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Messages - safko01 (187)

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25
Time / Re: Dune Scorpion | Dune Scorpion
« on: September 06, 2010, 03:19:59 pm »
As for neurotoxin having an upkeep cost... I guess that would only make sense if the state of being neurotoxined had an upkeep cost for the opponent, and to be honest :death seems the most fitting, but that would extremely nerf the card, so I'm waiting for other suggestions :P
Agreed that :death would be too much of a nerf but you could also do an upkeep cost of :time instead.

What about just increasing its cost by 1?

26
Archived Decks / Re: Fire Stall. I know, I wtf'ed, too.
« on: September 06, 2010, 03:16:23 pm »
As for the Firestorm, safko01, it can be helpful in some situations, but I found them almost entirely unnecessary.

Now I need another 40k electrum to finish building this deck...>.<
I know this is like a super delayed response but I've put in over 200 games now with the fire stall making this one small change

-1 RE
+1 FS

As you said almost entirely unnecessary but in some situations it is very helpful but what I noticed the most is that it never is a hindrance.  I've never in all of those games drew the FS and was like "Ah Crap I need a RE!"  I can always just hold on to it until it's useful.  Also with the growing number of golem/rainbow rushes the FS seems to be becoming more useful than just another RE.

Personally I have made this a permanent addition to my fire stall.

27
Rainbow Decks / Re: The Shutdown!
« on: September 06, 2010, 08:37:10 am »
You've made it into the Archives y'know
I hadn't scene that!  This is exciting thanks for letting me know!

28
Rainbow Decks / Re: Adaptation aka Frack You!
« on: September 06, 2010, 08:23:28 am »
feels like a mind gate could be added to this now ...

29
Time / Re: Dune Scorpion | Dune Scorpion
« on: September 06, 2010, 08:08:49 am »
Yes, I did ignore those cards, because they just stall Golem doing it's damage, they don't stop it.
If you read my original post my whole point is that the effect can not be stopped no matter what card you play once you get pricked.  As you point out I can play cards to delay the damage but even the very act of playing those cards is building up the counter more.  Once effected by the dune scorpion only purify can reverse it.

And it costs no additional quantum or anything for this effect.  I'm 8 pendulums away from making my first dune scorpion deck.  I will have a better understanding of how this card works after I use it more.


Until then I withdraw from this debate

30
Archived Decks / Re: Hope Your Packin', Pardner (Water/Entropy)
« on: September 06, 2010, 08:01:02 am »
This deck looks great can't wait to test it.

31
Deck Help / Re: mindgate rainbow deck
« on: September 06, 2010, 07:57:48 am »
ok thanks, ive done that and it seemed to help a lot
well glad I could help :)

32
Rainbow Decks / Re: The Shutdown!
« on: September 06, 2010, 07:53:42 am »
Haven't check in on this forum in a little while but I'm really excited to see all of the positive reviews.

I've been spending most of my time working on my mindgate/rewind deck so I kind of left this in the dark for a while but glad to see it's in good hands with the community.  I was playing a random pvp 2 match when the person I played said to me "Hey I'm using your deck right now" and then he proceeded to pummel me :) .  I decided I should check back in on this post after that.

Wanted to address one quick point though about the pests and destroying towers.  I only destroy towers early on with this deck and only what I can't absorb.  If I have 3 pests out and he has 3 towers I will destroy 1 tower only and avoid using a quick sand if possible (of course the shut down is more important that keeping his quantum supply up).  This ensures that I will continue to get a lot of darkness quantum.

Many people are giving lots of different versions and that is great!  The 27 cards I have listed are the ones I find the MOST important when it comes to the denial part of the deck.  You can really put in any 3 cards you want as the other 3.  If you feel the deck needs more creature control then focus on creature control with those 3.  More permanent control then put in more steels/explosions.

I think that is my favorite part of this deck is that there really is a lot of room for customization.  With new cards coming out I'm really excited to see what new ideas the community comes up with.

Thanks again for all the feedback!

33
Time / Re: Dune Scorpion | Dune Scorpion
« on: September 06, 2010, 07:33:10 am »
The card is perfectly balanced, even if you take Momentum-ability into consideration. Look for example Lava Golem + Quintessence. That's exactly as bad 2 card combo, and there's really just 1 card that can stop it (Thorn Shield).
I suppose your right about the golem/quint combo ... if you ignore phase shields, wings, fog, bone wall, dissipation shield, ice shield, dusk mantle, and procrastination.

Then I guess you could then say well you could do golem/momentum which then I would counter with fire lance, rage potion, lightning, shock wave, congeal, ice bolt, siphon life, Potentially aflatoxins, basilisk bloods, and rewinds.

So as you can see the lava golem combo is not as powerful as the momentum/dune scorp because it has a lot of different cards to counter it.


Xinef I guess after reading your argument you make some good points but IMHO opinion I still feel that the nuerotoxin ability should require an upkeep cost or something because although you made a lot of good points when it came to the chrysoar point you made you did forget one thing.  Chrysoar does require quantum to continue poisoning you while the nuerotoxin just requires one successful prick.  I could potentially be happier if this card at least was a little more expensive to put out.



34
Deck Help / Re: Electric-Powered Machines
« on: September 06, 2010, 07:18:49 am »
Try this and let me know how it works.

-1 PS
-5 Quints

+5 PUs
+1 Explosion

unupped or upped doesn't matter

35
League Archive / Re: Championship League 3/2010
« on: September 05, 2010, 08:59:30 pm »
Sweet so excited didn't even notice that the new league was up!

Safko01 (game,chat, and forum)
68786 score

Hey can we implement the new inactive rule that was discussed before?

36
War Archive / Re: Event Cards
« on: September 05, 2010, 08:44:09 pm »
I really like this idea it reminds me of some of the board games I really like playing (arkham horror rules!)

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anything
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