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Messages - scauduro221095 (445)

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37
Forum Bugs, Suggestions and Feedback / Re: Award Icons
« on: August 08, 2011, 07:38:57 am »
Few people would be affected.
lol but your one of them ;)

38
Metamorphosis - Battle Results / Re: Round 3 - Battle Results
« on: August 07, 2011, 12:07:50 pm »
So far my opponent hasnt responded to my pm and actually hasnt been online since 24 july. Also with this random mark completed rule does that mean i may still have to play through my poison mark in the next round or do i start with a new deck?

39
Trial Archive / Re: Standings
« on: August 07, 2011, 04:07:34 am »
is there any reason why so many of the Masters have no points except for bonus points?? Are they just trying to make this more of a challenge or do they not care that much??

40
Metamorphosis / Re: RULES
« on: August 06, 2011, 09:04:19 am »
i just want to make sure before i do my battle; so if i was half way through a morph phase and i end up losing for my next match do i go back to my starting hand from the round i lost or i do keep my half-morphed deck?

41
Trial Battle Archive / Re: (Aether) mrpaper 3 - scauduro221095 0
« on: August 06, 2011, 04:13:32 am »
reserved for decks

42
Trial Battle Archive / Re: [Aether] pikachufan2164 3 - 1 scauduro221095
« on: August 05, 2011, 09:23:47 pm »
Deck 1: Loss
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 61r 61t 61t 61t 61t 61t 61u 624 624 624 80d 80j 80j 80j 80j 80j 8pu

I wasnt able to draw a lobotomizer to stop his chargers, like pika mentioned we had a desynch but i was unable to win so i gave the win to him. Also i was curious about the desynch we had, im not sure if it is common but ive never had it before were we desynched then the timer kept going and then we desynched again.

Deck 2:Loss
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 61r 61t 61t 61t 61t 61t 61u 624 624 624 80d 80j 80j 80j 80j 80j 8pu

I tried the same deck because i believed he wouldnt play the same deck, but pika managed to beat me still.

Deck 3: Win
Hover over cards for details, click for permalink
Deck import code : [Select]
5ul 5ul 5um 5um 5um 5um 61t 61t 61t 61t 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 80d 80d 80i 80i 80i 80i 8pt

i won this one, shutting him down early and then out damaging him with my dragons.

Deck 4: Loss
Hover over cards for details, click for permalink
Deck import code : [Select]
61t 61t 61t 61t 61t 61t 61u 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7gu 7gu 7gu 7gu 80i 80i 8pp

Another loss, pika got out an early discord and from there i was unable to play anything. Pika i wasnt afraid of lightening i just couldnt play my creatures.

43
PvP Tournaments / Re: Post your tournament ideas here
« on: August 01, 2011, 01:55:21 pm »
Stallker
In order to win a game, you must kill your opponent in a minimum of 2 (or 3) turns.
That is almost impossible only a few decks can get a win in 3 turns and then only on a good draw, 2 turns i think is impossible or i have never heard of it happening

44
Deck Help / Re: Mindgate deck
« on: August 01, 2011, 12:40:22 pm »
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5c2 5c2 5c2 5c2 5c2 5f6 5f6 5ia 5ia 5lm 5up 5up 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61r 61t 61t 61t 61t 61t 61t 623 623 623 623 623 6qq 7al 7tbI find with Mindgate decks you keep it mono-aether with a few pendulums so as to make sure you draw what you need and also when you use mindgate if the decks rely on the mark to power some cards you are able to play them. So take out all those cards that arent aether and take out quantam pillars to you only have 4 left in the deck. Now put in 1 more mindgate, and also put in 6 parallel universe's. The point of the parallel universe's is to copy the cards that the opponent has already played that are also useful to you. Take out aether pillars until you only have 9 as well and add in 2 lobotomizers.

The deck should look something like this:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 61u 61u 623 623 623 623 623 623 8pu


Way to play it:
play your pillars as they come to your hand and try to get as much aether quanta as possible early on, your first priority to get out are your mindgates as they are the way to defeat your opponent by using their cards against them, use the dimensional shields to help stall as you draw your opponents cards and use the lobotomizers to take out momentumed creatures. Of course this deck would work much better with an upped version so if you have the upped cards switch out the unupped ones and put in the upped ones. I hope this helps.

