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Messages - smuglapse (1473)

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1249
Card Ideas and Art / Re: Acceleration | Dire Acceleration
« on: June 24, 2010, 02:52:35 am »
My only suggestion is to change the Dire Acceleration, I don't like the naming xD
I agree.  You would have to be in a more dire situation to play the unupped card.
Or, no... you would have to have more health to play it, and thus be in a more comfortable situation.
Of course, if you were in a delightful situation you wouldn't need it at all.   ???

You could always use the generic "Improved" adjective.  :/

1250
Card Ideas and Art / Re: Reconstruct | Reforge
« on: June 24, 2010, 02:40:17 am »
Adverb: obliviously  u'bli-vee-us-lee
In ignorance; in an ignorant manner
Example: actionjack obliviously typed an erroneous remark.

 :P just messin' with ya

1251
Card Ideas and Art / Re: Fog of War | Fog of War (Upgraded)
« on: June 24, 2010, 02:35:16 am »
Would you still hear the sounds and see animation effects?  And would the attack power show up as each creature attacked?

If so, then its a matter of how much you can retain or mark down.  Or in Pvp, it could get to the point where people are recording each turn and playing them back.

It makes the game more about memorization than strategy.  Or if you can't be bothered to remember then it introduces more luck.

I'm not a fan.

1252
Strategy / Re: RoL+Fractal+Hope Strategy guide!
« on: June 24, 2010, 01:22:16 am »
My personal preference is to have 4 upgraded Hopes and a Miracle, so then I only take 2 SoG's.  But you are right about the poison.  Scorpio and Morte are very hard.

Regarding Destiny and Osiris I find they like to Rewind your dragons over and over, so I just fill the board with RoLs to save time and then Fractal the dragons within 2 or 3 turns of killing those FGs.

I also wanted to include this comment from Nume because I started playing Eternal Phoenix again due to this helpful tip:

Yeah EP can still win, but RoL/hope is th e only deck I run for FGs that actually can win more than lose against him. The key to getting him to fractal your RoLs from my experience is to try to get 2 out and dont play anymore till he fractals them. If you can get enough aether to fractal before him you can easily keep them that way, and he wont fire storm till you have 3. Once he fractals your RoLs you can play 3 at a time to get him to use his fire storms until he doesnt use anymore, then play more (dont have to worry about keeping one at that point bc you can fractal off of his). And yes if he gets 2 dragons it can be tough, but at least in the majority of the games i've played him he seems to fill his side with RoLs very quickly and doesnt get more than 1-2 dragons, which is beatable. You will still of course lose sometimes when you dont get a good draw or he gets tons of dragons or whatever, but yeah thats true of almost any fg.

1253
You can use this to make the nice chime sound over and over.
How did you know how I spent my free time?

1254
False Gods / Re: Here are the decks of the actual False Gods:
« on: June 24, 2010, 12:56:39 am »
From which sources ?
I think he means from just collecting data during games/trainer.


I think Seism has over 90 cards, but with your current deck listing he only has 83.
86.

Quote
In addition, there's two versions of Seism, one with stone skin and one without, last I checked.
:o I think it's silly to have 2 versions of the same FG.

Quote
And FGs still have the limit of 6 to a deck (before being doubled) as far as I know. Your paradox has 8 copies of multiple cards.
I tested in the trainer and got these results:
100 card total
20 Aether Towers
7 Hourglasses
16 Ray of Lights
16 Deja Vu
2 Mirror Shields
16 Blessings
3 Morning Glories
9 Twin Universes
4 Improved Miracles
and 7 cards discarded.

According to deck shown the discarded cards should be: 1 Hourglass, 2 Mirror Shields, 1 Morning Glory, 1 Twin Universe, and 2 Miracles

So, it looks right.  Not sure why Paradox breaks the rules.  Maybe he is a Rebellious God.

1255
Forge Archive / Re: Scarlet Critter | Scarlet Critter
« on: June 23, 2010, 10:12:08 pm »
The ability could be better said as
"Scarlet Critter gains +1Atk when an opponent activates an Ability"
Exactly.

Very cool card idea.  It gives you a passive/aggressive way of dealing with quinted creatures.  I would vote for this!

1256
Forge Archive / Re: Magic Armor | Enchanted Armor
« on: June 23, 2010, 09:59:31 pm »
Remaining Health of creature starting with 10HP after one attack wearing available :earth Armor.
SkillNormalMagic/Enchanted ArmorPlate ArmorHeavy Armor
Thunderstorm991215
Firestorm/Sniper781013
Shockwave68912
Lightning/Rage Potion57811
Rage Elixir47710
Holy Light0536
15 damage Bolt0201
Unless it stacks (i.e. damage is divided by 4, 8, 16...) it only beats Heavy Armor vs. Bolts in a small quanta range.

The only other reason for taking this instead is for creatures to get past Gravity Shield.

p.s. Did I miss any skills?

1257
Game Suggestions and Feedback / Re: New Elements?
« on: June 23, 2010, 09:14:24 pm »
This is what happens when people try to suggest new elements.
Sticky it as a warning to others.   :P

1258
General Discussion / Re: The BAD BEAT thread
« on: June 23, 2010, 08:54:42 pm »
Sweep the leg.  No mercy.

1259
Crucible Archive / Re: Exemplar | Exemplar
« on: June 23, 2010, 08:48:09 pm »
Can you please change the image? That is one of the symbols used by fascists.
I didn't mean to offend, but that is kind of the point.  The creature becomes a leader and the group benefits or suffers as a whole.

Is this something banned in Italy like they ban Nazi symbols in Germany?

1260
Card Ideas and Art / Re: Flatten | Planarize
« on: June 23, 2010, 08:40:19 pm »
what about paradox? will it provide any protection from that?
Do you have a thematic reason why it should?

Paradox is something you can avoid with HP buffs or creature selection.  Where as Antimatter and Reverse Time can't be avoided without Quintessence.

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