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Messages - smuglapse (1473)

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1153
fazed.net forums

There is a thread for "favorite flash games" and I have found a lot of good stuff there.  Some games are not flash, but still... lots of fun ones.

1154
General Discussion / Re: Forum FAQ
« on: July 15, 2010, 09:12:41 pm »
Is there any way to clear out the "Posting Activity By Time" section in my stats?  I just now set the forum time to my local time and it would be interesting to see it correctly.  It easy enough to adjust in my head at the moment, but over time the stats will get all messed up.
Maybe you can ask ScaredGirl if you could create a new account and delete this one.  Then you could get your name spelled correctly.   :P

1155
Invulnerability has 3 visual indications in game, which is not only redundant but affects game play, as well.

The first is the :time that shows up on every immortal creature.  Like all other status effects if you don't understand what it is you will learn by playing the game.

Second is the Immaterial active ability on the Immortal, Phase Dragon, and Morningstar.  Like Momentum on Chargers it is redundant but not a big deal.

The third indication is the Invulnerable status that shows in the info box.  This is the one that causes problems, for 2 reasons:
  • It occupies the same slot as 'mutation'
  • It disappears when unburrowing
What this means is if you have created a mutant with Deja Vu and then cast Quintessence on it, it loses its status as a mutant.  So when you use the Deja Vu the new creature is exactly the same as the old one.   Typically, when Deja Vuing a mutant, the new creature gets added stats and gains a new ability.

As mentioned in bug reports, if you cast Quintessence on a creature and then burrow the creature, the burrowing effect overwrites the invulnerable status that was created by the Quint.  So when the creature is unburrowed the invulnerable status disappears.  The :time remains, giving it an illusion of immortality, but the creature can still be targeted.  Now if you cast Twin Universe on the creature the twin does become invulnerable.  Also, you can cast Mutation on the creature and the invulnerable status will come back.

The combination of these two effects means that if you have a mutant with the burrow ability you can burrow and unburrow the creature to erase the 'mutation' status.  This will allow you to create a twin using Twin Universe that is exactly the same as the original creature and not a new mutant.  Also, a mutant with the Hatch ability that is Quinted will change into a standard card rather than a mutant.

This may seem petty, but as the game grows these effects can become more convoluted.

1156
Darkness / Re: Voodoo Doll
« on: July 14, 2010, 11:54:55 am »
gravity pull + Basilisk Blood ---> most potential, truly reflect physical damage
Yeah, that's pretty scary.  The only counter would be to Rewind the doll or put Momentum on all your creatures, assuming the connection can't be lobotomized.  Or just simply outheal the damage.

Possibly mutation--wonder what that would do?

1157
Issue Archive / Bottom row info boxes are obscured
« on: July 14, 2010, 08:14:55 am »
The 11th creature position has its info box obscured by the cards in hand.  The 16th creature position has its info box covered by the card count.

Bug discovered in the Trainer.  Did not check the opponents' spots.  None of the opponent's boxes are obscured.

(http://imageplay.net/img/m7Gbd73818/16.bmp) (http://imageplay.net/)(http://imageplay.net/img/m7Gbd73819/11.bmp) (http://imageplay.net/)

1158
Issue Archive / Web does not work on Sparks
« on: July 14, 2010, 08:10:45 am »
When you are using Web and you select a Spark it does not make the "webbing" animation and the airborne skill remains.  This bug does not affect Ball Lightning.

Discovered in the Trainer.

1159
So, just to be clear as I look back on other peoples submissions. Is the passive ability supposed to be useless by itself, like Airborne, or is it supposed to be more like Luminescence type of passive, where it actually does something, or can it be either?
Bioluminescence isn't passive, but Swarm, Devour, and Poisonous are.  The Devour skill of Devourer/Pests is "actually doing something".  ;)  I would say anything is fair game--the regeneration one included.  Mutants actually have a status of 'mutant', though they could also have a passive like 'unstable'.

1160
I didnt sell any Relic at all maybe it will become useful later, who knows.
From An Interview with Zanzarino (http://elementscommunity.org/forum/index.php/topic,6597.msg76386#msg76386):
[04:16:11]PuppyChow: anyway... endurance mode? elements casino? some use of relics? Autoplay pillars
and towers? Electrum bank? PvP 3?
[04:16:12]PhantomFox: Transform a card in your library to another random card
[04:16:14]PhantomFox: For a cost
[04:16:17]zanzarino: Also, about the iphone... turns out that they are now selling more droids than
iphones
[04:16:18]icecoldbro: maybe i was just getting lucky with there draws
[04:16:29]PhantomFox: Of the same upgrade status
[04:16:39]Essence: Hey, zanz, can you answer a totally irrelevant question for my personal benefit?
Before Shockwave, had you made a decision to deliberately avoid spells that killed creatures without taking
their HP into account somehow?
[04:16:56]PuppyChow: yes but apps are also downloaded by iTouch users, which is also really popular
.
[04:17:01]smokefree: Any chance we might see SoG cost nerfed??
[04:17:24]Essence: And as a side question, was Carcinogen changed to be poison-like because of that
decision to avoid such spells?
[04:17:35]zanzarino: Yes I'd like to keep shockwave the only thing that ignores creatures HP's
[04:17:42]zanzarino: Yes
[04:17:51]Flare: smokefree WHY NERF SOG!?!?
[04:17:53]Essence: Thanks!
[04:18:00]PuppyChow: *Starts asking long and annoying questions like Essense*
[04:18:17]zanzarino: lol
[04:18:30]zanzarino: endurance mode and other "modes" - why not
[04:18:41]zanzarino: casino - why not
[04:18:50]smokefree: way to cheap
[04:18:52]PuppyChow: So, Zanz, two hours before the sundial nerf, did you know all the complaints you
would get about the newly lengthed grind for newbie players that you got?
[04:18:52]zanzarino: relics - no, never
Personally, I kept 6 just because I'm an achievement whore.   :P

1161
Forum News and Announcements / Re: Ultimate Profile installed!
« on: July 13, 2010, 11:26:39 pm »
When you reply to a message left on your profile, where does it go?

I would assume to the other person's Ultimate Profile, but Gl1tch doesn't have an Ultimate yet so it just seemingly disappeared.

1162
Humor / Re: I love dogs, hate cats
« on: July 13, 2010, 11:22:25 pm »
My parents own a Pit mix and it is the most lovable thing in the world.  Prior to that they had a Australian Shepherd/Cur mix which had puppies with a roving Chow.  The one pup they kept was an ugly dog but very friendly and loyal.  Mutts are the best.

1163
FG Proposals / Re: Dune Scorpion Based FG idea
« on: July 13, 2010, 11:16:00 pm »
Just want to mention that the gravity pulls are pointless. The only damage you're doing will be unstoppable or pulvy (weapon), so they probably won't be killed.

Then again, you have the animates, but there's only three, so the GPs still wouldn't be that useful. Maybe 2 otys and a grav tower instead?
Nice catch.  Graviton Guards aren't used by any other FG, so they could be added here, however it would have to be coded so the Scorpions get the Unstoppables and not the Guards.

1164
Humor / Re: A strange puzzle.
« on: July 13, 2010, 11:03:18 pm »
use the trainer and make an eternity deck, would've been nice with the biggest monsters competition
The limiting factor is the number of Eclipses.  Perhaps if you played Incarnate...

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