
-
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Refresh all your quanta producing cards in play.
Your opponent can not disturb your quanta for 2 turns.
ART:
IDEA:
smuglapse
NOTES:
Counters Devourer, Discord, and Black Hole
SERIES:
-
CHANGES:
6/10/2010: Completely reworked;  Previous version: Quantum Key , Quantum Key(upgraded) , Crystalline Lattice , Crystalline Lattice(upgraded)

1383
Card Ideas and Art / Re: Harpy | Elite Harpy
« on: June 08, 2010, 07:30:45 am »
Well this would bring up a bunch of problems. After using the harpy to get your opponent's 12|16 otyugh, he can just use the harpy in his next turn to get it back, right?
Your opponent would have to have  :darkness quanta.  Or alternately you can lobotomize the Harpy, or use your newly acquired Otyugh to eat it.   ;)

1384
Card Ideas and Art / Harpy | Minor Harpy
« on: June 08, 2010, 05:33:17 am »
NAME:
Harpy
ELEMENT:
Air
COST:
:air
TYPE:
Creature
ATK|HP:
3|4
ABILITY:
Transpose: Harpy switches positions with target creature and is delayed for 1 turn.
NAME:
Minor Harpy
ELEMENT:
Air
COST:
3 :air
TYPE:
Creature
ATK|HP:
2|1
ABILITY:
Transpose: Minor Harpy switches positions with target creature and is delayed for 1 turn.
ART:
Dave Allsop http://daveallsop.deviantart.com, page 4 of gallery; Copyright: Wizards Of The Coast/Dungeons and Dragons
IDEA:
smuglapse
NOTES:
Art is placeholder;  Target creature will not be able to use a skill until the next turn (to match with Parallel Universe).
SERIES:
-
CHANGES:
6/12/2010: Reworked card;  Previous version: Harpy , Elite Harpy
Moderator Comment Copyright Infringing Image Removed

1385
Off-Topic Discussions / Re: Oracle
« on: June 08, 2010, 12:36:44 am »
The sayings depend on the card and were made by essence if you want all the matches ask him.
 :)) Hahaha!  I always thought that meant Essence magazine.  Doh!   :))

1386
@Smuglapse
I guess that the left one is from random.org , cause it´s named DataR.jpg and the other one DataE.jpg, E for Elements :)
teffy gets a cookie!

      :earth :earth :earth :earth
 :earth :darkness :earth :earth :earth :earth
 :earth :earth :earth :darkness :earth :earth
 :earth :darkness :earth :earth :earth :earth
 :earth :earth :earth :earth :darkness :earth
      :earth :earth :earth :earth

1387
False Gods / Re: What's the current false god killer deck?
« on: June 07, 2010, 11:42:24 pm »
You can't you're mixing them up with SoD's
Ah, thanks.   ;)

1388
Crucible Archive / Re: Equilibrium | Equilibrium
« on: June 07, 2010, 11:33:15 pm »
No, but we need some healing cards rlly we have nothing.
Antimatter is some pretty nice healing.

1389
I gather your major gripe is getting quantum cards vs. others.  So I made the process into a coin flip and used this deck in the trainer against level 1 opponent to get through it as quickly as possible:

Code: [Select]
7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7qb 7qb 7qb 7qb 7qb 7qb
Each Time a Tower came up I marked a 1, everything else a 2, in the exact order that they were drawn.  10 games.

Then I did the same thing using the deck shuffler from random.org.  If you do not believe that site is random I don't know what to tell you.
Can you guess which data set is from which?

(http://imageplay.net/)                  (http://imageplay.net/)

1390
Air / Re: Wings
« on: June 07, 2010, 06:20:55 am »
a deck do not have flying creatures lost atuomatically because you have 1 shield? this is terrible
Actually, any deck that does not have flying creatures, or steal, or explosion, or pulverizer, momentum, or mutation will lose automatically.

But, I still think there should be some nerf to it.

1391
Gemini / Re: Too many phase shields D:<
« on: June 07, 2010, 06:11:13 am »
Otherwise, can somebody give me a suggestion of how to deal with him with my RoL Fractal Hope deck?
Personally, I skip Gemini with that deck.  I also skip others people say are "easy" or beatable: Ferox and Rainbow.
Include that with Eternal Phoenix, Octane, Graviton, and Hermes, and thats 7/24 auto-quits.

Its just automatic for me and saves me a lot of time.  And I still make bank.   8)

1392
False Gods / Re: What's the current false god killer deck?
« on: June 07, 2010, 06:02:50 am »
Can i play this deck unupgraded, too?
If you are referring to the RoL/Hope/Fractal deck, the Photons have to be upgraded to Ray of Lights for it to work.  Definitely upgrade the Lobotomizers to Electrocutors for cost savings and Golden Dragons to Light Dragons for damage.  The pillars, Fractals, and Hopes don't have to be upgraded but it speeds up the deck.  So save those for last.  Some people actually prefer keeping the unupgraded Hopes instead of the upgraded ones.

Quote
And what the hell is shard of gratitude???
Shards can be won by playing against the Top50.  You can also win them playing FGs but it is very rare.  The shards you win from the Top50 have to be upgraded for 1500 electrum to be any use.  Greens are Gratitude, Blues are Divinity, and Yellows are Readiness.
You can also obtain an upped shard for every $5 you donate through the link in-game.  $10 gets you 2 and so on...


As for the deck, I like unionruler's variation (mine is a little different from his)
Code: [Select]
5lj 6qq 6rn 6rn 6rn 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7k2 7k4 7k4 7k4 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i
The Quantum Tower pays for the shards and helps against Decay.  And 3 Electrocutors make sure I get one early against FGs like Osiris, Paradox, Dream Catcher, and others.

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anything
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