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Messages - phaedrus (365)

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61
Trio & Quartet / Re: Crazy Voodoo [Trio, PVP2]
« on: June 27, 2011, 12:02:22 am »
I don't know that I would change anything.
You might get lots of light quanta but I'm not sure that I would want to replace anything to put light cards in.

As for liguid shadow, I would rather use it on a blessed/epi-ed doll.
It gives an extra 4 damage per turn (so 16)  from the poison on the voodoo and more healing than a golden dragon so long as the opponent doesn't have a titanium shield or something.

62
Issue Archive / Re: top 50 broken?
« on: June 26, 2011, 08:12:07 pm »
Ahh, thanks ddevans.
Didn't know that it isn't a consistent phenomenon.

63
Issue Archive / Re: top 50 broken?
« on: June 26, 2011, 06:55:39 pm »
Is Zanz maybe doing this intentionally to wean us off t50?
I know I for one want to farm t50 like crazy before it is replaced by t500/the arena.

64
Team Underworld / Re: Round 13 - Decks
« on: June 26, 2011, 05:50:49 pm »
Decks look good!
Glad you agreed with the general direction I was going in.

65
Team Underworld / Re: Round 13 - Decks
« on: June 26, 2011, 08:03:57 am »
Bonewalls and death mark in the fire deck? Or just 2 fogs instead of wings/OE? (OE seems useless here)
And then we could do fractix vs. aether.

We kind of need to decide what our strongest cards are going to be going forwards, because we're going to have to convert a bunch. A big question here being whether or not we want to keep our aether pends.

Cards that can go (IMO), are: antimatter, blessing, scarab, one of our 3 fogs (?), OE, lobo, titanium.

Edit: OP has been "updated". Its really late here and I'm sleepy so I might have not thought those changes through as well as I think I did. Change as you feel fit, Sev/t4. Note I've only used 5 of our 6 salvage, so the last card can maybe be converted?

66
Team Underworld / Re: Aether
« on: June 26, 2011, 07:56:06 am »
EQs? Dims? PU? Don't really know.

67
Team Underworld / Re: Round 13 - Decks
« on: June 25, 2011, 04:37:05 pm »
Right now I'm thinking we do an arsenic/shield stall vs. Aether and a crazy creature/CC deck vs. fire.
OP has been updated accordingly. Opinions please.

Cloak/PA may be necessary in Sev's deck(?) depending on whether they have steals from their devtal or deflags from PU pheonix (I'm not sure).
A maybe viable option is aether mark, upped bones as well.

Edit: Just realized the shitty part is going to be converting things into QPs.

68
phaedrus 2
Minor Vampire 0

69
Team Underworld / Re: Round 13 - Decks
« on: June 25, 2011, 02:11:08 am »
An idea for our fire match. Not sure if its viable.
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 52r 52r 52r 5f9 5f9 5f9 5lf 5rk 5rq 61q 622 622 622 63a 63a 63a 63a 63a 63a 7ds 7ds 7ds 8pk

70
Team Underworld / Re: Round 13 - Decks
« on: June 24, 2011, 10:40:20 pm »
What about fractix with bonewalls and CC vs. Fire?
I'll get a prototype up soon, but I think it  to be a solid counter.

That basically leaves us the deck we've been playing vs. Aether or something with dims or antimatters...neither of which is very appealing.

We can also consider CC with creatures vs. fire and shield stall vs. Aether.

71
Team Underworld / Re: Round 13 - Strategy
« on: June 24, 2011, 09:24:52 pm »
Fire definitely has a solid grabbow. With the event card from last round being a factor too they could probably throw a pretty decent mono-fire at us if they want.
I don't really see them playing anything other than the grabbow though.

As for Aether, I don't really know what they're going to come up with. My best guess is that they'll do their best to counter what we've done to them so far. So I'm actually thinking we might get a rush from them. Do they still have a decent grabbow? I don't know. I think they have PU phoenixes too, but I'll check.

72
Team Underworld / Re: Round 13 - Decks
« on: June 24, 2011, 05:49:10 pm »
Ya I'm leaning towards -antimatter, +CC that kills. I played a few matches vs. entropy's grabbow and did ok. If the AI hadn't used its deflags poorly the games I won would've been a lot closer.
I know hourglass seems like a poor choice, but in some situations I think it could be the difference between winning and losing.
Especially if we've done a lot of poison damage and have had shields deflagged. We could draw like crazy to get a shield up and then let the poison do its job.

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anything
blarg: phaedrus