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Messages - smuglapse (1473)

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1309
Off-Topic Discussions / Re: funny reminders
« on: June 18, 2010, 08:51:01 am »
EVERY time i see bone wall, i think of that old spice comercial with that buff black guy (cant remember the name though)

any card that reminds you of anything on tv, or real life even?
The "I'm on a horse" guy?  How does that remind you of him?

1310
Random, Normal and Elder / Re: List of AI3 Decks + Rares
« on: June 18, 2010, 08:39:46 am »
The 36 card Mark of Air(first in the list) has changed to 38 cards.  +1 Emerald Pillar +1 Hope

The Mark of Water, plus Aether has 36 cards (you can see the count at the beginning of the match).  +1 Arctic Squid -2 Mind Flayers -1 Arctic Dragon +1 Flooding.  And yes, the Fractal does make it a little difficult in counting.

For the Mark of Earth plus Time, 44 cards I got different results: +1 Stone Pillar -1 Antlion -1 Hematite Golem -1 Graboid +1 Earthquake +1 Stone Skin.  He uses Reverse Time on his creatures so that may be why you have a couple of duplicates.  Also using Precognition helps a lot.

I used the Trainer to check, so hopefully its the same as the real game. 
Verified in the real game.

EDIT: Confirmed my count of Earth, Time 44 deck, heres the code:
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58p 58q 58r 58s 58v 590 590 590 590 590 591 591 592 593 593 593 594 594 594 595 595 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5ro 5rsEDIT: For the Mark of Life, rainbow 58 cards: +1 pulverizer -1 hematite golem
pulverizer code is 58v

EDIT: Confirmed count on water, aether 36 deck, code:
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5i9 5ib 5ib 5id 5id 5id 5id 5if 5ih 5ih 61o 61o 61o 61o 61o 61o 61o 61u 621 621 621 622 622 622 622EDIT: For Mark of Gravity + Light 40 cards: -1 gravity pillar +1 armagio

EDIT: For Mark of Fire + Death + Darkness 38 cards: -1 bone dragon +1 quantum pillar

UPDATE:
Mark of Death + Fire 45 is CORRECT
Mark of Light + Life + Air 38 is CORRECT
Mark of Water + Death 40 is CORRECT
Mark of Time + Aether 44 is CORRECT
Mark of Death + Darkness 37 is CORRECT

I have not run into the Mark of Time(40), the Mark of Entropy, or the Mark of Air+Light in testing yet.

1311
Patch Notes and Development News / Re: Elements 1.23
« on: June 18, 2010, 07:02:46 am »
Yeah, it makes them "a bit" stronger as in "kind of OP" I find.
But maybe I am just saying that because Decay is now hardly beatable with a hope-deck. That fashion of playing fractal-pest in PVP seems to have disappeared too ...

What's that about the new flight thing I hear? Searched the board but couldn't find anything.
Other than that, the only passive ability I can think of is Mummy -> no rewind. I wonder if that is lobotomizable.
Passives include Swarm for the Scarab and Poisonous for the creatures that poison Otyughs when they eat them.
And then there is Airborne which is discussed in these 2 threads:
"Airborn Creatures" (http://elementscommunity.org/forum/index.php/topic,7565.0.html)
In Development: Wings | Wings (http://elementscommunity.org/forum/index.php/topic,7549.0.html)

1312
Card Ideas and Art / Re: Harpy | Minor Harpy
« on: June 18, 2010, 06:55:01 am »
It might have an ability based on the name ("one that snatches"), but traditionally Harpies are disgusting, rude, vulgar creatures that you'd never want anywhere near you.  That doesn't seem to fit here at all.
Using existing cards as precedent, I don't think tradition is all that important.  Squids are known for inking, not freezing.  And I have never heard of a mutating elf.


This card + any kind of creature control = a free enemy card. This plus lightningstorm (even the same element) gives you an enemy creature for the low cost of 4 air. The Darkness super-spell in development that's a spell costs 12/10 + all remaning darkness quanta (if I recall correctly). While that is one card and these would be 2... still?

Suggestion: Harpy becomes immaterial for 1 turn (burrow for coding?) after use.
That assumes your opponent doesn't have any creature control of their own.  It's still subject to the 1 turn wait that all creatures have.  But, then there is Fractal...

And if it became immaterial for a turn then it just gives your opponent a chance to steal something back.

Maybe I should scrap this idea...


i dont really like it much, it just doesnt fit the air theme. maybe it could just be an abilityless creature? raise the attack or lower the cost, or something. air only has 1 abilityless creature, and it sux
It's funny that you say that, because I made it in response to this:

I know that Air has control cards, but it lacks a theme. Zanz said that Air is about the freedom of movements, but I see no Air card that exemplifies that.
from this thread (http://elementscommunity.org/forum/index.php/topic,7388.0.html).  I think this reflects somewhat the "freedom of movement" idea.

