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Messages - rohlfo (510)

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13
Crucible Archive / Re: Urcuchillay | Urcuchillay
« on: March 24, 2011, 07:49:38 pm »
Hi, i made this:

I made it just because i found the idea of a multicolored Llama to be funny, and it inspired me.
If you want to use the image for the card, it's ok.
Otherwise, it was just for fun!  ;)
awesome! thanks, will use it  ;D

14
Card Ideas and Art / Re: Chaos Shield | Chaos Buckler
« on: March 24, 2011, 07:45:26 pm »
not sure about this one :s Kjaska's idea is neat. Otherwise I think someone suggest a % to mutate, could be lols, although incredibly frustrating if playing against it :s

15
Crucible Archive / Re: Red Locust | Giant Locust
« on: March 24, 2011, 07:36:32 pm »
"Sw(H)arm: Inflicts N damages to its owner when discarded. N is, in this case, the number of Locusts in the hand before the discard." - does that mean that should you play this creature it's health is equal to the number of Locusts in your hand, or on the field?

16
Crucible Archive / Re: Illuminating Light | Blinding Light
« on: March 24, 2011, 07:21:09 pm »
I don't really like the interpretation of "blinded" that causes creatures attack their owner.
I kinda agree with this :s although I think it's a great idea to make a rare shield collection! :)


oh, also, off topic - great profile pic Isei :)

17
Design Theory / Re: Card Idea Engine (Communal Card Creation)
« on: March 24, 2011, 11:36:45 am »
What are we doing next?
Quote the most recent list and add to it like this.

New Topic until the next competition:
What makes a good card?
Balanced
New instead of redundant
The Name fits thematically
The Element fits thematically
The Art is appropriate and free to use
All vehicles are optimal for their riders
Improves the metagame
Varied uses
Good idea OT, just wanted to ask before I think of things to add - "balanced" - by that do you mean the cost? Because one might see balanced as a skill/spell/whatever which isn't OP(/UP) by itself, or, when thinking about correspondence with other cards already in the game?

18
TOURNAMENT CARD IDEA
-
Curator approval not required
DO NOT MODIFY THIS PART
As soon as I saw the art I thought of quanta! The idea here is quite simple, your opponent is accumulating too much quanta in your opinion, so burn some away!  :D

I had quite a few ideas for this card which made it tough, good image imo. I went for what I thought was my best and most original idea.
By burn is means destroy/drain/get rid of etc. Getting balance was tricky without the usual community feedback, but I think it's ok, not too cheap for rush, but not burning so much as to make it OP imo. In some ways most effective against mono, but being mono, it will also recover quicker. Perhaps least effective against rainbow, but rainbow does often rely a lot on their time or entropy quanta, so potentially very effective. Since it works ok for the two most extreme deck versions it should also be balanced enough against all other decks.


19
If you want you can use my Strength in Numbers (http://elementscommunity.org/forum/index.php/topic,23205.0.html) card, or an adaptation of it for  :light

20
Card Ideas and Art / Re: Strength in Numbers | Strength in Numbers
« on: March 23, 2011, 11:02:06 am »
I don't think the name fits the effect.  Why doesn't this card affect the middle row?  Since this card is called "Strength in Numbers," I think it should give an attack boost based on the number of creatures you have out. Just my :electrum
just realised I forgot to answer this:
Imagine a gang/group of protesters say, those around the edges/back feel stronger due to the 'strength in numbers' kinda effect. Those in the front row (i.e. first to start marching/whatever) don't really feel the bonus as they get into contact first with opposition/whatever.
In EtG that 'front row' of creatures, are actually played into the middle of the field, those attack first etc, so they don't get the bonus, only those behind/around etc.

does that make sense?

21
Design Theory / Re: Steal My Idea!
« on: March 22, 2011, 04:34:15 pm »
Skeleton sage 4 :death
Undead
When it dies, draw a card
3|3
that one's quite neat. simple but could see it being used.

22
Crucible Archive / Re: Dimensionless Spirit | Dimensionless Spirit
« on: March 22, 2011, 05:08:42 am »
I think this would be a great card. SoR would add to its effectiveness, but one Ball Lightning per round wouldn't be OP. Good stuff! (+Karma)
Thanks  ;D

23
Crucible Archive / Re: Troll | Troll
« on: March 22, 2011, 12:34:37 am »
changes made, better?

Momentum costs 1, but it'd be max half the time, so 0.5 and since you have to pay for it the cost will be just under 0.5 hence no need to change cost of creature  :)

24
Crucible Archive / Re: Dimensionless Spirit | Dimensionless Spirit
« on: March 21, 2011, 11:58:06 am »
ART CURATOR BABBLE:

Please use the following attribution format:
Code: [Select]
[url=http://www.freedigitalphotos.net/images/view_photog.php?photogid=659]Image: Salvatore Vuono / FreeDigitalPhotos.net[/url]
done

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blarg: