Hi.
Okay a couple of issues with wording/rules templating - And this is my first post, so this might be the wrong forum to post in.
Well, there is this one thread that goes over a lot of the "undocumented features" (
http://elementscommunity.org/forum/index.php/topic,4461.0.html). So you might want to check that out.
Okay, first thing;
Why is that Graboid/Elite Graboid deals 2 damage on the field, when it clearly states that it is burrowed. And as we all know, burrowed creatures get their attack halved. Some would then argue, that the Graboid's attack is already halved on the screen - but that doesn't explain why, when you hover the mouse over it, it shows it to be a 2/3, unlike a burrowed Elite Antlion, which still shows it to be a 4/4 when you hover the mouse over it, even though it's burrowed and currently a 2/4?
(Also try having two Devourers/Pests out, bury one of them, play a Nightfall and burrow the second one - Weird...)
When you hover over the creatures it does show current and full attack, and yeah the Graboid shows it is at its full attack when burrowed. I would have to say that this is due to the designer considering that it would be always burrowed and so it doesn't matter, but... I've heard if you mutate a creature and it becomes a Graboid with burrow, then its attack does
not change. So, clearly this is a design mistake, but I don't think its a top priority for them at the moment. And regarding Nightfall/Eclipse: that damage is applied after anything else as a bonus. So Devourer's 0 attack divided by 2 is still 0, plus 1 or 2 for Nightfall or Eclipse.
Secondly;
Immaterial/Quintessenced creatures. The ability says "can't be targeted", which makes it totally feasible that they become poisoned from Thorn Carapace or get damage from Fire Buckler, since those shields doesn't target them specifically. But in lieu with that wording of the ability, they should still get damage from Thunderbolt, Rain of Fire, Plague, Retrovirus, Unstable Gas and everything else that doesn't 'target', but rather affect globally. So then it should have a change in wording that has something like "can't recieve damage", but then the shields would stop working... Yes, it's a conundrum.
I think this was solved by saying that each creature is targeted individually, and I think that's how it is coded. So, that Rain of Fire has an individual um.. brimstone? for each targeted creature and hits them one after the other.
Thirdly;
The official rules to the game state that permanents are "Permanents are artifacts, equipment, or any other item that will remain in play for an indefinite amount of time." Well, indefinite here means: it can still be killed by Steal, Deflagration, Pulverizer.
With that in mind, one could argue that creature cards are permanent cards, as they also stay in play indefinitely or until they are killed, at least. So, perhaps a rephrasing of those words in the rules, even though I guess "item" can't be a creature...
Definitely agree that Permanent is a bad word choice. It has been around for a while though, so just imagine people are saying Artifact when they use the word Permanent.
And lastly;
Sun Dial states that creatures doesn't attack for a turn, and they don't. The weapon, if any is out, still does, as one would expect from the rules text on Sun Dial. Then, with Fog Shield/Improved Fog and Dusk Shield/Improved Dusk, it says: "Attacking creatures have a 40%/50% chance of missing you", - but that also applies to weapons all of a sudden...
So, wouldn't logic demand that the wording on the shields should be more like "Physical attacks have a nn% of missing you"?
Heh, someone just created a thread about that this week:
http://elementscommunity.org/forum/index.php/topic,7834.0.htmlMaybe this is nitpicking, but I just like some consistency.
Anyway, has any of this ever bothered anybody else?
Aye. And I imagine it will be fixed eventually. Each time there is a new card introduced people create pages and pages of semantics discussion.