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Messages - ragnoros (15)

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1
General Discussion / Re: What are the odds of...
« on: March 23, 2010, 10:03:38 pm »
Then the odds are (4C4 * 27C1) / 31C5 = 1*27/ 169911 = ~0,000159 = 0,0159%. Correct me if I'm wrong, but I think the Fisher-Yates shuffle doesn't change those odds. That means this should happen one game out of 6293 on average. It would appear you got lucky. :) (Remember: people win the lottery all the time.)

U Sir.... Rock!  8)

2
Rainbow Decks / Re: Vreely's 27-card Fire Rush T50 killer
« on: March 20, 2010, 01:56:43 pm »
yeah i just try your strategies

20 round with 15 lose...how bad?  ???

weak point is our creation is a high attack with low hp so opponent can beat us with just 1 thunderbolt or paradox skill and i cant feed my lava with earth element coz no earth pillar so my lava still 1 hp all the time

another i found is, opponent can copy me with twin and beat me down
your mark should be

3
Rainbow Decks / Re: Vreely's 27-card Fire Rush T50 killer
« on: March 18, 2010, 08:01:40 pm »
Vreely, you are my Hero!

i played this deck in about 100 Top50 games and lost not even 10%. Even better, you often manage to kill your oponent in turn 5, which results in a solid rate of EM (i´d guess 25-30%)!
i have never played such a fine tuned deck and totally fell in love with thunderbolt Oo

therefore, thanks alot for this Hell-of-a-Deck!!

4
Forum Archive / Re: How to make the best possible rare farm deck
« on: March 18, 2010, 11:41:48 am »
Thanks for the guide first!

But how does the mixing of up´d/unup´d cards result in the sloter?
For example: 24 Pillars 3 Lobotomizer /3 Electrocuter vs. 24 Pillars 6 Lobotomizer -> will the sloting machine count the lobo/elec for 2 different cards? will this result in an increased chance for the rare? -> geting 2 diferent lobochances in the slots which mixed also result in a cardwin?


5
Duo-Decks / Double Dragon
« on: March 12, 2010, 06:29:57 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7dh 7di 7di 7di 7di 7di 7dp 7dp 7dp 7dp 7dp 808 808 808 808 808 80b 80b 80b 80b 80b 8pu


The Deck is some sort of very fast PvP version w/o any defense.

Idea is simple. classic i-win-button - strategy. get a lucky draw = kill in turn 5, get a bad draw -> wipe due to 0 defense.

6
Rainbow Decks / Enraged Titan - PvP-Version
« on: February 22, 2010, 03:34:27 pm »
I hope it´s not understood as a repost, but since this decks works entirely different, is much less luckdependent & faster then the original one, i thought it´s worth a new post.

Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 74c 74c 77i 7an 7an 7do 7n2 7n2 7q5 7q9 7q9 7q9 7q9 7q9 7t9 7t9 808 808 808 80b 80b 80b 80d 80d 8pj


as you can see, we have no towers anymore.
since in pvp towerdenial is very common, the way around it via. supernova with clean spread quanta-usage (you can deck out after 3 Novas) is an alternative.
this should work quite well.
We have damagedenial for max. 11 turns, which should bring you easily to a point where you get the first enraged titan out & duplicate it w/o healing.
the protect artifact MUST go on the ethertowers, since you need them for twin universe/phaseshield.

it´s fairly untested 8about 20 games in top50, 3 pvp-duels) but worked quite good so far.

Further i´d really apreciate any comments improvementideas!!

greez Ragno

7
Tournament Archive / Re: Tournament February 20 Game thread
« on: February 20, 2010, 08:19:15 pm »
ragnoros vs lokiburn4 2:0 !

8
Tournament Archive / Re: Tournament February 20 Game thread
« on: February 20, 2010, 07:36:57 pm »
ragnoros vs. wandererthegrey 3:1 yeah ^^

9
Rainbow Decks / Re: Future FG Killer?
« on: February 19, 2010, 02:55:45 pm »
maybe really potet deck, but i´d NEVER play games vs fg with the intention to deck him out... before i do that i kill myself!

10
Archived Decks / Re: Oneshotwonder
« on: February 19, 2010, 01:05:18 pm »
well. i tried both but it seems the 2nd firestorm is as nessesary as the 2nd fireshield.
since the ai is stupid enough, so you can force the only steal of the standardrainbowdecks with a fireshield, which doesn´t hurt you at all, that protect artifact is nice, but expendable. for brimstoneeater & cremnation there is sadly no space in this deck.
as i said, you win 70% EM against top50decks.
for a little more detail (Top 50 only):

Top 50 Rainbows:
- 35 rainbow :entropy -100%Win/100%EM (you can simply deck out or kill all creeps)
- 40/50 rainbow  :time -100%Win/80%EM (don´t bother destroying hourglasses, keep explo for weapons, and take your time)
- 60 rainbow  :time -50% EM 80%win (those decks contain 4 steal sometimes or even 2 pulvs, which makes those decks a lil unpredictable)

Top 50 duodecks:
- 30 :earth/ :gravity denial: 90%EM 90%Win (use all Lance/firestorm against their chargers, kill only with Fahrenheit -he has no permcontrol)
- 30  :time/ :earth Graboidrush: 100%Win 0% EM so far -far too much damage for EM.. he plays one creature evry turn for.. 12 turns? (same as above, no permcontrol, use your spells against his massive damage, hope for a rly early shield!)
- 30  :life/ :light 50%Win/50%EM - only played 2ce ^^ (ya.. hope for early fireshield. if non decks out in 10 turns, you´re dead :D )

Top 50 monodecks:

-30  :life  only one game played and won .. too rare
-30  :darkness 100%Won/50%EM only 2 games played (hope for early steals on towers/shards, early shield is essential for EM)

i surely forgot some dekcs, but i guess that´s most common in Top50 atm.
greez

11
Archived Decks / Oneshotwonder
« on: February 18, 2010, 02:46:12 pm »
Hi,

I was fooling around with a monofiredeck and came up with this:

Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dk 7dk 7dk 7dl 7dl 7dm 7dm 7dn 7dn 7do 7do 7n2 8po


Element is ofc.

don´t bother small creatures, they will break on your fireshield whilst your SoG keep you up.
normally u finish the oponent with 3 fireballs when there are 5-8 cards left. 110+ with 3 Lances, 81+ with 4 Lances.

use firestorm to drop hard creatures so you don´t drop to low, since you want all enemie creatures to be dead @ the end for EM. In about 50% of ther games you can achieve this by making your killing blow with Fahrenheit insted of a Lance since it hits after the SoG filled you up. the other 50% you just have to wait until all enemycreeps are dead & you begin the round with 100HP (demanded vs nearly evry Rainbowdeck with Bonewall)

statistic next to this over 50 Top50-Games last night: 47/50 won with 39 EM.
only thing i don´t like about it, is the fact that nearly everygame takes you to deck out entirly w/o Hourglasses (god i miss em...)

Edit: oh and.. unup´d Version untested ;)

12
Rainbow Decks / Re: Crazy Rainbow Flying Weapon Deck
« on: February 18, 2010, 02:28:32 pm »
FAR to random. no heal, little shieldingchance and no hourglasses? sure it´s able to kill someone, but srsly... no chance on EVER get EM, next to that you need max. 8 quantum of any kind, so your quant-production is WAY over the line...
get rid of at least 4 towers, ad heal and eventually hourglasses.

tried a faster version of this with more acurate quantproduction and modified it in the end to:
http://elementscommunity.org/forum/index.php/topic,2801.0.html
which is more fun/stable/potent in pvp/top50.

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