I tested like 30+ games against AI3. The flying staff combo takes 3-5 turns to set up, even uninterrupted, and the staff swarm doesn't get out of control until at least turn 7. A good rush deck can consistently win in 6 turns and under. It'll just beat you to death while you're still only healing for 5-10 hp per turn.
Also several things I noticed while playing AI3:
Congeal basically kills the deck. Unless you manage to draw another staff + animate + mitosis combo, you're sitting there for four turns doing nothing except maybe having a single staff heal 5 hp. If this happens in a PvP situation you'll just get demolished.
Ice shield and procrastination are very, very annoying.
This deck is surprisingly unreliable. In about 1/4 - 1/3 of the games I played, I spent several turns waiting to draw a staff, an animate, or mitosis. And that's with 6 copies of each. This deck also has the tendency to get quanta-starved often.
Agreed. I also tested this deck. Staff+mitosis is too slow and vulnerable (even with quint.).
I prefer a mitosis/pest deck that is almost unbeatable (maybe cause pest is cheap...)
But I think Mitosis should cost more.
Anyway, thanks Zanz for updates and new cards!
Ps: Hi the community!