1313
Game Suggestions and Feedback / Re: Gambling Token
« on: June 17, 2010, 04:48:27 am »
There has to be some restriction. The whole point of the spins is that you lose a lot. This would basically ensure winning on the spins because of the odds.

I think maybe it would be better if you get an extra spin for every 3 cards in your HAND. That would make this less abusable
I don't understand where you are coming from.  The more of these you fill your deck with the more likely you will lose because you didnt' get a real card.  If you take 30/30 tokens you WILL lose, unless you have the extreme luck of playing a non-biting farm and going second first.

1314
Game Suggestions and Feedback / Re: Gambling Token
« on: June 16, 2010, 10:50:54 pm »
If they are to be in your deck, what effect would they have when played? Similar to Relic?
Infinity cost, so unable to be played.  You just have to discard them if your hand gets full.

Would they act like normal cards or like pillars? Can you have more than 6 Tokens in your deck?
No restriction (like pillars)

1315
Game Suggestions and Feedback / Re: Gambling Token
« on: June 16, 2010, 08:50:39 pm »
If they are to be in your deck, what effect would they have when played? Similar to Relic?
Infinity cost, so unable to be played.  You just have to discard them if your hand gets full.

1316
Card Ideas and Art / Re: Harpy | Minor Harpy
« on: June 16, 2010, 08:41:06 pm »
That link for the artwork shows nothing
deviantArt doesn't make it easy.  Page 4 of the gallery at http://daveallsop.deviantart.com/

direct link to download: http://fc02.deviantart.net/fs30/f/2008/150/d/8/Harpy_by_DaveAllsop.jpg

1317
Game Suggestions and Feedback / Re: Gambling Token
« on: June 16, 2010, 02:48:48 pm »
Would this work in terms of coding?
Not as it stands now.  This would require a lot of changes in the "infrastructure" to make it happen.  This is more of a feature suggestion disguised as a card idea.


30 Gambling tokens + top 50 farm deck + normal deck = omgwtfbbq


How would you attain these things? :D
You would buy them at the bazaar just like any other card.  I have no idea what a good price would be.  If you enter top50 and don't get a farm deck, odds are you will lose and you lose all the money you spent on the tokens.

1318
General Discussion / Re: Should all cards be created equally?
« on: June 16, 2010, 02:40:53 pm »
I stole this from the forums at Sirlin.net:

Quote
0) God tier (no one should be in this tier, if they are, you are forced to play them to be competitive)
1) Top tier (don't be afraid to put your favorite characters here. Being top tier does not necessarily mean any nerfs are needed)
2) Middle tier (pretty good, not quite as good as top)
3) Bottom tier (I can still win with them, but it's hard)
4) Garbage tier (no one should be in this. Not reasonable to play this character at all.)
This is a good guideline for judging and balancing cards.  Within the realm of playable cards you have top, middle and bottom tier.  So, cards can be more or less powerful relative to each other.  If any cards are considered God or Garbage they should be appropriately nerfed/buffed to fall in one of the middle tiers or removed altogether.



The answer is already no... for instance, plate armor/heavy armor. Heavy armor is twice as effective and only costs 1 earth.
Um... upgraded and unupgraded cards are two entirely separate classes of cards and shouldn't be compared against each other.

1319
Game Suggestions and Feedback / Gambling Token
« on: June 16, 2010, 02:27:52 pm »
NAME:
Gambling Token
ELEMENT:
Other
COST:
-
TYPE:
Token
ATK|HP:
-
ABILITY:
Gain 5 electrum if you win.  For every 3 tokens in your deck gain an extra spin.  Tokens turn into relics if you lose.
ART:
smuglapse
IDEA:
smuglapse
NOTES:
-
SERIES:
-

1320
Card Ideas and Art / Climbing Fern | Kudzu
« on: June 16, 2010, 10:02:32 am »
NAME:
Climbing Fern
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Protect a random permanent or generate a new climbing fern at the end of every turn.
NAME:
Kudzu
ELEMENT:
Life
COST:
2 :life
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Protect a random permanent or generate new kudzu at the end of every turn.
ART:
http://www.texasinvasives.org/invasives_database/detail.php?symbol=LYJA, http://www.jjanthony.com/kudzu/
IDEA:
smuglapse
NOTES:
At the end of each turn, each fern/kudzu will select a random permanent slot excluding the mark slot and any protected permanents (since they can't be targeted).  If the slot is occupied by a permanent that permanent will gain protection.  If the slot is empty a new fern/kudzu is generated in the slot.  Fern/kudzu does not perform any shield or weapon functions and flying weapon/animate weapon will treat it like it is not there.  It is possible for the fern/kudzu to protect another fern/kudzu.  Does not transfer to opponent unless they steal it.
SERIES:
-

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