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Messages - nolf (40)

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13
Hermes / Re: Oracle : Hermes
« on: November 20, 2011, 10:45:06 am »
Lost with the OP deck by 6 HP or in other words, by not drawing a third dim shield in time. But the concept is pretty sound, I'll try it again next time I face Hermes.

14
Gold League Decks / Re: What deck did you submit today? ( Gold )
« on: November 10, 2011, 09:40:22 am »
I only had two decks so far that did pretty well in the gold league, one was a mono-fire and recently a fire-water combo when Oracle gave me steam machines (57 wins). Those don't work too well for me when I play myself but I think they are pretty deadly for an Arena deck in the gold league, upgraded they become mean machines, especially together with high HP, double mark and double draw. Find a decent mix of fire and water quanta, also depending on the other cards you throw in. Which in my case were a couple of freezes and purifies, three rage potions, four deflags/explosions, one fire and one ice shield and one Fahrenheit and one upgraded octopus for good measure.


15
Duo-Decks / Re: Unupped fg farmer! Liquid Antimatter 1.28
« on: November 03, 2011, 09:56:34 am »
You were very unlucky (and possibly didn't count correctly?). Sure, there are a lot of autoquits and at least it usually becomes very clear quickly if you'll succeed or not but sometimes you should be on a roll and even win a few games in a row. I made some screenshots on the previous page and they were all from a short session, winning 5 out of just 10/12 games (not counting opponents I skipped, so may have really been 5 wins out of 20 games). There are definitely better (but upgraded) decks out there, but this one is nice and fast. Flay 'Em for example is cool, works surprisingly well with few upgrades, will certainly record more wins, but games tend to take forever.

16
Osiris / Re: Oracle : Osiris
« on: October 29, 2011, 08:53:01 am »
by nolf
Hover over cards for details, click for permalink
Deck import code : [Select]
55p 55p 55p 55p 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58v 58v 58v 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 6rn 6rn 6rn 8pl

Tried this today (-1 earth pillar, +1 reverse time), have never before used this option to go up to 500 HP. Worked like a charm, 320 electrum and an upgraded card. Thanks mate!

17
Rainbow Decks / Re: Silver league farming stats
« on: October 18, 2011, 09:54:56 am »
-6 photon +6 gnome gemfinder -2 phoenix +2 Lava Destroyers; IMO is better
Certainly a great idea, however, I don't have a single gemfinder (and only the one Detroyer) and still nowhere near the cash to upgrade at will.

I wonder if there aren't better deck ideas (preferably only semi-upgraded) for the arena, since Grabbix - and your variation as well, I believe - suffers against the popular arena decks mono-aether, mono fire and GofP+Nightmare. The strong point is obviously the speed, hoping to kill the opponent before he gets set up and speed is nice if not essential for grinding anyway.

Anyway, I just wanted to set up some kind of reference others can compare themselves to and hopefully post some of their own stats.



18
Eternal Phoenix / Re: Oracle : Eternal Phoenix
« on: October 17, 2011, 09:14:50 am »
Unupped OP deck (ok, including a few upgraded cards) works great, I played with 14 pillars. Perfect counter for Eternal Phoenix.

19
Rainbow Decks / Silver league farming stats
« on: October 15, 2011, 09:47:58 am »
I decided to keep track of my actual performance grinding the Silver League and hope others will chip in. I played 200 games, 100 on the 13th of October, 100 on the 14th. It seems to me the best way to make money once you can afford a deck that will work. A game only costs 15 electrum to play but the payout is on par with a False God while the oppenents are not as difficult as false gods.

Here's the deck I used. It's Grabbix as fully upgraded as possible without changing the basic concept (except for exchanging one Phoenix for a Lava Destroyer), all credit to kevkev for this great deck, while it doesn't work quite as well since 1.29, with the immolations upgraded to cremations it still generates more :fire quanta than the original deck did before 1.29. I have included two additional cards: The fog shield, which I believe helps more than it hurts and one explosion (since 1.29 you want this upgraded, too, the one quantum can make all the difference) to get rid of the opponent's shield, which is also extremely helpful. To free up a bit of quanta for the explosion I made that exchange from Phoenix to Lava Destroyer.

Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 5c1 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5og 71a 77g 77g 77g 77g 77g 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 8pm


Ok, and here are my stats. No games played with a creature from Oracle, no "new starts" (on the second day I was down 1-6 at first):

200 games, 123 wins, 15 EMs, 77 losses, 7 special spins, 7.49 ttw. Roughly 6000 electrum won (not counting cards, which actually I didn't count anyway.)

Day one: 100 games, 56 wins, 4 EMs, 44 losses, 2 special spins, 8.00 ttw. (min 4, max 14)
Day two: 100 games, 67 wins, 11 Ems, 33 losses, 5 special spins, 6.98 ttw. (min 1, max 13)

Notes: I've been grinding silver league for quite some time now and I felt the first day was very tough in comparison. Not once did I come up against one of those easy EM decks with only 1 HP, while on day two I caught 7 of those, the main reason the ttw on day two is so much lower. For a long time on day one it didn't look like I would get any special spins, the first came late and the second on the 100th game. While on day two the draw was very kind to me, allowing me 5 special spins.

