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Messages - sSethia (593)

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13
General Discussion / Re: Oracle be holdin' out on meh!
« on: August 21, 2010, 03:54:16 pm »
Lol this was pretty amusing. :)

14
Trio & Quartet / Re: UNUPPED Nymphomania FG killer
« on: August 21, 2010, 05:07:53 am »
The Quantum Pillars are almost worthless. I would replace them with 2 :aether pillars and 1 :water pillar.

15
Other / Re: Pendulums
« on: August 14, 2010, 06:48:11 pm »
Also, if you steal a pendulum, does the pendulum change to match your mark?
Yes.

16
Ferox / Re: Oracle : Ferox
« on: August 14, 2010, 05:15:24 pm »
Just beat him with this insanely simple deck.

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55p 55p 55p 55s 6rn 6rn 6rn 6rn 6rn 6rn 745 74b 74b
(http://imageplay.net/)

17
General Discussion / Re: Spinning
« on: August 14, 2010, 04:52:21 pm »
I was wondering what happens if you decide not to spin, but press ok instead. (Or if it happens by accident )
Do you still get the (possible) reward you would have had? Or did you simply not spin and that's it?


In the latter case: why is there even an "OK"-button there? I mean: who wouldn't spin if he has the chance  :D
JMDT doesn't spin when he plays level 3s. They take too much time if you're farming for score and not for electrum.

18
Rainbow Decks / Re: Karma - Quit hitting yourself (FG) v 1.25
« on: August 13, 2010, 11:42:29 pm »
Yes, and I have the 2 :earth nymphs to build this!!

19
Outdated Tutorials / Re: How to become RICH in 1 Day
« on: August 13, 2010, 10:45:16 pm »
Well... what makes it outdated?
i think because FGs have different cards now, and the fact their style of play has changed, e.g. SoG>lobo now, changes to plague/RoF no longer waits till 3 are out, more random etc
The deck works fine IMO. I just tried it and I beat Chaos Lord, Obliterator, and Paradox.

20
Archived Decks / Re: dune scorp killing fgs!!!
« on: August 13, 2010, 06:31:46 pm »
A very nice deck, BUT you need to find someway to get permanent control in there.

It was probably because I didn't like the lone Animate Weapon, so I took it out, but...

(http://imageplay.net/)

21
Farming Studies and Statistics / Re: Turns to win study
« on: August 10, 2010, 10:20:32 pm »
I managed to get a 3 turn win with this deck :D
Code: [Select]
6rk 6rk 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7ai 7ai 7ai 7ai (http://imageplay.net/view/m7Gbd79386/3_turn_win)
That AI3 has reverse times. It used one on one of his creatures so it looks like a 3 turn kill.

22
Life / Re: Master of life deck, killsdazombies
« on: August 10, 2010, 01:56:35 am »
I would remove 3 Forest Spirits and replace them with something else. Having 6 of them means you're goign to have a lot of them out. Your :watermark won't be able to sustain all of them, so most of them won't be able to grow well.

23
Rainbow Decks / Re: Drudic Staff/Adrenaline Rainbow
« on: August 09, 2010, 11:01:57 pm »
To make your mark show up:

In the deck code instead of Mark=MARK put Mark=life

24
Issue Archive / Re: Dream catcher
« on: August 09, 2010, 08:42:38 pm »
Malignant cells are "threats" and it seems that Dream Catcher wants to try to get rid of em.

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anything
blarg: