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Messages - smuglapse (1473)

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1225
- Shards for obvious reasons
They definitely take the cake.

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- Anything that generates quanta upgraded. Again, obvious reasons. Nevermind that those cards usually suck, upgrade makes a big difference.
For some cards it depends wholly on the deck you run.  A Photon and Ray of Light are nearly identical in a Golem Rush deck, but there is a vast gulf between them when running Fractal/Hope.

Some others:
Retrovirus
Fate Egg
Electrocutor

1226
Off-Topic Discussions / Re: [Poll] Genders in Elements
« on: July 04, 2010, 12:25:47 am »
Guys, Elidnis actually is a female. She's a goddess in some other game or something. At least that's what Bobcamel, the one who designed Elidnis, told me; dunno if anyone still remembers him.
Elidinis (http://runescape.wikia.com/wiki/Elidinis) from Runescape.

Also:

http://elementscommunity.org/forum/index.php/topic,1861.msg25843#msg25843

http://elementscommunity.org/forum/index.php/topic,3109.msg34852#msg34852

1227
General Discussion / Re: 1.24 Wings, Steam Machine in game now!!!
« on: July 03, 2010, 11:14:17 pm »
I currently don't have access to an account, could anyone tell me the cost/effect of wings? Has it been changed or nerfed in any way?
4 :air/3 :air
Same effect:  Only flying creatures and ranged weapons can harm you.  Lasts 5 turns.
(The upped one is missing the final period)

Price: 58 Electrum.

Still not saving for me!  :o

1228
General Discussion / Re: 1.24 Wings, Steam Machine in game now!!!
« on: July 03, 2010, 10:46:25 pm »
Thanks for the notice.  I had the game open and wouldn't have known it updated.

UPDATE:  Dang!  Just upgraded a bunch of Wings and now it won't save.   :(

1229
Tutorials / Re: Which Rare Weapon Should I Pick as a Reward?
« on: July 03, 2010, 09:14:37 pm »
ignore everything I have said preiously, screw eternity and puly and lobo, all 3 of these are super common (shouldn't be called rare anymore) as there are at least 12 farms for each (some double up) as well as AI3/5/6

the rarest ones that I find are (in order, commonest to rarest) Morning star (I have a few)/Druid Staff(as rare as hens teeth)/Discord (annoying for the enemy and to earn >_<)/Vampire Dagger (only won 1 and it was from a FG spin so it was upgraded ;) )/Fahrenheit (only manage to get 1 freaking one)
all other are easier to come by, with the 3 I stated first I have at least 10 of each there are that many in circulations

So if I would say for one to get, Vampire Dagger and then fahrenheit
I don't know if you should consider rarity based on top50 farms since those can change by who is in it and what they decide to post.

As far as the AI3 decks, here are the numbers:

Arsenic1
Discord1
Druidic Staff3
Eternity2
Fahrenheit2
Lobotomizer1
Morningstar2
Owl's Eye1
Pulverizer2
Titan1
Trident1
Vampire Stiletto3
NOTE:  This does not consider the odds of winning a particular card in the spins.

1230
Crucible Archive / Re: Erasure | Voidance
« on: July 03, 2010, 08:48:38 pm »
overpowered. At least it is overpowered if you can use it on critters/permanent. just a few of those could totally get rid of problems like fire queen firefly queens and decay's pests, or ferox/elidnis empathic bonds, octane's unstable gases..
The intention was never to affect your opponent's deck.

As far as increasing its usefulness:  "Remove all copies of target card from your deck and hand.  Your opponent gains 1 poison counter for each card removed (max: 6)."

1231
Humor / Re: A strange puzzle.
« on: July 03, 2010, 08:21:27 pm »

1232
General Discussion / Re: Rare Card?
« on: July 03, 2010, 07:51:54 pm »
Ugh.

I wish all non-weapon and non-nymph cards were made non-rare.  Zanzarino may feel trapped because earlier players had to "work" to obtain these cards and so it would be "unfair" to make them available to all now.  As a player with 6 up'd and unup'd Miracles and Pharaohs I wish they were made available to all--for consistency and to prevent useless threads like this one.  Arguing about why something is rare is useless since no one has proof either way.

And as discussed in other threads: Rarity should never be used to balance a card.

1233
Forum Archive / Re: Report In-Game Spelling Mistakes Here!
« on: July 03, 2010, 04:52:24 pm »
The ability "steam" for Steam Machine is not capitalized.

Also, there is no consistency in the use of periods.  Sometimes cards will end in a period, sometimes not.

1234
Tutorials / Re: Which Rare Weapon Should I Pick as a Reward?
« on: July 02, 2010, 07:05:05 pm »
1) I noticed the Vampire Stilletto's flying weapon attack is different from it's normal attack. Is this a misprint or true?
He forgot to update the flying weapon stats when the card was buffed.  All flying weapon attacks are equal to the weapon's standard attack.

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2) Someone said you can't get Lobotomizer from level 3 decks. This might have changed since that post, but I have fought a deck(level 3) with it multiple times.
There were two level 3 decks added since that was posted.  One has a Lobotomizer.

1235
Crucible Archive / Re: Erasure | Voidance
« on: July 02, 2010, 06:53:46 pm »
Maybe you could consider erasing copies of target card in opponent's hand as well for Voidance instead of just your own to widen the usage.
I think that would be an "unfun" mechanic.  Consider the following posts:

I dont think anything that destroys cards from opponents hand/deck will ever be implemented in the game.
I think that the developer of a CCG should make an effort to make the game as fun as possible for everyone. This means that cards and mechanics that aren't fun to play with should be not as competitive as fun mechanics.
To give you an example of a mechanic that is rather unfun to play with: Quanta Denial. I didn't find it surprising that the two most frequent answers in this poll (http://elementscommunity.org/forum/index.php/topic,4031.0.html) were Earthquake and Black Hole, even though none of those cards are particularly strong. Yes, Black Hole is part of a rather annoying FG-Deck, but Seism is pretty beatable for lots of decks nowadays. The reason for this that this phenomenon has been observed extensively in MtG with comparable mechanics. Players dislike it when they cannot even execute their game plan and lose because of it. They want to play their cards and interact with the opponents deck, and if they can't even do that, they get upset.

A possible change:  "Remove all copies of target card from your deck and hand and gain 2 corresponding quanta for each card removed (maximum of 12 quanta gained).

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anything
blarg: