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Messages - smuglapse (1473)

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1333
[04:17:35]zanzarino: Yes I'd like to keep shockwave the only thing that ignores creatures HP's
True.

But you could get around that by making the second dose of adrenaline cause poison damage.

Of course that would destroy Overburst (http://elementscommunity.org/forum/index.php/topic,7711.0.html)'s chances of getting into the game.

1334
Game Suggestions and Feedback / Re: Graboid Nerf
« on: June 15, 2010, 07:10:56 am »
Well, my main point was that ash isn't standalone because 12 pheonix is overpowered.

If shriekers weren't standalone, then a graboid rush would only have 6 creatures, and you wouldn't be able to overwhelm with 120 damage.

And, if we did this, we could even do cools things like turning shriekers back into graboid when hit with reverse time.
Very good analogy.  I like that idea.  And it might mean Hematite/Steel Golems might see more play.

1335
Game Suggestions and Feedback / Re: New Elements?
« on: June 15, 2010, 07:07:12 am »
Lukewarm vs. Room Temperature.

1336
Hi.
Okay a couple of issues with wording/rules templating - And this is my first post, so this might be the wrong forum to post in.
Well, there is this one thread that goes over a lot of the "undocumented features" (http://elementscommunity.org/forum/index.php/topic,4461.0.html).  So you might want to check that out.

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Okay, first thing;
Why is that Graboid/Elite Graboid deals 2 damage on the field, when it clearly states that it is burrowed. And as we all know, burrowed creatures get their attack halved. Some would then argue, that the Graboid's attack is already halved on the screen - but that doesn't explain why, when you hover the mouse over it, it shows it to be a 2/3, unlike a burrowed Elite Antlion, which still shows it to be a 4/4 when you hover the mouse over it, even though it's burrowed and currently a 2/4?
(Also try having two Devourers/Pests out, bury one of them, play a Nightfall and burrow the second one - Weird...)
When you hover over the creatures it does show current and full attack, and yeah the Graboid shows it is at its full attack when burrowed.  I would have to say that this is due to the designer considering that it would be always burrowed and so it doesn't matter, but... I've heard if you mutate a creature and it becomes a Graboid with burrow, then its attack does not change.  So, clearly this is a design mistake, but I don't think its a top priority for them at the moment.  And regarding Nightfall/Eclipse:  that damage is applied after anything else as a bonus.  So Devourer's 0 attack divided by 2 is still 0, plus 1 or 2 for Nightfall or Eclipse.

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Secondly;
Immaterial/Quintessenced creatures. The ability says "can't be targeted", which makes it totally feasible that they become poisoned from Thorn Carapace or get damage from Fire Buckler, since those shields doesn't target them specifically. But in lieu with that wording of the ability, they should still get damage from Thunderbolt, Rain of Fire, Plague, Retrovirus, Unstable Gas and everything else that doesn't 'target', but rather affect globally. So then it should have a change in wording that has something like "can't recieve damage", but then the shields would stop working... Yes, it's a conundrum.
I think this was solved by saying that each creature is targeted individually, and I think that's how it is coded.  So, that Rain of Fire has an individual um.. brimstone? for each targeted creature and hits them one after the other.

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Thirdly;
The official rules to the game state that permanents are "Permanents are artifacts, equipment, or any other item that will remain in play for an indefinite amount of time." Well, indefinite here means: it can still be killed by Steal, Deflagration, Pulverizer.
With that in mind, one could argue that creature cards are permanent cards, as they also stay in play indefinitely or until they are killed, at least. So, perhaps a rephrasing of those words in the rules, even though I guess "item" can't be a creature...
Definitely agree that Permanent is a bad word choice.  It has been around for a while though, so just imagine people are saying Artifact when they use the word Permanent.

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And lastly;
Sun Dial states that creatures doesn't attack for a turn, and they don't. The weapon, if any is out, still does, as one would expect from the rules text on Sun Dial. Then, with Fog Shield/Improved Fog and Dusk Shield/Improved Dusk, it says: "Attacking creatures have a 40%/50% chance of missing you", - but that also applies to weapons all of a sudden...
So, wouldn't logic demand that the wording on the shields should be more like "Physical attacks have a nn% of missing you"?
Heh, someone just created a thread about that this week: http://elementscommunity.org/forum/index.php/topic,7834.0.html

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Maybe this is nitpicking, but I just like some consistency.
Anyway, has any of this ever bothered anybody else?
Aye.  And I imagine it will be fixed eventually.  Each time there is a new card introduced people create pages and pages of semantics discussion.

1337
Card Ideas and Art / Re: Dry Wood | Dead Wood
« on: June 15, 2010, 06:29:20 am »
If there ever is a chain lightning or fire mortar implemented, a fractal dead wood deck would be really cool though.
Hehe.  I was thinking Pandemonium.   :D


The Wildfire picture is kind of eerie looking, I like it.
...
I think Dead Wood is kind of weird as a creature though I understand why it is. I wish the art for dead wood was a little more creature like...
I kind of gave up looking for the absolute right art to put into these.  I figure if any of my ideas did get in an artist would step up to make the perfect picture.  You should click on the source art and view full resolution.  It's a pretty cool pic.

1338
General Discussion / Re: Weekly Featured Cards poll - Gravity
« on: June 15, 2010, 04:38:21 am »
Hmm, Question:
      If Graviton Guard were dropped to 1 :gravity would anybody use it?

1339
Is this like war betting?

If we guess on the correct day to we get a nymph?

Oh, BTW I won a :aether nymph today.   ;D

1340
General Discussion / Re: How do you pronounce otyugh?
« on: June 15, 2010, 04:23:15 am »
AWT-yug
cry-SORE-uh
LICK-in-throwp

Aa! fluh-tox-in
COCK-uh-triss
fiz-OWL-ee-uh
you-LITH-or-id
lew-SIFF-uh-ren
lew-SIFF-uh-race

1341
Patch Notes and Development News / Re: AI improvements
« on: June 15, 2010, 03:57:41 am »
Half blood used holy light on himself when he had a reflective shield.
I would like someone to make a video of this.  Or at the least make a before and after screenshot.

1342
Issue Archive / Re: Titanium Shield vs Deflagration
« on: June 15, 2010, 03:55:22 am »
Heh, to be a little more specific...

Not sure how good your monitor/eyesight is but that is an infinity symbol inside there :time and so it means it lasts an infinite amount of time.  Not quite as true when a creature has the symbol on it, because of them being affected by shields.

1343
Issue Archive / Re: Titanium Shield vs Deflagration
« on: June 14, 2010, 03:58:22 pm »
Since Titanium Shield is an :earth shield, more than likely it was protected by Protect Artifact or Enchant Artifact.



It will show a :time symbol on it if its protected.

1344
Octane / Re: From Oracle to Octane, no rares or upgraded cards
« on: June 14, 2010, 07:03:50 am »
PS. Have u done any more deck for other Fakegods? ^^
Not yet. ;)  But of course, many others have.  They will be either under the False God names or in the "Volunteers for FG deck making" topic.

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anything
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