45
Deck Help / Re: Water+Aether, Water+Death... Decks
« on: August 01, 2011, 12:02:49 pm »
Code: [Select]
4t5 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i7 5i8 5i9 5ia 5id 5id 5id 5id 5if 5if 5ih 61o 61o 61o 61o 61o 61o 61p 61q 61r 61t 621 622First off your quanta balance is all over the place, also with 38 cards its not quite a stall and not a rush either putting it in no mans land. You also have components for both (rushes and stalls).

If you would like a rush deck:
We will need to get your deck down to 30 cards and also add in some more quick damagers. So take out your hammer as it is pretty useless in this deck, also take out all your pillars and add in 12 water pendulums, take out the rest of your water cards except for 2 ice dragons and add in 6 toadfish. Take out your fractal, quint, spark and dimensional shield and instead put 3 PU's, 3 lightenings and 2 phase spiders. This should have gotten your deck down to the 30 card mark and it has given you some decent attackers and cc which also can be used to finish off your opponent quicker.

Here is the deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5id 5id 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61q 61q 61q 61q 61r 61r 61r 61r 620 620 8pu


If you would like a stall deck:
We will put the card amount up to 50 and make it a pure stall and use your opponents deck against them. For this one im just going to say take everything out and add in 4 freeze, 3 ice shields, 3 purifys, 4 flooding, 18 water pendulum, 4 lightening, 4 parallel universe, 6 dimensional shields and 4 mindgates. Now for an analysis of how this deck will work. The freeze and the lightening and flooding are for cc to get rid of annoying creatures. The best way to play it is take out all the strong creatures in the middle row so that the strong ones have to be played in the flooded areas. The dimensional shields are used to stall as you use mindgate and pu to use their deck against them. use the ice shields  once you have used all your dimensional shields or you dont have any DS in your hand. Use the purify's to get rid of poison and also to heal yourself.

Hover over cards for details, click for permalink
Deck import code : [Select]
5i7 5i7 5i7 5i7 5i9 5i9 5i9 5ia 5ia 5ia 5ih 5ih 5ih 5ih 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61q 61q 61q 61q 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 623 623 623 623 8pu

46
Deck Help / Re: Reflecting Pool [62% Water][37% Aether]
« on: August 01, 2011, 10:53:43 am »
Code: [Select]
5i7 5i7 5i7 5i7 5i7 5i7 5ib 5ib 5if 5if 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61r 61r 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t
First off this deck should have aether pendulums as it is used more than water, secondly i would take out the mind flayers and put in lobotomizers if you have them as that will allow more water quanta to be used on the squids. I would take out the freezes and PU, and put in another squid, and put in 4 nymphs tears, bringing this deck down to 30 cards and also giving it a way to generate its own damage. The strategy for this new deck would be to stall using your dimensional shields and your skids until you can play a nymphs tear on an aether pendulum and PU it several times. They do substantial damage and also can make themselves immortal making them a key "card" in this deck. Keep stalling with your squids and finish them off with the nymphs. This deck would work well against AI 3 but it could have a lot of trouble in the arena.

here is the deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5ib 5ib 5ib 5ig 5ig 5ig 5ig 61u 61u 61r 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pp


47
Deck Help / Re: Ai3 Rush/EM Decks
« on: August 01, 2011, 10:35:07 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80h 80h 80h 80h 80i 80i 74a 74a 74a 74a 74a 74a 8pl

With this deck its all about speed so i dont really see why you put quints in, ultimately they can slow your hand down if you get a bad draw and you also dont need them. If the opponent has heavy cc you will work that out fairly quickly so just keep 1 BoL in your hand after each fractal. Instead i woulds use TU or more fractals as you are really relying on a good draw to get them out in time, this is as UTAlan pointed out before you have to much aether quanta at times and with a TU you can get more than usual momentumed BoL's of out. That would also help against cc as they would use up their cc on the TUed ones and then when you get more momentums you can play them on your BoL's and not worry as much.

Hover over cards for details, click for permalink
Deck import code : [Select]
808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80b 80b 80i 80i 80i 80i 74a 74a 74a 74a 74a 74a 8pl


i tested this deck and i found it to work better than your previous version. I also tested it in the Arena and found it worked well against silver and bronze with it having a bit more trouble with gold. i hope this helps

48
Draft - Battle Results / Re: Draft II, Round 3
« on: August 01, 2011, 03:43:33 am »
scauduro221095, Team Psi - 2
pikachufan2164, Team Delta - 1

Hope thats right.

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anything
blarg: scauduro221095,pikachufan2164