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Messages - smuglapse (1473)

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1273
Card Ideas and Art / Re: Flatten | Planarize
« on: June 23, 2010, 03:38:23 pm »
The thematic objective was to remove anything beyond 2 dimensions.
The gaming objective was to move lobotomize/quintessence solely out of the domain of  :aether, albeit with a slightly weaker version of both tied up in the same card.  It has uses for your own creatures as well as the enemy's.

What is inflate's purpose in this? And why doesn't Gargoyle lose Stone Form?
I take inflate as becoming more three-dimensional, where as stone-form is just a skin change.
    vs.   

I understand Flatten, but Planarize should go into :aether shouldn't it?  Also, I'm not sure why you can't use those spells on it, and why growth is affected.
planarize: # to flatten, or make into a plane (extreme gravity has that effect)
growth: # (biology) the act of growing, getting bigger  or higher

Gravity Pull requires mass and Reverse Time requires a 4th dimension.

Quote
If you think about it, any creature that gets totally flatten should just immediately die unless it has a VERY flexible organic structure.
True, and a two-dimensional plane is theoretical.  But this is a fantasy card game.

And before anyone asks: Antimatter was just for balance.  The enemy can still cause damage to the creature but can't completely nullify it by using Reverse Time or Antimatter.

1274
Forum Archive / Re: thank you who ever put up that titan farm
« on: June 23, 2010, 10:05:39 am »
2 rares, 2 upgrades: a DUO FG Killer for the Masses. (http://elementscommunity.org/forum/index.php/topic,5656.0.html)

1275
Crucible Archive / Re: Erasure | Voidance
« on: June 22, 2010, 09:18:12 am »
Something like this, perhaps:
Code: [Select]
7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t8 7t9 7t9 7ta 7ta 7td 7td 7xx 808 808 808 808 808 808 80i 80i 80i 80i(based on Pesty FG Deck)

Putting in 6 pests to increase the chance that they come early.  If you don't get the Voidance until later, no big deal.  If you get it after fractalling enough pests, you could then clear the rest of the pests from your deck.  Or if you run into an opponent that has already played an Eclipse you could remove them from your deck.  It would basically make this card a specialized Hourglass/Precognition.



Or for Entropy Rainbow:
Code: [Select]
52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u6 71b 71b 71b 74b 74b 77f 7do 7do 7do 7gp 7gp 7n3 7q8 7xx 7xx 7xx 7xx 7xx 7xx 80h 80h 80h 80h
Increased the number of towers, shields, and creature control to improve the chance of them coming early.  Replaced Hourglasses with Voidance.

One question in the development of this card is if the target should disappear along with its copies.  If it stayed, it would help rainbows and the like remove unneeded duplicates before they even show up.  If the target was removed as well, this would give fractal decks more room to fractal.

To increase its playability maybe it should be a 0 cost Permanent with a renewable 3  :darkness activation cost?

1276
Crucible Archive / Re: Erasure | Voidance
« on: June 22, 2010, 07:45:59 am »
How about you make it work on the opponent as well? That way, if the opponent fractals a firefly but can't play them all in that turn, you can destroy his plan.

Good idea
It removes all of the same card from the deck.  You would be able to remove some entire decks with 6 of these.

Besides, if it could be coded, preferably it would target the cards and not the creatures/permanents.

1277
Crucible Archive / Re: Erasure | Voidance
« on: June 22, 2010, 06:59:02 am »
Interesting. If I'm reading this right, idea is to improve the draw chance (by packing 6 in your deck) of a card you want to use only once or twice, and then remove the extra with this?
If thats so, then... you still need several of those to be able to draw them, thus negating the positive effect this card should bring.

The other use would be removing rewinded unplayable creatures, but thats so extremely situational that is not even worth considering.

Any other use you had in mind I didnt consider?
You could have multiple cards that you only want 1 of such as weapon + shield + eclipse, for example.  You can also remove unneeded quanta generation.

A slightly different option is to include more than one strategy against an unknown opponent and then edit your deck in game as appropriate.  This would probably only see use against FGs where you can afford to have more slightly bloated decks.

I was considering making it a permanent with a repeatable ability but figured that would be too OP.

EDIT:
Just thought of another one: if you misclick while using Fractal.  :P

1278
False Gods / Re: Favorite FG To Fight & Why
« on: June 22, 2010, 06:19:54 am »
Elidnis, because of the color scheme:  :life :aether :water

1279
Crucible Archive / Erasure | Voidance
« on: June 22, 2010, 06:03:10 am »
NAME:
Erasure
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Spell
ATK|HP:
-
ABILITY:
Remove all copies of target card from your deck and hand.
Your opponent gains 1 poison counter for each card removed (max: 6 counters).
NAME:
Voidance
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Spell
ATK|HP:
-
ABILITY:
Remove all copies of target card from your deck and hand.
Your opponent gains 1 poison counter for each card removed (max: 6 counters).
ART:
adapted from in-game (Fotosynthesis)
IDEA:
smuglapse
NOTES:
For coding purposes, it could be changed to target creature or permanent, but then would not be able to remove spells or immaterial creatures/permanents.
CHANGES:
7/3/2010:  Added poison effects.
SERIES:
-

1280
Card Ideas and Art / Re: Flatten | Planarize
« on: June 22, 2010, 03:58:10 am »
why not just Lobotomizer and Immortalize it?
Those are 2 skills from  :aether.  This is one spell for  :gravity.

1281
Card Ideas and Art / Flatten | Planarize
« on: June 22, 2010, 03:52:59 am »
NAME:
Flatten
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Spell
ATK|HP:
-
ABILITY:
Target creature loses Growth, Burrow, Inflate, Dive, and Airborne and
cannot be targeted by Reverse Time, Gravity Pull, or Antimatter.
NAME:
Planarize
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Spell
ATK|HP:
-
ABILITY:
Target creature loses Growth, Burrow, Inflate, Dive, and Airborne and
cannot be targeted by Reverse Time, Gravity Pull, or Antimatter.
ART:
smuglapse
IDEA:
smuglapse
NOTES:
Creature will gain a marking or passive skill indicating its flattened status.
SERIES:
-

1282
Could  Include Mark in Import/Export (http://elementscommunity.org/forum/index.php/topic,8280.0.html) be added to the poll?


...maybe a redraw first hand option
There is already an auto-mulligan in game.  If it was something you could use more than once, I think it would just slow the game down.

1283
False Gods / Re: False God Proposal: Untouchable
« on: June 21, 2010, 11:20:07 pm »
Just a personal preference, but remove the Phase Shields and add 1 Wings.  12 Wings = 60 turns of protection.
And because the Mark is x3, I would suggest some Elite Wyrms or Sky Dragons.

EDIT: And change name to Eliotness.   :P

1284
Humor / In Development: Tomorrow | Tomorrow
« on: June 21, 2010, 11:06:19 pm »
(http://imageplay.net/)


Time until this card is released in game:
24 hours remaining.

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