On adding explosion: Grabbix had no PC and I felt just a little is justified. Since you have no healing and no defense (well, the fog shield which I also added), you don't want the attacks to be impeded. Any shield is worth getting rid of, even if a new one comes out a turn later. Especially true for the fire shield if you still have the Lycan, Forest spirit or Lava Golem/Destroyer on hand.

Most memorable losses: On day one I faced the ultimate stall deck, no creatures, just a ton of sancts and shards. Now, Grabbix is fast and I was sure I'd beat him, had him down to single digit health, creatures dealing a ton of damage, but then flooding came out and slowly but surely his health grew back to 200 and I decked out (or quit a bit sooner). On day two, somebody put up a rainbow of flying weapons. Nice, but usually not very successful, I'd think. But it was really like: First turn a blessed flying vampire dagger, second turn a flying morning star, third a flying eternity and already a discord in the slot, I used my explosion on it and immediately a pulvy came out and that was then end of it. Pretty sight it was, all those weapons.

So, anybody better/faster? Speed is essential for grinding, methinks. I've put together a RoL/Hope and a slightly upgraded Flay 'Em for taking on the false gods and these games just last forever. Which can be fun and satisfying, but grinding the silver league to me is for collecting electrum to upgrade the cards I want upgraded most (still want 4 supernovas, for example). I didn't keep track of time, didn't play all the games in a row anyway, but I'd guess I played about 3 hours per day for those 100 games.

20
Ok, maybe it's just me, but I just needlessly lost another game using Flay 'Em because I forgot to play the next dim shield. The old shield is still standing there and only disappears after I played my turn (and I get really angry with myself  :) ). In long games I tend to lose concentration. Can't the shield disappear earlier, i.e. before my turn starts? Maybe at least make that zero flashing?

21
Gold League Decks / Re: What deck did you submit today? ( Gold )
« on: October 13, 2011, 07:42:42 am »
Looks nasty, furballdn. My mono-fire deck lasted 4 days and won 35 games, nice to make some electrum on the side. Oracle gave me a flesh spider today so boring as I am I put up another mono deck, death obviously. I've included the few upgraded cards I have. Level 50, so doubledraw, doublemark, 5 upgraded cards and quite a bit of health. Let's see if others find poison as nasty as I do.

22
Just played your arena deck which is topping the silver table, nicely done. Lost by 5 HP with my semi-upgraded Grabbix, poison is nasty.

As for this thread, thanks once more for the thorough help, the breakdown for the individual gods is proving really helpful.

23
Thanks for this thread, ralouf. It made me continue with Elements to hopefully finally beating those false gods and receiving a few upgraded cards - up until that point I recommend Liquid Antimatter, it also works fairly well, great considering it has no upgraded cards. It only took about 3000 games to finally get 2 lobotomizers (today I had a rare spin in the arena with two lobos already there, but once again, no luck). I had spent 6000 of my precious electrums in the meantime on 4 RoL and with these I finally started FG farming, obviously a 30 card deck because I only had the 4 RoL. But it worked pretty well nonetheless, managed to add a fifth RoL soon after and so far it's been successful enough that I hardly lose electrums over time... keep those upgraded cards coming, gods!

24
Neptune / Re: Oracle : Neptune
« on: October 11, 2011, 08:16:43 am »
I only tried the OP deck once and lost and since then I've simply returned to my first (unupped, without rares) FG farmer, liquid antimatter:

http://elementscommunity.org/forum/index.php/topic,17730

I win regularly with this deck, mostly EMs, too. The only thing that can happen and will most probably cause a deckout is that Neptune doesn't play any dragons. You can win with 6 crawlers on which you use the combo (6x6x6= 216 damage), but chances are your last combo card is hidden at the bottom of your deck.

Very simple strategy with Neptune: Play the pendulums, ignore the Octupuses, keep the liquid shadows for later. Play your first antimatter on a crawler if he doesn't have any dragons out yet, the latter are always preferable, of course (antimatter = healing you for 13 instead of damaging you). Play a Dusk Mantle when you have the quanta, Neptune has no PC. Your HP will probably rise back to 100.

As always with liquid antimatter, calculate the damage you will cause once you've played both the combo cards. An arctic dragon runs at 13/5, which means 5 turns of hurting him 13 HP (only when previously antimattered, otherwise he'll heal himself), so 65 damage. Three dragons are not quite enough (195 damage), so you want four dragons or three dragons and one crawler or two dragons and two crawlers or one dragon and four crawlers. With Neptune, you can really wait with the liquid shadows until you are down to a few cards and then play all of them together.


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blarg: nolf