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Messages - sSethia (593)

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49
Tutorials / Re: 9 Tips for Better Deck Building
« on: August 06, 2010, 12:19:37 am »
Is it me or does Dimensional shield kill that deck?
Well yeah for 3 turns. But it also stalls it and gives it more :fire for more damage.

50
Patch Notes and Development News / Re: AI improvements
« on: August 05, 2010, 10:11:44 pm »
The AI is getting smart. I thought I was finally going to beat Dark Matter.

His side was filled up with Malignant Cells from my Aflatoxin, and he had 3 Elite Otyughs, an Elite Armagio, and 2 Elite Chargers (the first one was anti-mattered). When it was his turn, he used an Otyugh to eat a Malignant cell and put a Gravity Nymph in his place. Then I quit.

51
Tutorials / Re: 9 Tips for Better Deck Building
« on: August 05, 2010, 05:51:09 pm »
I think that having a mark for a 3 quanta card is fine.  look at this AI5 deck:

Code: [Select]
5c2 5c2 5c2 5c2 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f7 6rn 6rn 6rn 6rn 6rn
and what happens if your Fahren is drawn last or in the last 5 or so goes..... your dead.
Think about how unlikely this is.....
drawn last = 1/30 or 3.3%
drawn last 5 or so = 1/6 or 16.7%
which IMO, the last X goes are the most important, I'd at least add in 1 more and you will increase your win%/draw%/whatever by a million %(not entirely accurate but yer ^_^)
I would actually add 3 more just to draw them early for more damage. I think it's better that way.

52
General Discussion / Re: [Poll] How many nymphs do you have?
« on: August 05, 2010, 05:47:30 pm »
Yesss! My 4th :entropy nymph! Looks like a lot of people are winning today.

:entropy :entropy :entropy :entropy :death :earth :earth :life :fire :light :air :darkness

Total: 12

53
General Discussion / Re: Abilities You Think Should Be Changed?
« on: August 05, 2010, 05:21:56 pm »
Lobo should remove Adrenaline, it doesn't make sense that it removes Momentum but not Adrenaline.

It should of remove invulnerability.  :P
It would be able to if it could target it.

54
Duo-Decks / Re: A Good Shreiker rush with 2 extra cards
« on: August 05, 2010, 08:04:04 am »
Wow don't diss the photon?

It has the best cost-damage ratio in the game!!

55
Rainbow Decks / Re: (almost) NON-UPGRADED False God Rainbow
« on: August 05, 2010, 06:49:35 am »
hi everyone,

i've beating top50s for some time until i've had the electrum to purchase the deck in the original post (with the upgrades and everything).

unfortunately, it's not working too well against false gods... i've lost every game up to this point. it feels like i'm just throwing up defenses to stall my opponent. my win conditions are weak. i always get pummeled in the end.

any tips on how i could win? is this deck outdated? are there deck modifications i can make?

i do have enough electrum for two more upgrades left over from training on top50, so i guess i could improve the deck... i don't want to take chances though. i'm not too sure what the best option would be. help? :[
Ok. There are a lot of different things you need to know when playing this deck. I don't want to sound like an expert, but here it goes.

First off, play your pillars obviously, except for when you're facing Seism, where you put down one pillar at a time unless you have your Enchant Artifact.

Next, play your permanents and creatures (WITH QUINTESSENCE!!). Don't start chaining your sundials yet. Let the False God hit you down to about 30-40 hp.

Now you start chaining your Sundials. Put down 1 every turn and make sure to use its ability (hasten). You should also put down the Dimensional Shield if you draw it.

While you're chaining those dials, put down your bonewall and boneyard and use your Quintessenced Otyugh to eat up creatures and build it up. Hopefully, you'll have an army of skeletons and a Bonewall with a lot of charges by the time you're out of Sundials. Also, if you draw Rain of Fire, use it to get big creatures down to Devourable range and to kill the little ones.

Now, you should be healing back the some hp with your Empathetic Bonds. Keep eating creatures to try to keep the bonewall up.

You should have an Otyugh, Fallen Druid, and Firefly Queen out by now. When you're going to deck out rewind skeletons with an Enchanted Eternity. Use the Firefly Queen to make Fireflies, eat them with your Otyugh (to grow it), and when it turns into a skeleton because of the boneyard, use your Fallen Druid and mutate it into a big monster.


That's about it. Hope I helped, and good luck.

56
Rainbow Decks / Re: (almost) NON-UPGRADED False God Rainbow
« on: August 04, 2010, 07:10:28 am »
What are your thoughts on this build?  I subtracted an Hourglass, and I added a Butterfly Effect for an Otyugh, a Quintessence for that Otyugh, and Miracle to boost EM prospects.

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vo 52n 592 5li 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 6qq 6qq 6qq 6u6 71b 74b 74b 7am 7am 7do 7n3 7q5 7q5 7q5 80h
Since you have that Butterfly Effect, you can remove the Steal.

57
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: August 02, 2010, 09:49:05 pm »
Ok I got a few questions, to start I'll post what I'm currently using.
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 7ai 7ak 7dq 7dq 7gp 7gp 7q5 7q5 80h 80h 80i
1.  I happen to have a death nymph, should I switch it for the afla or just leave it as is? (nymph = 8 quanta cost, 2 for ability, 0|4)
2.  What do people think of adding a precog?  I used to have 3 of them in the deck and liked it,  but I haven't seen any in any recent posts.
3.  Has anyone else tested CB!'s idea of having 3 destroyers, and if so what's your opinion?
4.  Same question for adding 1 mind flayer, it seems like it would help a lot and 2 water wont compete too much with perma.

Thanks for any answers and advice on improving my version  :)
1. I have a Death Nymph too, and I've tried it. Unless you get it early, it's pretty useless. I run the deck with two Aflatoxins because I want to fill up the opponent's bored without him playing too many creatures. So, no I would just use regular Aflatoxin.

2. A precog? I'm not exactly sure but in this deck, they would be used for looking at your opponents hand. I don't think it would be useful though, because usually you want to quint two destroyers anyway. A precog doesn't speed up a deck if it has over 30 cards.

3. I haven't tested CB!'s idea, but I'm starting to lean toward it because some of the time, both of my destroyers are in the bottom of the deck, causing me to deckout.

4. I'm not sure how a Mind Flayer would help. Upgraded it has 4 health, so it's very vulnerable to gods with creature control. It doesn't do much damage, and there aren't many creature abilities that hurt this deck.

58
General Discussion / Re: 16000 Redirects
« on: August 02, 2010, 09:37:24 pm »
isnt off topic meant for things that have noting to do with elements or this forum?
I think General Discussion is basically General Game Discussion, since it's:

Official Forums of Elements, Free Online Fantasy Card Game » Elements the Game » General Discussion » 16000 Redirects

59
Rainbow Decks / Re: Stinky-time rainbow
« on: August 02, 2010, 08:22:07 pm »
It needs way more healing. Try to find a way to incorporate all six SoGs.

60
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: August 02, 2010, 07:21:06 pm »
I'm starting to see why CB! chooses to use that 3rd Lava Destroyer. I just had an intense game against the easiest False God on the list.

(http://imageplay.net/)

I managed to scrape an EM.

should be called minimal cc, who needs it
The current name is fine as is.

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anything
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