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Messages - sSethia (593)

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109
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: July 19, 2010, 11:24:27 pm »
Actually I haven't lost a match yet but I've only played 12 games
Wait, hold on. What did your replace the two pulverizers with?

110
Game Suggestions and Feedback / Re: Ladder system suggestion for T50.
« on: July 19, 2010, 08:59:41 pm »
I support this, as I highly doubt I can reach the Top 50. This'll give me more motivation.

111
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: July 19, 2010, 08:44:11 pm »
I have 0 Pulverizers any suggestions on how to make this deck work?
Get them. Win rate decreases significantly without them.

112
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: July 19, 2010, 08:15:56 pm »
Morte, the "King of Poison", with only 9 poison.
(http://imageplay.net/)

113
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: July 19, 2010, 07:19:28 pm »
This is a great deck I just hate how it takes so long to finally win the game
It shoudn't take a long time because this deck doesn't have an Eternity. You can't stop yourself from decking out, so it has to end before that.

114
Deck Help / Re: YUUUSSSSS!
« on: July 19, 2010, 06:21:59 pm »
6 Purple Dragons
2 Maxwell Demons
1 Purple Nymph
5 Antimatters
16 Entropy Pillars

This might work, but you shouuld tweak the pillar count to your liking.

115
General Discussion / Re: New Quests / Features
« on: July 19, 2010, 04:59:59 pm »
I support this, and it's been suggested before. Weekly quests sound like fun; we need breaks from all the FG farming.

116
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: July 19, 2010, 04:56:56 pm »
I'm on a winning streak with this deck. After auto-quitting Dark Matter, I've won 7 straight games against Obliterator, Morte (twice), Paradox, Miracle, Ferox, and Fire Queen. I think I'm getting lucky with all the easy gods.

Never mind, just stopped by Dark Matter, followed up by Dream Catcher.

117
Peaceful farms should be alowed. Having to try beat the decks of people with all the cards inorder to get the cards you need to stand a chance is frustrating. I avoided the top 50 for a long time beacasue of this. You can lose a ton of electum trying to find farms if you are not prepared and there are so few unupgraded strategies available. You need shards for many strategies so I had to play T50 to get them because ROL Hope needs them. Also 1500 per pupgrade is ridiculously harsh. 150 seems more apprpriate.
1500 for an upgrade is fine. The decks in the top 50 are actually easy to beat with a good enough deck, since a lot of them are usually the big time rainbows built for FGs. The Top 50 category was made for you to fight decks in the Top 50, not for you to scan through to try to get lucky with a farm.

118
Trio & Quartet / Re: Parallel Mutants
« on: July 18, 2010, 09:25:08 pm »
It's way too slow. I tried streamlining it:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u7 6u7 6u7 6u7 6u7 749 7dm 7dm 80b 80b 80b 80b 80b
It works much better with the changes, and with the changes it's actually really fun. I can generate enough Aether quanta with the Supernovas and the Quantum Pillars. I prefer Explosion's usability over Unstoppable. I really love that Mutation + Antimatter + TU combo!
Don't use quantum towers. Replace them with Amethyst and/or Aether Towers.
I've tried it in the trainer. The Amethyst and Aether take too much room and thus slow the deck down way too much. I find that most of the time Supernova easily provides the quanta for TU, and the Quantum Towers and Mark of Entropy easily provide for the Mutations and Antimatter. The mutation's abilities are also worth having, especially growth, Deja Vu, and Steal.
The Supernovae provide 12 :aether. You have five Twin Universes which require 5 :aether each, or 25 :aether in all. You also only have 6 Quantum Towers, so I'm not sure where you're getting all this quanta.

The elements you are using are :entropy, :gravity, :fire, and :aether. That's 4. There are 12 elements in all, so I think the Quantum Towers aren't efficient enough. Over half of the deck requires :entropy. The mutants' abilities can be easily paid off using Supernovae. Amethyst Towers are better for this situation.
The Animatters and Gravity Shield both stall well enough for me to get a lot of quanta, lol.

Still, the original poster still used too many towers. How about 3 Amethyst and 3 Aether?
That would probably work better. This similar to this (http://elementscommunity.org/forum/index.php/topic,9122.0.html).

119
General Discussion / Re: Woot Nymph! :D
« on: July 18, 2010, 09:18:18 pm »
Dang, I need to try this.

120
Trio & Quartet / Re: Parallel Mutants
« on: July 18, 2010, 09:16:39 pm »
It's way too slow. I tried streamlining it:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u7 6u7 6u7 6u7 6u7 749 7dm 7dm 80b 80b 80b 80b 80b
It works much better with the changes, and with the changes it's actually really fun. I can generate enough Aether quanta with the Supernovas and the Quantum Pillars. I prefer Explosion's usability over Unstoppable. I really love that Mutation + Antimatter + TU combo!
Don't use quantum towers. Replace them with Amethyst and/or Aether Towers.
I've tried it in the trainer. The Amethyst and Aether take too much room and thus slow the deck down way too much. I find that most of the time Supernova easily provides the quanta for TU, and the Quantum Towers and Mark of Entropy easily provide for the Mutations and Antimatter. The mutation's abilities are also worth having, especially growth, Deja Vu, and Steal.
The Supernovae provide 12 :aether. You have five Twin Universes which require 5 :aether each, or 25 :aether in all. You also only have 6 Quantum Towers, so I'm not sure where you're getting all this quanta.

The elements you are using are :entropy, :gravity, :fire, and :aether. That's 4. There are 12 elements in all, so I think the Quantum Towers aren't efficient enough. Over half of the deck requires :entropy. The mutants' abilities can be easily paid off using Supernovae. Amethyst Towers are better for this situation.

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